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Reader Comments (Page 1 of 1)
2-05-2008 @ 8:00PM
Derbeste said...
I've been a 40/0/21 spec pally for a long while now and I have SERIOUS disagreements with your suggestions.
1. Take ALL the points from aura mastery and unyielding faith and up them into Imp SoR. That is a big dps up on the seal that you'll be using 90% of the time for off group dps and soloing. You may also considering stealing points from imp BoW to get the other 2 points into it. Imp BoW is only worth 8 MP5 anyway. Not necessarily worth 2 talant points imo.
2. your ret tree is just aweful. Conviction? simply terrible. As a shockadin, your focus is HOLY (yellow) damage. White damage is almost negligable. Putting FIVE talent points to get 5% crit from a 1h 42 dps tops weapon is a huge waste. I'd strongly recommend putting those points into:
Pursuit of Justice: increase movement speed is nicer than you think and spell damage is something pallies have a VERY hard time mitigating. This talant will noticibly reduce down time. And increase your farming speed.
Seal of command: why? It's ONE talant point and gives you a whole new ability and makes you somewhat usefull if you have a good 2her handy. This is just a good talant to have if you're already going by it in the ret tree.
Vindication: Don't discount this talant! Remember, shockadin is a FARMING specialist. So even though virtually all bosses are immune to this debuff, it DOES work on all the mobs you'll be farming out in the open. Lowering your opponents stamina by 10% is a GREAT speed up right there. Now add to that your reducing the damage they do to you by lowering your opponents STR and/or INT. Lowering INT is especially handy as, once again, spell damage is hard for pallies to mitigate. With all this together, vindication is VERY worth 3 talant points.....MUCH more useful than conviction anyway. White damage = poopoo for shockadins
Btw....you may think this spec is crap for raiding, but it's really not. I've volunteered to go completely raid spec holy and my guild told me adamantly not to. why? I'm ALWAYS in the party with the prot pally upping his threat and damage by 10%. And they LOVE me for it.
Anyway....that 2 cents from an EXPERIENCED shockadin.
Reply
2-05-2008 @ 8:15PM
Aticus said...
Agree 100% with you. I couldn't have said it better :)
-Aticus, http://www.paladintales.blogspot.com
2-05-2008 @ 8:28PM
Dolan said...
Generally agree. That Ret tree is misguided at best - PoJ is one of the best Pally talents, insane not to take it.
This is my preferred shockadin build, a bit PVP slanted, I would drop eye for an eye for vindication if it was purely PVE, and exchange light's grace for blessed life.
http://www.wowhead.com/?talent=sVEhMxz0xsxZVfx0G0z
2-06-2008 @ 3:28AM
zdp said...
@ derbeste...
Honest q for you: why take seal of command if you're going to use seal of righteousness for the most part? Also, I've read that seal of blood is better than seal of command...
I just respecced shockadin-ish and want to make sure i put my points in the right spot.
I agree with most of the comments here that the build presented has some serious flaws.
2-06-2008 @ 3:39AM
zdp said...
Here's my current build... (note: I'm on a PVE server, so have avoided any PVP-focused talents)
http://www.wowhead.com/?talent=sVyh0xzhxsxZVfr0hcz
2-06-2008 @ 4:04AM
Hili said...
I greatly disagree with those who are suggesting SoC. If you're planning to spec Imp SoR than SoC is a waste no matter how you cut it. Improved SoR will do more damage than SoC will do even when an enemy is stunned, so there's no need for it if Imp SoR is specced. There's even a libram that can now be purchased since the ZA patch that increases SoR and JoR damage even further if you choose to spend badges for it. With this spec SoR should be packing your punches predominantly.
Secondly, there's really no reason you should be using a 2h with this spec. This is a pretty gear based spec so by using a 2h you're losing precious stats that a shield and 1h could offer, plus I can think of very few, if any, 2h with stats that would better support this than a spell dmg 1h mace.