The Light and How to Swing It: The paladin's guide to engineering
A couple of weeks ago, I wrote an article suggesting that blacksmithing may be the best profession choice for paladins. However, a metric load of engineers wrote in to inform me that a) I am dumb and b) engineering offers some great options for paladins. I disagree with option a on principle, but after doing some research, I've come to agree more and more with b.
Engineering is indeed a viable (if still largely unprofitable) profession. While I might have soured on engineering after a torturous pre-BC time on my warlock, the new, revamped engineering has some wonderful tricks, toys, and ways to fill in the gaps in the paladin playstyle.
The basics
Dynamite and Bombs: They come in many forms, from these ultra-cheap versions to sophisticated gadgets. But no matter what type you make, they fulfill two important functions: they're wonderful ways to level engineering, and they provide a ranged attack/pull for a class that is otherwise lacking one. (Unless you grab Avenger's Shield or Holy Shock, but those are only available at later levels.)
Seaforium Charges: Tired of those pesky rogues complaining about ret DPS and "losing their spots?" Make sure they really lose their spots by taking away one of their most vital roles. These formerly less-than-useful charges can now open chests as well as doors. Surprise your group by opening chests -- or really emulate a rogue and just take things for yourself after the group disbands. (Note: Do not do this.)
Target Dummies: Yet another thing pallies lack at low levels is a viable form of crowd control, and unless you're a protadin, you might find handling pulls of 3+ mobs difficult. Target dummies can keep some of your opponents occupied while you burn down their companions. You can also get Fused Wiring from their corpses.
Transporters: It's like having an extra hearthstone -- and we all know how paladins need those! These transporters can take you to Gadgetzan and Toshley's Station (for Gnomish Engineers) or Everlook and Area 52 (Goblins). However, it can also transform you into another race, make you an "evil twin" or "good twin", or strand you on an island in the sky. Use at your own risk.
Repair Bots: These raid-savers let everyone repair their weapons and armor and sell off trash so you can ... undergo three more hours of wipes and re-blessings. On second thought, you might want to leave these at home.
Flying Machines: Okay, it's not paladin-specific, but a lot of people have picked up engineering just to make these super cool mounts. If you're going to go to 350 for your goggles, why not push it all the way for this ... individualistic machine?
What to wear
Early Goggles: Sure, they're cloth, but their lack of a level requirement means they're super-helpful at lower levels, when there are no headpieces around -- much less headpieces with stats.
Force Reactive Disk: Let's be honest -- you're not going to make this shield unless you can find someone with the (Molten Core drop) pattern. Nevertheless, it's an excellent situational piece for a protadin who's trying to hold aggro on a ton of rampaging mobs, as long as you can withstand the 50% chance for 1 point durability loss on a successful block. Plus, the light show is apparently fantastic.
Goblin Rocket Launcher/Gnomish Poultryizer: At first, it looks like just another fun-but-semi-useless engineering trinket -- the goblin version does damage and stuns your target, but also knocks you down for two seconds, and the gnomish thing makes ... chickens. . But a couple of things make this good for pallies. It's a decent long-range puller for retadins and other pallies without pulls. And the 45 stamina is nothing to laugh at. The rocket launcher is far superior to the poultryizer, though.
Furious Gizmatic Goggles/Justicebringer 2000 Specs/Tankatronic Goggles: One of the best reasons for paladins to take engineering. With the right amount of mats (and three Primal Nether), you can make excellent epic helms for all three paladin specs. The Tankatronic Goggles' raw stamina and mitigation will last you until Illidan, the Furious helms will make up for all the ret gear that your guild is giving to DPS warriors, and the Justicebringers are about equal to Tier 5 (although they might be the weakest of the goggle options, just because there's lots of other great healing plate out there.)
PvPness
Gnomish Mind Control Cap/Goblin Rocket Helmet: These hats rock for low-level PvP fun, but fizzle against targets higher than 60. The Goblin helmet, like most goblin things, lets you rocket around and run into someone, stunning them for 30 seconds. The much more evil Gnome version can only be used out of combat, but allows you the chance to mind control your opponent. You can run them off a cliff, under the sea, into an instance, etc. The Goblin helmet is especially useful for low-level twinks because of its 15 stamina.
