Totem Talk: Pinch-hitting
Totem Talk is the column for Shamans. Matthew Rossi was up all night trying to get a new hat. Only in Azeroth does getting a new hat involve wading in the blood and viscera of dragons from outside the time stream. Seriously, they really need to just put in a freaking boutique or something. Imagine how bad it would suck if you had to prepare for a new job interview by killing Aeonus every time. Heck, maybe you do, I don't know where you work.Last week we talked about gearing up your off-spec sets. This week, we'll talk about those times when, either by accident or design, you end up having to fill an off-spec role. Usually, this means an elemental or enhancement shammy has to fall back and throw some heals, but not always: my resto shaman has ended up in groups with other healers and actually had to switch over to casting lightning bolts at things on a couple of occasions.
Of course, it helps if you happen to have gear for the role you're taking up: when I find myself forced to heal I usually equip my healing shield and weapon (since we're usually in combat anyway) and switch out to the best possible totems for my limited +heal and mana pool (either healing stream or mana spring depending on the situation, and wrath of air for the bonus to healing) but expect to run out of mana and burn a potion when you're doing this kind of emergency healing. Elemental shamans tend to last a little longer doing this because their gear usually has spell damage and healing on it, which will translate to more effective healing, even if your enhancement shamans have full mental quickness. But neither DPS spec is really suited to healing, especially not when in their DPS gear, so don't feel too bad if you try your best and the tank still goes down - if you're healing then things have already gone pear shaped.
Don't be afraid to try, though: the attempt will often endear you to groups, and when you actually manage to succeed at it, people will remember you. I've had people comment on my 'recovery mode' skills on more than one occasion, as it's something I happen to have developed a fairly good eye for, partially from having played primarily as resto for so long on my orc. It doesn't really demand too much from you as a DPS shaman, just an ability to occasionally look at health bars and make use of what you have on the table.
First off, learn to know when healing stream is more useful to you than mana spring. I know it doesn't seem like much healing, especially when you're not wearing the +healing gear to really amplify it, but sometimes healing stream ticking away can keep you from having to worry much, if at all, about the rogue or hunter or mage or warlock or other DPS in your party. If you can focus your efforts on less people, you can make the most of your limited healing viability. However, do yourself a favor and always keep an eye on the main healer.
Main healing can be a stressful job and often, healers forget to look after their own health bars. While you shouldn't be flinging heals at the MH the second he or she drops a few points, it is never a bad idea to throw a chain heal or healing wave into the MH rather than letting him or her drop trying to heal while being interrupted by damage. This requires you to stop DPSing, yes, and I know that the other DPSers in the raid will not understand why your damage suddenly plummeted and may well give you grief for it, but you'll just have to ignore the kinds of players who are owned by the meters. Stopping DPS to keep the healer alive long enough for the tank to regain aggro not only prevents wipes, it prevents you having to go into full-on healer mode in your damage gear.
Another situation that can arise, specifically for an enhancement shaman, is when you cannot go into melee range for whatever reason. Perhaps the boss has a poison cloud or bleed effect, perhaps you're getting unlucky on Flame Wreath, perhaps you're rooted or in ice chains. (Okay, so I'm having a lot of bad luck on Aran fights.) For elemental or resto this is of course not so big a problem, but for you, it's still better to throw a shock or a lightning bolt than to just stand there doing nothing, and it never hurts to throw yourself or even someone else nearby a heal. That rogue about to die from arcane missiles won't mind and the healers aren't going to complain if you throw a couple of chain heals around while you're waiting to get back to punching Medivh's dad in the back of the head.
Keeping in mind that we're talking about panic button uses of shaman abilities so far, let's talk about how best to use specific abilities for these situations. Although it's usually best to conserve this for a boss, if things go south on a run there's no shame in popping Bloodlust/Heroism to help jump the group's DPS and help you cast those emergency heals a little faster (the GCD will remain constant, but at least your big heals will cast in a shorter amount of time, useful for when you're not a resto shaman with imp healing wave and have the full cast time on them) - it's also not a bad idea to drop one of your elemental summoning totems in this situation, as preventing a wipe can often help keep your momentum and is sometimes worth not having a pet for a boss fight. If for some reason the tank drops, earth elemental totem is a useful backup. We found that out in heroic Underbog two nights ago when our tank, and half our server (Norgannon) disconnected while we were fighting a three wasp pull. Suddenly, my elemental and I were all the tanking that group had, as I had to switch to frost shocking one bug off of our priest while the EE tanked the other two for us.
