Spiritual Guidance: Level 1 to 5 on your new Priest

If this sounds like fun to you but you haven't yet rolled your priest, check out the last episode of Spiritual Guidance, where we talk more realistically about whether Priest is the class for you and cover picking the right race for your newbie-to-be.
When your baby Priest first lands in Azeroth, you'll have a mace or dagger equipped, a bit of food and water in your inventory, and two abilities at your disposal: Lesser Heal (Rank 1) and Smite (Rank 1). (If you have the cash on hand, you can also train Power Word: Fortitude (Rank 1) immediately, but we're going with the presumption that these are new characters and you won't have it to start.) While none of these are your best abilities, you'll have to learn to live with them for a few levels, at least.




- Start at max range,
- cast Smite (repeat as needed),
- cast Lesser Heal if your health gets low (but don't rely on this every fight -- remember to eat and drink between fights as needed!)
- melee to finish the mob off.
- Start at max range,
- cast Smite until the mob enters melee range,
- cast Shadow Word: Pain (because it's instant cast, it won't be interrupted by the melee hits you're likely to be taking in combat)
- cast additional Smites as needed,
- at around 20% health (this will vary as you level -- but in this level range we can start meleeing at a fairly high health percentage without getting owned by our lack of melee prowess) melee to finish the mob off. (Well, with a little help from SW:P!) You may cast three smites, in total, to do this and you may cast five -- it all depends on what you're fighting and whether you get spell resists. Use your best judgment!

When you've discovered the nearest capitol, it's time to hit the auction house. (Talk to any guard for directions.) We're here to buy a wand that will become your best friend in the levels to come: the Lesser Magic Wand. You can first equip it at level five, making it the first wand available to you. If you can't find one on the AH (or can't afford it), you can hit up any Enchanter friends you might have to make one for you or ask around on the trade channel looking for an Enchanter to make one for you. If you still can't find or afford it, don't fret -- sure, a wand will make your life easier (much easier), but you can keep going without it. Keep saving for your first wand and head back to buy one as soon as you can afford it. (If you hit level 7 or 8, though, there are other wand options, and by then you may have gotten lucky with a drop.)


Now, though that may sound like a lot of progress, there's still one more thing to do before we leave town: professions! You have two profession slots to fill with the choice of: alchemy, blacksmithing, enchanting, engineering, herbalism, jewelcrafting, leatherworking, mining, tailoring, and skinning.
There are several directions you could go here. You could pick up two gathering professions to gather materials that you can sell on the auction house (and worry about crafting professions later if you want to), or you could pick up a crafting profession and a gathering profession to craft goods while you level up to help you along the way. I'd say your best options are:
- Mining and skinning: Two gathering professions to make you some cash. Ore and bars from mining are always a profitable option because many professions need ore (blacksmithing, engineering, and jewelcrafting). Skinning pairs nicely with mining because, while mining has a detect minerals option to make nearby mineral nodes on your minimap, skinning doesn't require any tracking -- so you can effectively run through any zone mining and skinning. (Herbalism, on the other hand, has a detect herbs ability, which means you'd have to pick between seeing herbs and seeing mining nodes on your minimap.) Note: for mining, you'll need a mining pick and for skinning you'll need a skinning knife. Vendors for these should be found in the vicinity of the trainers.
- Alchemy and herbalism: Alchemy allows you to make useful potions that can restore health or mana and buff your stats or abilities. The extra boost from your potions and elixirs will help you along the way to level 70 and at end-game, your potions, elixirs, flasks, and transmutes will always be needed.
- Tailoring: Tailoring allows you to make cloth armor that you can use. It will provide acceptable (though not great) gear as you level up and tailored epic gear you can craft at level 70 is easily comparable to (or better than!) tier 4 or 5 gear. But to equip this excellent gear, you must be a tailor. (Alternately, you could go with moneymaking professions to start, pick up tailoring later, and power-level it up.) Though this doesn't naturally pair with any other profession, you could pick it up with a gathering skill (for making some cash) or with enchanting (which also doesn't naturally pair with another profession).