Reflectors: Hard to find and only intermittently useful, these things can be caster-killers if they're not resisted. Particularly nice for making three-minute mages one-shot themselves.
Recombobulators: These trinkets will dispel Polymorph on another player, making them great for arena matches against mages -- that is, if they can actually be used in arenas. No one seems to know for sure.
Rocket Boots Xtreme: Flag running. Arenas. Annoying the person chasing you. Is there anything these can't be used for? Admittedly, they'll probably still use a druid, but you can say you tried.
Nigh Invulnerability Belt: Okay, this one is probably going to get you reported for "ZOMG he's bubbling twice in a row!" But it'll be worth it, especially if they wind up blowing all their long-cooldown, mana-expensive moves against your invulnerable shield.
Making some cash
Of course, getting all the way to 375 isn't going to be cheap. Engineering isn't exactly renowned as a cash-producing profession, but there are a couple of items which sell well. The Khorium Toolbox has a great guide which we previously covered here. Gyrochronatoms, Mithril Casings and Adamantite Frames are quest items for both factions. Deadly Blunderbusses are a good money-earner for the Horde, while Advanced Target Dummies are required to complete the Magram Centaur quest line in Desolace. The Zapthrottle Mote Extractor can help you gather those necessary Primals, and there's usually a market for Adamantite Shells and Stingers.
Can you think of any other good engineering items for pallies that I've missed? All in all, what is the best profession for paladins?
Filed under: (Paladin) The Light and How to Swing It, Paladin, Engineering






Reader Comments (Page 1 of 2)
Blaubard Feb 1st 2008 7:01AM
Your mail is a mix of the advantages of engineering and the disadvantages of being a Paladin. But it helps to separate this for the discussion.
1. Paladins have no ranged weapon - explosives, bombs and the rocketlauncher / poultryizer can serve compensate well enough.
2. Paladins have little in ways of cc, AoE yes, but no cc like Mages, no ice trap like hunters, stun like rogues... The target dummy can be useful for this.
Your other comments are about engineering in general and, yes I have a 70 Paladin Engineer (Blaubart@Trollbane) and am loving it. The gizmos add a much needed element of fun to the entire profession panel which oh so serious. In addition, fast leveling for new characters means that one levels faster than one can accummulate mats for interesting items and green drops in Outland are way more powerful than any craft can make at that level. Fishing, first aid, mining and engineering FTW.
SirQuady Jan 30th 2008 3:01PM
my main is a Holy Pally Engineer...and the one thing i can say, beyond what you've put up here is that at mid levels, Gnomish Universal Remote actually makes Gnomer fun to run.
Yes, i did just say that.
It. makes. it. fun. to. run. Gnomer!
elaren Jan 30th 2008 12:48AM
FYI, Recombobulators are not so great for a Paladin. Once a Paladin gets Cleanse at 42 they can get rid of polymorph without the cooldown and expending a charge (trinket is available as low as level 35). The HP/Mana bonus may be nice and perhaps this can be situationally useful when silenced.
The stamina trinkets and tanktronic googles are reasons enough for any Protection Paladin to go engineering.
Argent Jan 30th 2008 1:14AM
ret gets some (but not as much as one might think) value out of smithing, prot gets awesome value out of engineering and holy gets awesome value out of alchemy.
all three specs get about the same out of JC or enchanting. leatherworking has little benefit other than drums and tailoring is kind of a non-issue.
overall, i personally rate engieering as one of the best profession choices for paladins and smithing as one of the worst. your mileage may vary!
ninjasuperspy Jan 30th 2008 8:55AM
Agreed. Without decent prot/holy pieces, I can think of no real reason to touch smithing as a paladin. And this is from somebody who was an armorsmith before reforming and going Engineering.
Erbodie Jan 30th 2008 2:06AM
My paly is an engineer for exactly the reason you mentioned: lack of range pull ability, as well as mana-free damage and stun. The 3 second stun you get out of some bombs allows you to heal without any interruption (yes, you don't need that if you have the right talents in the holy tree but retadins and tankadins will likely not have them). Not to mention the most useful frost bombs. And yes the Seaforium charges are great. I have not yet (touch wood) had any resisted.
Even with Avenger Shield, I still use my rocket launcher for single pulls if the cd is up. It is a mana-free attack, and it has a looong range. And +45 Stam is very relevant until higher level trinkets become available.
