Skip to Content
2-06-2008 @ 2:35PM
I honestly wish it were more dynamic. I've seen other systems and platforms do it. Right now we've got battlegrounds which you have to level up to x9 to perform in, which limits the experience to small chunks of time as you're leveling up.The goal would be that if someone who casually plays like me should be able to access PvP content any time regardless of my level.The proposed solution would be that the system would be dynamic -- meaning players would enter a general queue for their selected battleground. It would then attempt to match people up from the pool in a x level radius (my suggestion would be 3-5.) In theory this could mean that you could have battlegrounds going on for levels 21 - 25 or 47 - 51. You could then also filter gear matching. I also suggested perhaps matching people on a win/loss record, such that the experience is more evenly matched.Why the 10 level brackets don't matter - Sure, you could get gear based on your level range. Your honor is calculated based on your level as well. So why segment it into 10 level blocks?
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.