Build Shop: Paladin 40/0/21

This week on Build Shop I've got another Paladin build for you all to digest -- Shockadin (aka 40/0/21)! I like this build because it's all purpose, allowing you to act as the main healer for an instance if necessary, but giving you the freedom to go grind or farm or what have you without needing to respec. It's also got the potential for some great burst damage, if used properly.
This build picks up most of its talents from the Holy tree, but goes into Retribution for some nice support talents, as well as Sanctity Aura, which is what you'll be using if you're in DPS mode.
Alright, let's dig into this build and see what's going on!
This build picks up most of its talents from the Holy tree, but goes into Retribution for some nice support talents, as well as Sanctity Aura, which is what you'll be using if you're in DPS mode.
Alright, let's dig into this build and see what's going on!
Holy (40 points)
- Divine Intellect (5/5) - Increases your Intellect by 10%. More mana is always nice, but the additional Intellect granted by this talent also increases your spell damage with the Holy Guidance talent (further down in the tree).
- Spiritual Focus (5/5) - Reduces the chance your Flash of Light and Holy Light will be interrupted by damage by 70%. A great combat healing talent, and when combined with Concentration Aura gives you a 100% chance to avoid interruption caused by damage.
- Healing Light (3/3) - Increases the amount healed by your Flash of Light and Holy Light spells by 12%. Part of the strength of this build is that you can also act as the main healer in a group, so taking talents that increase your healing power is a no-brainer.
- Aura Mastery (1/1) - Increases the radius of your auras to 40 yards. This gives you more freedom to move around (or have others move around) without losing the effects of your auras.
- Unyielding Faith (2/2) - Increases your resistance to Fear and Disorient effects by 10%. I like this one simply because there are a number of fights where fear can't be avoided, and you can't heal very well if you're feared (and hey, sometimes your bubble is on cooldown and you just can't break it that way).
- Illumination (5/5) - Still a cornerstone of Paladin healing, this talent makes your Holy Light and Flash of Light crits refund 60% of their mana cost.
- Improved Blessing of Wisdom (2/2) - This is likely the Blessing you'll be running around with the most, and increasing its effectiveness gives your mana pool more longevity in fights.
- Divine Favor (1/1) - Gives your next Flash of Light, Holy Light, or Holy Shock a 100% crit chance. It's got a 2 minute cooldown, but can be used for a big emergency heal or to inflict as much burst damage as possible. A highly useful talent.
- Sanctified Light (2/3) - Increases the critical chance of Holy Light by 4%. I only took 2 points in this so I could get the other point in Improved Blessing of Wisdom. Feel free to swap in a point somewhere if you can't live without the 2% additional crit the last point in this would get you.
- Holy Power (5/5) - Increases the crit chance of your Holy spells by 5%. Since the only spells you have that can crit are Holy, this is a solid talent.
- Light's Grace (3/3) - Makes your Holy Light spell reduce the cast time of your next Holy Light by 0.5 seconds. The Light's Grace buff only lasts for 15 seconds, but I really love this talent for healing. There are times you just need a bunch of big heals quickly, and this talent helps you with that. There are also ways to keep this up indefinitely in a fight by downranking a Holy Light (downranked spells have really lost their effectiveness, but can still be useful for this).
- Holy Shock (1/1) - The talent for which this build was named. A ranged attack that causes instant holy damage to an enemy, or can be used as an instant heal on a friendly target. Has a 15 second cooldown, but really helps if you're in DPS mode or need some extra burst damage.
- Holy Guidance (5/5) - Increases your spell damage and healing by 35% of your Intellect. A great talent that scales with your gear, so definitely don't pass this one up.
- Benediction (5/5) - Reduces the mana cost of your Judgment and Seal spells by 15%. You'll be using your Judgments / Seals a lot if you're DPSing, so more efficiency is always appreciated.
- Improved Judgement (2/2) - Reduces the cooldown of your Judgment spell by 2 seconds. With a 8 second cooldown instead of a 10 second cooldown, you'll be able to do more damage in less time.
- Improved Seal of the Crusader (3/3) - Increases the crit chance of all attacks made against a target with Judgment of the Crusader on it by 3%. This more than just the Judgment you'll be using most of the time when soloing, this is a nice, group friendly buff.
- Conviction (5/5) - Increases your chance to crit with a melee weapon by 5%. While it's true that most of your damage as a Shockadin comes from holy spells, you will be hitting stuff a lot with your weapon. If you'd like more mitigation, consider taking Deflection instead for an extra 5% to Parry.
- Eye for an Eye (2/2) - Spell crits on you cause 30% of their damage to the caster. This amount can't exceed more than 50% of your own health, but it is in Holy damage and can be very useful when fighting certain player opponents in PvP combat.
- Crusade (3/3) - Increases the damage you cause to 4 of the 7 enemy types by 3%. Mathematically, this is about equivalent to 3% crit so it's not a bad talent to pick up.
