Raid Rx: I has Al'ar, now wut?
Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. When a search for "Alar" (meaning winged) puts this car in your lap, how can you resist? Srsly. The front end even looks like a phoenix. Now this is the legendary mount I want for Love is in the Air... muhahaha
This week's post is a bit different in that I actually got... dun dun DUN... An email! With a question and everything! I know. I'm surprised as you are. I was starting to think my fancy WoW Insider email was broken. Or sending all my fan mail to John over at Shifting Perspectives. You just can't trust ferals.
So after basking in the glow of having something addressed to me, I got to work on a response. In the interest of fostering good raid healing practices, I present you with an Al'ar Tale of Woe after the break.
Hello Marcie,
I've been a big fan of your Raid Rx column on WoW Insider and wanted to ask your advice concerning the healing strategy for Al'ar. We've been having issues on him lately. I am a retired priest, but guild needs have forced me to become a hunter (weird, I know). However, I'm still very active in our healing community. Sadly, we lack reliable paladins. Our raid healing is mostly made up of 3 priests, 2 healing shammies, 1 paladin, and 1 resto druid. If push comes to shove and we need an extra healer, another paladin or priest takes the spot in exchange for dps.
We've been able to down VR and Solarian, but have not been able to survive phase 2 of the Al'ar fight. I'm not sure if it's a problem with healers dying in flame patches, tanks not picking up the bird spawns fast enough, or what, but wanted to get your input.
Thanks so much!
- Buddy and Bunnytrap
First, I'm assuming you've read at least one strat guide for Al'ar. Beyond that, I want to cover some key things you'll find will make your raiding life easier. For phase 2, one thing we learned the hard way is right at the start of the phase everyone should be grouped up (we gather around the big flag at the North end of the room). Otherwise Al'ar just flies all over the place after the dps with the highest threat coming out of Phase 1, and the tanks try to run him down. That's major damage hitting the dps at best, the healers at worst if no one's in melee range. By all of us being in one place, the tanks know exactly where the bird is going to head.
Everyone's spell detail needs to be set at max to be able to see the Flame Patches, and even then you really have to be watching for it. You can adjust your Spell Detail by going to Options Menu (esc key) -> Video Settings -> Spell Detail and move the slider to max. Normal raid members can take about 1 tick of Flame Patch before they die, so running out of it asap is critical. Also pop a HS, heal pot, and/or bubble (priest/pally) while you're running out, especially if you start out in the middle, and not on an edge. To be honest, we still loose a couple of people to them, though. Transparent pink floor ftl.
We use 2 bird add tanks to manage the OT situation. Killing the adds is critical since each of their deaths damage Al'ar for 3% of his health. Be sure this is a dps priority. The issue, though, is when they die they explode, dealing AoE damage to anyone near by. Melee need to be out of range when this happens. The tanks have the adds near walls to prevent taking fall damage and keep the adds separated so there's no damage overlap.
The entire raid needs to spread out for Al'ar's Meteors. Our raid looks like one giant scatter drill. Be sure you use all of the room (except where the adds are). Wherever it hits is where Al'ar is going to spawn, so head that way to resume healing. Al'ar has no cleave, so if you need to run through him at any point it's a non-issue.
Now, to healing specifically... For phase 2 we have 3 healers on the 3 MT's (taunting due to Melt Armor), 2 healers on the 2 add tanks, and the rest on raid healing. For your setup, I would recommend priest, pally, and druid on the MT's, two priests on the add tanks, and the shamans on raid healing. With all of the running around, you want good coverage (HoT's, PoM, quick heals, big heals) on the MT's. The add tanks move some, but it's burst movement, so the priests should be able to keep up with them. These healers need to be aware when an add is about to die so they're ready for the additional damage. The shaman need to be where the dps'ers are. I think ours move from adds to Al'ar and back again as necessary.
Here's a general healing assignment for 6 or more healers:
/# For Al'ar Phase 1/2: Paladin1 (West), Priest1 (East), and Druid1 (East) on MT1, MT2, and MT3. Priest2 on AddTank2, Priest3 on AddTank2, Rest on Raid; (Dir) is the platform you heal after Quills until the tank is determined
If you only run with 2 MT's (because they're both hit capped and can't get taunt resists), then just remove the MT3 from the assignment. Also, if you have more paladins than priests as some point, substitue them in for Priest2 and/or Priest 3. Just keep your trifecta on the MT's.
This is a mana intensive fight, so the healers should be using mp5 consumables over +healing when possible. If you're running at less than 8k health buffed, chomp some +stam food. The free TK mana pots are great, too. If you have a ret pally, make sure a healadin is applying Judgment of Wisdom to Al'ar in phase 2. It'll help the ranged dps with their mana issues, too. For me personally, I found the speed enchant to boots is somewhat helpful. This isn't the only fight you have to do tons of running.