Also, it really doesn't hurt to try and learn how to gauge when best to use reincarnation, and how to use it. Don't just think of it as wipe recovery, as I did for the longest time. If you go down, it may be best to stay down, but if you can see that things will be manageable with just a little help from you, go ahead and pop up, throw whatever totems you can afford (improved reincarnation can be a big help here, if you have it) to give the group the buffs, and look for where you can best serve, perhaps going right back to as much of a DPS role as you have mana/health for, perhaps throwing a few backup heals, perhaps bandaging your low-mana butt first. This is one of the tricky aspects of the ability to self res, and I know a couple of shamans who have honed it to an almost psychic ability, knowing exactly when to pop to keep fighting vs. when to stay down and help a group recover.
We've talked primarily about emergency fill-in roles and how to use your abilities to deal with panic situations. Now, let's talk about something far less urgent but which does happen from time to time: how to play a resto shaman in a run when you're not the healer. Much like bringing two tanks to a run, two healers is an unusual situation and not many PuG's will really want to do it. Generally, a PuG will just not take you if they have a healer and they find out you are resto. However, for good and for ill, guild groups and groups of friends often are much more willing to take... or even drag... you to an instance as a fifth man even if they already have a tank, two DPS/CC and a healer. In this case, just go along with it. How often do you get to relax and play up your hybrid nature?
My advice here is to break out whatever DPS offset you've collected that plays to your strengths and is the most effective. Generally most resto shamans I know tend towards preferring an elemental playstyle to an enhancement one (I'm different in that I love enhancement and will always choose melee over casting if I have a choice) but with recent talent changes, you can always strap on melee stat mail and throw on a big 2h weapon. If you're gear is solid enough for whatever role you've chosen, you can find yourself actually performing solid DPS and your totems, while not talent improved, are still some of the most solid group buffs in the game. You're not going to out-damage a dedicated DPS shaman, but you can contribute, and no one ever says they hate having a backup healer who can actually heal if it comes down to it. My orc has actually managed to come second on the DPS with his big 2h axe when windfury decides to proc a few times. It's not a role I'd actively choose for him, but it's a nice vacation from healing from time to time. Don't decide you can't possibly do it just because you can't do it as well, sometimes folks just want to go to the instance and aren't as hung up on everyone being perfect.
Basically, this column, like the one previous, is me really focusing on the specific way shamans are a hybrid class and how to best make use of it. It never pays to forget all the tools you bring to an instance run, even if other players often seem to.
Next week, who knows? I am as always interested in hearing what you'd like me to focus on. Elemental DPS strategies? How to pick a spec? The best shaman talents? An in-depth discussion of why there are so few 2.6 or slower offhand fist weapons and that's why my shaman is wearing what looks like C'thulhu's oven mitt in the picture? The future is as always as much yours to decide as mine, gentle readers.
Filed under: Shaman, Analysis / Opinion, Tips, Instances, Classes, Talents, (Shaman) Totem Talk






Reader Comments (Page 1 of 1)
Ian Jan 31st 2008 2:03PM
It's PINCH hitting.
lern2edit.
Matthew Rossi Jan 31st 2008 2:05PM
Thank you for catching the error.
Ikarus Feb 1st 2008 12:24PM
@1
learn2notbeadouchebag
Mr. Applebutter Jan 31st 2008 2:05PM
Was about to point that out as well.
http://en.wikipedia.org/wiki/Pinch_hitter
briker Jan 31st 2008 2:18PM
Did a heroic SL run on my elemental shaman with prot war, dps war, mage, and holy pally. Made it to Murmur in record time with just 1 wipe. Wiped twice on Murmur as we got the timing down on the run out, get back in strat. On the 3rd attempt, we had him down about half, when the mage and pally went down. I switched over to watching the health of the warriors, made sure I kept windfury and strength totems up for them, and mana spring for me. Got some good crit heals in for 4.5k, and they finished him off. A perfect example of how useful an off-healer can be.
anonymoose Jan 31st 2008 2:30PM
Very nice handling of life as a hybrid. I do occaisionally run into other hybrids who don't ever want to fall back and heal for any reason, even if it's clear the group is going south and a couple of extra heals here and there could turn the tide.
I've also run into enhance shaman who won't drop totems but that's another matter--and not one I really understand.
"My advice here is to break out whatever DPS offset you've collected that plays to your strengths and is the most effective. Generally most resto shamans I know tend towards preferring an elemental playstyle to an enhancement one (I'm different in that I love enhancement and will always choose melee over casting if I have a choice) but with recent talent changes, you can always strap on melee stat mail and throw on a big 2h weapon."
A thought and a question--my first thought is that with a heal set that is at 1800-just over 2k +heal depending upon what I have on and buffs, it's far better for me to dps in my heal gear, especially with the higher levels of stamina.
The built in +dmg based upon my +heal is actually higher if I keep my healing gear on (because yes, my elemental set is lacking and honestly, I don't like playing a dps caster). It also means if backup healing is required, I'm geared to dish it out in quantities.