- Sanctity Aura (1/1) - Increases the Holy damage done by all affected by 10%. Since all of the spells you'll be dealing damage with are Holy, this is a fantastic talent and a cornerstone of the Shockadin build.
So there you have it! Shockadin is the arguably the most flexible Paladin build I can think of, allowing you to perform 2 of our 3 possible functions (healing and damage) with one spec. While other builds may be able to pull double duty, I think this one is the most effective. But what do you think? What would you change in this build? That wraps up this edition of Build Shop, but I'll be back again next week. What do you want to see on Build Shop? Send me an email with your questions or comments, and we'll talk shop.
Filed under: Paladin, Build Shop






Reader Comments (Page 1 of 2)
Rudolphe Feb 5th 2008 6:35PM
I'd probalby take a few points in pursuit of justice instead of Eye for an eye personally. I mean if your pvp'ing yeah fine, if your just grinding why not move faster on foot?
Zhalseran Feb 5th 2008 7:01PM
Not a bad tree; personally I prefer to take the point in aura mastery and put it in santified light and/or move points from unyielding faith to imp LoH and/or sanctified light. Basically I avoid unyielding faith (unless pvping) and always get 3/3 sanctified light!
I would also put the points for eye for an eye elsewhere, unless I am mistaken mob spells cannot crit. Perhaps vindication or pursuit of justice, even imp might would be better IMO.
Personally I always go 41/20/0 when I go holy, and I'm 0/49/12 the rest of the time.
twh Feb 5th 2008 7:16PM
This is just my opinion, but I'd take that point out of Aura Mastery and put it into Sanctified Light. Also, I'd take the 5 points from Conviction and put them into Pursuit of Justice 3/3 and Vindication 2/3, the reason being that when Vindication procs, you get less HP to take off and the additional 3% avoidance to spells, which always help.
rinks Feb 5th 2008 7:16PM
Yeah, I'd throw the point from aura mastery into sanctified light as well. Aura mastery for me comes up when I'm about to do serious raiding and need to reach the MT on longer distance fights.
Derbeste Feb 5th 2008 8:00PM
I've been a 40/0/21 spec pally for a long while now and I have SERIOUS disagreements with your suggestions.
1. Take ALL the points from aura mastery and unyielding faith and up them into Imp SoR. That is a big dps up on the seal that you'll be using 90% of the time for off group dps and soloing. You may also considering stealing points from imp BoW to get the other 2 points into it. Imp BoW is only worth 8 MP5 anyway. Not necessarily worth 2 talant points imo.
2. your ret tree is just aweful. Conviction? simply terrible. As a shockadin, your focus is HOLY (yellow) damage. White damage is almost negligable. Putting FIVE talent points to get 5% crit from a 1h 42 dps tops weapon is a huge waste. I'd strongly recommend putting those points into:
Pursuit of Justice: increase movement speed is nicer than you think and spell damage is something pallies have a VERY hard time mitigating. This talant will noticibly reduce down time. And increase your farming speed.
Seal of command: why? It's ONE talant point and gives you a whole new ability and makes you somewhat usefull if you have a good 2her handy. This is just a good talant to have if you're already going by it in the ret tree.
Vindication: Don't discount this talant! Remember, shockadin is a FARMING specialist. So even though virtually all bosses are immune to this debuff, it DOES work on all the mobs you'll be farming out in the open. Lowering your opponents stamina by 10% is a GREAT speed up right there. Now add to that your reducing the damage they do to you by lowering your opponents STR and/or INT. Lowering INT is especially handy as, once again, spell damage is hard for pallies to mitigate. With all this together, vindication is VERY worth 3 talant points.....MUCH more useful than conviction anyway. White damage = poopoo for shockadins
Btw....you may think this spec is crap for raiding, but it's really not. I've volunteered to go completely raid spec holy and my guild told me adamantly not to. why? I'm ALWAYS in the party with the prot pally upping his threat and damage by 10%. And they LOVE me for it.
Anyway....that 2 cents from an EXPERIENCED shockadin.
Aticus Feb 5th 2008 8:15PM
Agree 100% with you. I couldn't have said it better :)
-Aticus, http://www.paladintales.blogspot.com
Dolan Feb 5th 2008 8:28PM
Generally agree. That Ret tree is misguided at best - PoJ is one of the best Pally talents, insane not to take it.
This is my preferred shockadin build, a bit PVP slanted, I would drop eye for an eye for vindication if it was purely PVE, and exchange light's grace for blessed life.
http://www.wowhead.com/?talent=sVEhMxz0xsxZVfx0G0z
zdp Feb 6th 2008 3:28AM
@ derbeste...
Honest q for you: why take seal of command if you're going to use seal of righteousness for the most part? Also, I've read that seal of blood is better than seal of command...
I just respecced shockadin-ish and want to make sure i put my points in the right spot.