I hope this helps. Happy bird hunting!
If you have any bosses that are stealing your lunch and eating your cookies, feel free to drop me a line (marcie.knox@weblogsinc.com) and maybe I can help!
Marcie Knox has been healing lead for over a year, including old school AQ40/BWL/Naxx. She has suffered through holy priest and now basks in the glory that is healadin. Her pally is supposed to be living it up on a 3 days per week raid schedule (darn you ZA!) and gives a special shout out of congrats to her hubby on his Illidan shield!
Filed under: Druid, Guides, Bosses, Raiding, How-tos, Tips, Analysis / Opinion, Shaman, Priest, Paladin, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 1)
Juhlz Jan 29th 2008 11:27AM
This fight can be easily done with 7 healers if they have good gear. One thing we did to make it easier is to drag Al'ar away from teh flame patches and have the tank who has melt armor or which ever tank isn't tanking him at the moment to use Spell Reflexct in the flame patches and it makes them disappear. We also keep all melee on Al'ar and keep range on the birds so there is never a worry about people dieing from explosions
Gadai Jan 29th 2008 11:46AM
Another viable tanking strategy in phase two (especially if your dps are struggling yo take the adds down fast enough) is to have a tankadin just AoE tank all the adds in the phase and for the DPS to focus on Al'ar. At the end of the fight the adds despawn so there's no danger of kabooms ruining your celebrations ;)
Richard Jan 29th 2008 1:10PM
Like Tony said...
Not to mention that each add is an extra 3% off Al'ar. That adds up reaaaaal quick.
Ted Jan 29th 2008 12:00PM
Whoa... thanks google images for a totally random "Alar" picture?
Abbot Jan 29th 2008 12:01PM
One thing I noticed - there's no excuse for anybody being hit by the adds exploding - co-ordinate your rogue team!! Take turns to Kidneyshot / Cloak of Shadows when the adds are almost dead and you're down to a 10% chance of one person in the raid taking any damage from exploding birdies (The rest of the melee run away a bit sooner). That lets the healers focus on more important things. :-)
nav Jan 29th 2008 12:19PM
Depends how long phase 1 takes, and what you do with the adds from that phase, but you'll rapidly get to the point where the 3% of the boss's remaining health is substantially less than the HP of each add, and it can be quite inefficient as well as dangerous to attempt to kill adds that spawn in phase 2.
So, 'Killing the adds is critical since each of their deaths damage Al'ar for 3% of his health. Be sure this is a dps priority.' is not really accurate. It's critical early on, but towards the end of the fight dps should probably be going on Al'ar and only Al'ar.
Breklin Jan 29th 2008 12:34PM
It's 3% of his TOTAL health NOT his current health...either your just misguided or have never actually fought him.
Your dps should always be focused on killing the adds. Put melee and any shadowpriests on Al'ar as they function best when dpsing with limited movement and have all your other ranged dps down the adds. Just make sure they are tanked against a wall.
Two tanks on Al'ar works fine and opens up a slot for another healer/dps, whatever your needs are. Just have them be prepared to blow Challenging Shout/stance dance Mocking Blow should there be a resist. Healers should be more than capable of keeping a tank up through a couple blows on a tank with Melt Armor should they have an unlucky string of resists.
nav Jan 29th 2008 1:40PM
I might be misguided, but I have fought him (and won). I wasn't responsible for arranging the strategy, and I'm not dps, so I didn't care much either way, and it explains how I'd end up misguided. This was based on Wowwiki, previous revision - it was changed to reflect your opinion two days ago.
I'll assume you're right though, until someone corrects me back to my previous opinion.
SwiftBlue Jan 29th 2008 2:05PM
The strat we ended up using to kill him was melee on adds, ranged on Alar in P1, and melee on Alar, and ranged on adds in P2. Worked really well, and we got him within a week. Also, for our first kill, at about 10-20%, we just started piling up the adds and had everyone just DPS him down. Heroisms, pots, everything then.
http://files.filefront.com/Ascensio+vs+Alar/;9031594;/fileinfo.html
Good luck.
blitzkrieg999 Jan 29th 2008 2:20PM
Spell Reflect kills off flame patches? I may have to try that...
(And in case that was a joke, I'm a DPS warrior so my death isn't quite as big an issue... I hope)
Juhlz Jan 29th 2008 5:12PM
nope not a joke works very well
Buddyg Feb 5th 2008 1:44AM
Hey Marci!
Just wanted to let you know that shortly after your email, we actually downed Alar! (Woot! Go us!) Practice and the little hint about spell detail made a big difference along with the tanking strategies and what not.
Now, we're on to Kaelthas. Ugh. Pray for us.
- Bunnytrap
Syna Jan 30th 2008 3:36AM
Our guild has a pally tank the adds and our DPS focus on Alar. We have it down now that we kill Alar way before we even need to worry about the bird spawns.
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