- Jewelcrafting and mining: Jewelcrafting will let you make rings, necklaces, trinkets, and, later in the game, it will let you cut gems to buff your gear with. Jewelcrafted items are great -- at low levels, they'll be better than anything you're going to find elsewhere -- but you can also find most of them on the auction house for reasonable prices. However, Jewelcrafting gives you access to the lowest level trinkets in the game and these will require you to have jewelcrafting to use. You'll be able to use your crafts, sell the excess, and the ability to cut gems is in demand at higher levels (though to cut the best gems, you'll have to spend a lot of time hunting down rare patterns). Note: for mining you'll need a mining pick. A vendor selling picks should be near the mining trainer.
- Enchanting: This allows you to enchant gear with extra stats and make some low level wands. At high levels, absolutely everyone is going to want your enchants, but it's a slow and expensive skill to train up, plus the most demanded enchants are learned from rare patterns you'll have to spend some serious time acquiring. To get materials to enchant items, you need to disenchant magical items in order to get magical dusts, essences, and shards. Since magical items don't grow on trees, this means it will take you a while to gather materials -- and that you'll have to disenchant gear you find instead of selling it. What does this add up to? While leveling enchanting, you're likely to be dirt poor. However, you could pick up enchanting and use it as a gathering skill: instead of enchanting your gear, you could use it to disenchant magical items you find, and sell the dusts, essences, and shards you get. These always sell well -- and for good money.
What you pick is ultimately up to you -- and doesn't really change the way you level. So make your decisions (or go back to town and spend some more time grinding and questing for cash to train them) and we'll see you back here next Sunday for a discussion of your next levels!
Looking for tips and tricks for leveling up your mains or alts? Check out our page of WoW Insider Class Leveling Guides!Filed under: (Priest) Spiritual Guidance, Priest, How-tos, Leveling, Guides






Reader Comments (Page 2 of 3)
coconut Feb 4th 2008 3:22AM
Some people very quickly seem to forget that when you're new (especially if you don't have RL friends playing) this information would be very useful. Many people picking up Wow have never played a MMO before and have no frame of reference.
coconut Feb 4th 2008 3:25AM
My greatest advice to any level 5 clothie is to get a lesser magic wand. That thing is OP!
And if you find this site, which is just a blog and nothing more, tiresome to read, then don't? Or start your own blog maybe? Many of us do find it entertaining and it isn't hard to just skip over the articles that aren't of any use or interest to you.
Littlemouse Feb 4th 2008 3:52AM
The Lesser and Greater magic wands are GODS for any starting caster, in my own opinion. I will save every penny I can to get my hands on these things as soon as possible. You will do more damage with your wands in the lower levels than you will do with your spells, but it's not as fun:)
A quick note about the lesser wand; the mats required for it are sold by the enchanting vendor near the trainers. If you can't buy one off of the AH (or don't have the money to spend on what is occasionally an outrageous price), pick up the mats yourself. Buying the mats yourself is almost always cheaper than actually buying the wands, even with the vendor mark-up. These mats are of limited quantities, but they replenish relatively quickly. Once you have the mats, ask around for an enchanter to make it for you.
When the AH is empty, I often have better luck supplying the mats rather than making someone go get the mats from the vendor. Asking around for someone to make a Lesser magic wand is usually met with silence otherwise, in my experience.
Hope this helps someone:)
Kryptonls Feb 4th 2008 4:50AM
What is this nonsense? 1-5?
And then there's a handful of comment posters saying how this is a good thing - NO. If you are a new player then learn as you play, surely? Then you look things up if you get stuck or are unsure of how something works. Even a new player can go 1-10 in a couple of hours.