One major issue: Engineering costs an arm and a leg to level up, and it is really challenging to make good money. But if you are a miner, and do enough dailies, that should not be too much of a problem.
Raze Jan 30th 2008 10:38AM
LAWL at all these super serious Engineer Paladins.
There's something about the Paladin class that sucks the fun out of everything it touches, in World of Warcraft or otherwise.
Athmeno Jan 30th 2008 4:29AM
I don't know about unprofitable. My fiancée has a Gnome mage and she's around 369 Engineering or so. Because she mines (and you really need Mining with Engineering!) and because she made an item which sucks motes out of clouds in Outland, she's sitting pretty on top of dozens of motes of nearly every kind. If she sold them... well, she'd be pretty rich. Not to mention the several gold she can sell Engineering containers for...
Improvidence Jan 30th 2008 5:49AM
I used to use Goblin Sapper Charges for tanking purposes, back when I couldn't get consecration as a prot spec. Using the charge while bubbled was also a pretty handy PvP move. And dynamite was my standard pulling tool until I got Linken's Boomerang. But now that these functions can be filled by my base abilities, I haven't engineered anything in years. Maybe the allure of the tankatronic goggles will get me to change my mind.
Loudfiero Jan 30th 2008 7:43AM
Having a mechanical dragonling helping you fight once an hour doesn't hurt either...
ninjasuperspy Jan 30th 2008 9:05AM
And I'd give my left arm for a Khorium Dragonling. Just saying is all.
BillDoor Jan 30th 2008 9:05AM
Find a disenchanter. Cogspinner Goggles generally cost about 20g to make, and disenchant into a Large Prismatic Shard, which sells for about 30g. That, along with selling Scopes, makes engineering hold it's own, as far as income generation goes.
BillDoor Jan 30th 2008 9:05AM
Find a disenchanter. Cogspinner Goggles generally cost about 20g to make, and disenchant into a Large Prismatic Shard, which sells for about 30g. That, along with selling Scopes, makes engineering hold it's own, as far as income generation goes.
FireStar Jan 30th 2008 9:18AM
Stingers linked incorrectly - using adamantite shell link.
good post.
twh Jan 30th 2008 12:48PM
Shut yer hole, Raze. The fact that Pallies have nothing to truly close the distance with in PvP makes it vital for serious pally PvPers and it hurt when Blizz nerfed the grenades and make them useless in arenas.
twh Jan 30th 2008 12:49PM
Don't forget the mana and health potion injectors can turn a pretty penny, provided you know an alchemist.
Todd Jan 30th 2008 1:40PM
Engineering is an odd profession, such as mimicking the abilities and talents of various classes. However, Engineering seems to fit best with PvP and less in PvE. I think a character needs to decide where they plan to spend most of their time before going down this every expensive avenue.
Kal Jan 30th 2008 6:55PM
Engineering isn't that expensive any more, certainly not compared to other crafting professions. It's probably about 1000g to get to 350 engineering, which is the real sweet spot anyway.
For PvE, it works great for a prot paladin; the helm is far better than anything you'll get until T6 and will likely last you for, well, almost ever. The +45 stam trinkets aren't too bad either. It certainly works better than anything else.
Engineering used to be not useful for PvE and too expensive. Both things are false now.
Todd Jan 31st 2008 10:57AM
Hmm, 1000 gold sounds like a might fine guess. Anyone have any real numbers?
I suppose by your account, Engineering doesn't work great for any Paladin not Prot? I'm sure the helm is great, but I would hardly justify this a sound reason to spend 1000 gold into leveling Engineering to the max? Some might share your opinion, though. The trinkets aren't that important anymore, not with the decent trinkets in Karazhan and/or through Heroic Badges.
I've talked with quite a few Engineers, and they still swear that this profession is best used with a PvP oriented character. Sure, Blizzard has made a point to add some nifty PvE bells and whistles, but aside from those few points, one needs to take in the whole gambit of usefulness and decide if this profession is really worth the investment (and having to stick with).
Brent Jan 30th 2008 2:44PM
One of my friends says he doesn't have to wait for Avenger's Shield or Holy Shock to do a ranged pull. He breaks a seal on them ... maybe not quite as ranged as Holy Shock but you can break a seal on a mob's head from pretty far away to pull, I understand.