I agree with most of the comments here that the build presented has some serious flaws.
zdp Feb 6th 2008 3:39AM
Here's my current build... (note: I'm on a PVE server, so have avoided any PVP-focused talents)
http://www.wowhead.com/?talent=sVyh0xzhxsxZVfr0hcz
Hili Feb 6th 2008 4:04AM
I greatly disagree with those who are suggesting SoC. If you're planning to spec Imp SoR than SoC is a waste no matter how you cut it. Improved SoR will do more damage than SoC will do even when an enemy is stunned, so there's no need for it if Imp SoR is specced. There's even a libram that can now be purchased since the ZA patch that increases SoR and JoR damage even further if you choose to spend badges for it. With this spec SoR should be packing your punches predominantly.
Secondly, there's really no reason you should be using a 2h with this spec. This is a pretty gear based spec so by using a 2h you're losing precious stats that a shield and 1h could offer, plus I can think of very few, if any, 2h with stats that would better support this than a spell dmg 1h mace.
Esfand Feb 5th 2008 8:48PM
I SEVERELY disagree with your spec.
Like enough to say it's terrible...
http://www.wowhead.com/?talent=sVEhMxz0eoxZVfczhcz
Is much better.
Sorry for being rude but... :-/
Duncan Feb 5th 2008 9:52PM
@ derbesta.
you hit it right on the head here. couldn't have said it better myself.
Elzam Feb 6th 2008 3:54AM
Running out of specs? I'm sorry but the Shockadin's been dead since healers got spelldamage. Shockadin was the hope for Holy Paladins to be able to do something other than mindlessly heal, but with the healing gear changes the Shockadin has gone the way of the dodo.
This would have been better spent on discussing some of the emerging Paladin specs, including 0/20/41. Has this column even touched the now PvE-popular 5/8/48?
Hory Feb 6th 2008 7:09AM
Ah, but those seem like mostly Ret builds... and everyone knows Ret is useless.
Antistes Feb 6th 2008 8:02AM
http://www.wowhead.com/?talent=sVxuMgzbeoxZVf0xMcz
That is the spec that I am using.
As everyone else commented physical crit (Conviction) is really worthless when you have a low-dps weapon in order to max spelldam./healing. There's really no reason to use a 2-hander either, losing 3k armor and a good bit of mitigation+stats. Those points are better worth spending on PoJ (for speed + mitigation) and deflection IMO.
Imp. SoR is perhaps not a must but of great utility when you are not healing. Whilst Imp. BoW and Unyielding Faith aren't really that important.
I've also transferred points from Light's Grace to Purifying Power, That might make my healing a lot weaker but my solo-act is oh-so-much stronger. Consecration is a sweet tool for grinding and improving it's horrible mana efficiency will help you a lot (cleanse is really useful too, but when in a party it just drains your mana pool faster than I'm comfortable with). Plus and additional 20% (!) criticals on demons/undead is bitchin' :).
I didn't max out Holy Guidance because i think the points put in Imp. Sanctity Aura will give your paladin a stronger group-utility, whether healing or dpsing.
I realize though that my version of a Schockadin build will be less healing-oriented, but hey; that is just how I prefer playing them :).
Antistes Feb 6th 2008 8:29AM
Sorry 'bout that. This is the correct link (38/0/23)
http://www.wowhead.com/?talent=sVEu0xzrxohZVfL0hczb
ninjasuperspy Feb 6th 2008 9:51AM
I'm still confused by the "shockadin is dead" statement. Especially because you are pointing at additional free spelldamage as what killed the spec. I mean my shock damage has actually improved since the change. And I heal even better. Those are my two jobs, and I feel I do them better than ever.
I guess I have a different approach to the spec than other people, because I don't DPS in groups. I mean I heal in instances and I shock solo. Did anybody ever bring a shockadin to a group for DPS?
original2k Feb 6th 2008 10:06AM
yeah i'd have to agree with you guys, i actually have points in vindication and eye for an eye, it was a tough decision, i put 2 into PoJ instead of 3/3 but really i think everyone's arguments just goes to show you how versatile this build can be. i went 5/5 imp SoR and 2/3 Lights Grace. i found that light's grace at 2/3 procs often enough that i could use the last point elsewhere, but really it's goes back to the versatility, depending what aspect of the game ur applying this build to allows you to throw points around here and there. personally this is my "all purpose" build. i pretty pvp most of the time and enjoying healing BG's, the points in Ret just allow me to fight off people if i need to, and for me spamming HL is the last thing i want to do in a heated battle.
all great arguments and mostly great comments, if anything the part of the bloggers build i'd disagree with most (as did everyone else) is 5/5 vengeance.
Krick Feb 6th 2008 11:13AM
There was a change to Eye for an Eye a few patches back where it DOES proc in PvE on normal spell hits. The catch is that it's somehow tied to having resilience you have on your gear...
http://forums.wow-europe.com/thread.html?topicId=1829253778
http://forums.worldofwarcraft.com/thread.html?topicId=2650559205
Vort Feb 6th 2008 11:33AM
I switch to a Shockadin when its time to level again. It may not be a efficent as AOE tankadin leveling but it is more fun.