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2-04-2008 @ 2:55PM
The problem with "equal but not identical" is that it's monstrously difficult to get that "equal" part right without the "identical" part. As witnessed by a battleground that's arguably been imbalanced in the favor of one faction or another since it's come out. WSG and AB are more or less mirror-imaged with respect to the starting positions of the two factions and the various architectural features that each side has to deal with, and people rarely complain about faction balance in those instances, unless I'm mistaken. I think making the sides equal is a noble goal, but as we're seeing, it's difficult, even for a studio known for world-class design skills.
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