Makros Feb 4th 2008 11:01AM
You are certainly right. A new player can go from 1-10 in a couple of hours, but a new player can also go from 1-10 without ever knowing they can use a wand, without ever knowing they can learn professions, without ever knowing what professions to learn, without knowing the most efficient rotation for grinding, etc.
In the same light, YOU could have skipped over this article instead of trolling your worthless dribble if you weren't interested in levels 1-5.
Just because you are such a nerd that this knowledge was with you from birth and has only matured to greater nerdness in your parents basement does not mean that other lesser nerds might not find this information valuable.
Teri Feb 4th 2008 5:17AM
While this game is super easymode, especially leveling at low levels, there's always people new to this game that might see this, no reason to bash this blog so hard for no reason.
If you think if people need help getting to level 5 and think they are "omgwtfnooblearn2play" grow up imo. If you don't like it, don't read it.
Zarzuur Feb 4th 2008 7:46AM
A great newbie guide, but one question:
"After all, I've leveled two priests to level 60 and beyond and I'm a perfectly rational, sane individual. Right?"
.. why level the same class twice?!
jaxson_bateman Feb 4th 2008 8:44AM
a) Different factions
b) Different races
c) Different servers
d) Different server-types
Personally, I've got 5 paladins going atm - my main (70 horde raiding on a PvE server), 2 which I've given decent focus to (30ish humie pally on the same server, and a 30ish draenai pally on a PvP server), and 2 which I've just started and will play around with a bit eventually (a horde pally on the same PvP server [yes, I know, super geek with 2 accounts]) and another horde pally on a diff PvE server (gg friends deciding to roll on a completely diff server to my main one).
If you love the class, you sometimes roll them a lot. =)
jacksonw Feb 4th 2008 9:00AM
Priest is just THAT good.
Blake Feb 4th 2008 10:32AM
One shadow, one healing maybe? Or, bear with me here, you play on multiple servers?
Eternalpayn Feb 4th 2008 7:51AM
This post reminded me of that "Priests can use wands!?!" comic. A+ for that alone.
Bixxi Feb 4th 2008 2:37PM
In the next episode: how to not go insane from level 10-13 when 2 mobs your own level kill you easily, but you don't have Fear yet. xD
blah Feb 4th 2008 10:04AM
More useless articles from the blog I don't actually read but still haven't removed from my list of RSS feeds buried on my google home page.
1 to 5? I mean - are you joking? Who is this serving? I'd imagine if you took a poll you'd find that 99% of your readership is pretty well vested in warcraft and such a guide is ... still entirely useless.
I'm a little surprised you haven't split this into 5 posts - I mean you take the patch notes each time and split it across dozen's of posts.
YOU FAIL TO ENTERTAIN. LISTEN TO YOUR READERSHIP.
Blake Feb 4th 2008 10:36AM
I'm still quite surprised that all these people complaining about a guide for levels 1-5 didn't even read the first paragraph of the article where it states the guide goes from 1-15. If you're going to bash an article, at least have the decency to read it to see if it provides any useful information (which this article does).
I just created a priest this weekend for the first time and it wasn't until a guildie sent over a wand that I realized how great they were to have. I hadn't had a wand drop yet, so I was content to use my dagger, but the wand made a big difference.
The only gripe I have about this article is it doesn't talk about starting talents. Put your first five points into Spirit Tap. Getting that mana regen boost after EVERY kill is invaluable while grinding. If the article went to level 19, then I would say put the next five points in wand specialization. As the article points out the power of wands, it should also point out the power of wand specialization since you will be wanding a lot to reduce downtime between kills.
Bastiaan Feb 4th 2008 11:14AM
And I'm quite surprised you didn't read the article well enough to realize that the 1-15 was a typo: the article really only describes 1-5. Something that should have definitely tipped you off is the fact that, as you noticed yourself, it doesn't describe talent points.
anonymoose Feb 4th 2008 10:10AM
Wow, who knew this would generate so much commentary? And who knew there would be so much venom?