My question--I've not actually tried the whole melee as resto and when I'm not resto I prefer to be enhancement. I have a reasonably nice enhance offset. This seriously works for dps if I'm full resto spec and the 2nd healer in the run? I've never tried it, and I have to confess I might just check it out--bah, now I need to get a 2 hander, I've only collected 1 handers for dual wield XD
Matthew Rossi Jan 31st 2008 3:06PM
If your +heal set is significantly better than your elemental set (my +heal set has about 700 spell damage, whereas my elemental set easily breaks 1000) then yes, stay in that.
As for the wearing of enhancement mail, I do have several kara epics and an epic 2h in my orc shaman's set. So that might be why I prefer it. The better the gear set, the more results you'll see, and in my case I just plain LIKE enhancement gear and the playstyle better.
Erika Jan 31st 2008 2:42PM
Don't Feel bad Matt. I am trying to kill Aeonus for the rogue gloves.
Spoony Jan 31st 2008 3:08PM
What weapon is that anyway?
I've had that same problem i've looked all over the place for a slow offhand and i'm almost thinking i might have to just farm up season a season 1 weapon in order to get it. Though the fist offhand is way too fast so i'd have to get the get the mace or axe from season 1.
Matthew Rossi Jan 31st 2008 3:15PM
The fist I'm currently using while hoping a Decapitator will drops is the Boggspine Knuckles, http://www.wowhead.com/?item=27747
It's got good speed for enhancement although what I'd really love would be to get Fury and Rage from ZA.
Spoony Jan 31st 2008 3:44PM
Ahh thanks i hadn't seen that from the heroic lists, i also like the axe listed in the comment from heroic Crypts.
I have question that might be easy enough to answer, for enhancement i know i don't need hit with the talents really (from the article last week) but what about mp5 is it worth it to maybe put on that piece of gear that might be better suited to a hunter because my mp5 is really low or should i not worry about it and just go with crit and attack power.
Matthew Rossi Jan 31st 2008 3:49PM
Between the new Water Shield, Shamanistic Focus, and Shamanistic Rage, I'd say no. You shouldn't really have to worry all that much about MP5 as enhancement.
anonymoose Jan 31st 2008 5:03PM
I have Kara Fool's Bane and splurged on a Runic Hammer for myself. They work quite nicely together.
crowsfeet Jan 31st 2008 5:15PM
I know this doesn't have anything to do with the subject at hand, but I was browsing wowwiki the other day and read this little tip. I immediately thought of Matt's sentry totem article. Hooray for moderately useful applications for otherwise useless totems!
"Shaman do have one trick up their sleeve specific to AV - the notorious archers in each tower have huge range and decent DPS - they need to be killed to make progress into the Enemy camp. A Shaman can kill them at their maximum range using Windwall Totem, Stoneskin Totem, Healing Stream Totem and Lightning Shield. Continuously refresh Lightning Shield while healing yourself. Those archers have something like 4000 hp and will die quickly from Lightning Shield. This is possibly the only real use for Windwall Totem in the game."
Urthona Jan 31st 2008 6:54PM
"An in-depth discussion of why there are so few 2.6 or slower offhand fist weapons and that's why my shaman is wearing what looks like C'thulhu's oven mitt in the picture?"
This.
I bet you already have it written anyway. I think enhancement shamans, and the gaming populace at large could use another preaching of why slow weapons exist, and why slowest is bestest for dual-wielding shamans. And that the only daggers a shaman should ever be found using are the ones with spelldamage on them.
Heus Jan 31st 2008 11:13PM
Ooh, here's my request for a column. Or some comments here. How do you play Elemental? Soloing and instance. I can imagine instance, I think, but I don't know Solo. Thanks :)
Bloodthorn Feb 1st 2008 8:58AM
well, if you really needs topics, I've just cracked up a can of shaman for the first time, and I'd love to see some kind of discussion on the different types of weapons available while leveling, what should I look for etc. I plan no going enhancement, but when to pick fist weapons, when axes etc?
I know to pick the slow ones for DW/SS, but It'll take some levels before I get that...
Gonades Feb 5th 2008 1:59PM
One thing about switch hitting for the "team". I am a elemental shaman and have picked up a great deal of gear from kara becuase there is no Resto shaman with us. It is to the point now that I will be on DPS unless the healers can't keep up and we wipe. If so, I will switch to my healing gear and support the healers. Being a 40/0/21 spec I am able to give that "emergency heal" to the tank to give the spec'ed healers time to catch up.
I am usually 1-3 on the DPS meter every instance unless I switch to healing. I have not had to respec to resto for a instance yet because I carry all my healing gear with me all the time.
I think it is easier to support a second role easier as a elemental , supporting healing than a enhancement supporting just because of the talent point spread.
My two cents.