The only thought I had was that I think priests are pretty limited when it comes to being a primary gatherer. At 70 I've heard several complain about the gathering skills they took, only because they can't do it as quickly and efficiently (and sometimes independently) as rogues, druids, and hunters. I would classify herbalism as the one exception to this.
Of course, I'm imagining the worst case scenario, which would be leveling holy on a pvp server--which is what I did. LOL
In any case, at max level I think priests do well with herbalism and are a bit gimp as miners or skinners, but just my 2 cents.
I have to say--I'm really sorry there are so many venom-filled comments. I know I have sometimes taken issue with articles that lacked what I thought was journalistic effort or seemed deliberately designed to bait flame commentary in the guise of soliciting opinions (not your articles, just some wowinsider articles I've seen) but I would hope I was not as venomous as some of the trolls I've seen.
Rob Feb 4th 2008 11:45PM
Really nice article, not sure any completely new person will read it, but for those who are thinking of a priest alt its very nice. The trek to SW (or wherever) at level 5 was an interesting idea, I didn't realize the wands were so useful.
The profession recommendations were pretty much spot-on. You should have *at least* one gathering profession as a newbie. At max level you can always switch and powerlevel a profession such as tailoring to max level. For enchanting, yeah powerleveling it is very expensive, but if you can stand to DE everything you get, and sell most of it (and make strangers pay for mats for enchants you do), you can level it without capital investment.
Remember the higher level the item is, the higher enchant skill you will need to DE it. At level 35 you can go up to 300 enchant, and 275 enchant is the max you need to DE anything in TBC and below. I'm not sure how profitable enchant is as a gather profession, but I bet its on par with say skinning.
For my first toon, i would do skin/herb. My second toon if a clothie would be tailor/enchant, or mine/enchant. Realize the crafting professions are just huge money sinks that you will than likely never get any profit from (ever), or maybe at 375 if you work at it for some time.
Retrokid Feb 4th 2008 10:52AM
Stop your ass kissing, you butt farks.
Why the hell would you need a guide for levels 1 to 5 when it'll only take you 20 minutes AT THE MOST to get past that stage?
This article is total crap, written by a blogger who probably ran out of ideas to discuss and said to herself "why not write something that won't cost me half a brain cell to burn?"
No offense to Elizabeth... this is really the first column of hers that I didn't like.
nd it's all that druid column writer's fault for starting such garbage topics like "how to level from 1 to 5."
Wake up WowInsider! You're paying these people good money, and stuff like these... they just bury your credibility as an authority website when it comes to WoW information.
Calybos Feb 4th 2008 12:19PM
Some people apparently STILL don't really believe that
1. New players even exist, or
2. A relatively new player might be considering their very first priest, and find this information helpful.
Just because it's not specifically targeted at YOU and your level 70 arena-specced uber-grinder doesn't mean the article is worthless or that the author has 'run out of ideas.'
She IS listening to her audience... and they've asked for more stuff about leveling. Quit whining that even 2% of the game isn't focused entirely on you and your uber-ness.
retrokid Feb 4th 2008 9:21PM
me people apparently STILL don't really believe that:
1. New WoW players who need a level 1 to 5 guide are either retards or non-English folks who cannot understand a game that is delivered in English... which makes this particular guide STILL useless because it is in English.
2. A relatively new player who is considering a priest can easily create one and achieve level 5 before he can even finish reading the article above.
Just because it's not specifically targeted at YOU and your level 16 huntard who still doesn't have a clue on what to do, melees for a living, and uses a pet as added DPS rather than a tank doesn't mean this article is worthy of a praises and that the author is expressing essential ideas.
She STILL won't go out with you, you know? Maybe when you move out of your mom's basement.
She is NOT listening to her audience. Look around. When did this "audience" demand a level 1 to 5 guide? Quit whining on my whining and consider the fact that majority of the people who read WoWInsider actually expect quality posts and not stupid ones honored by stupid readers like you.