Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
2-08-2008 @ 12:29AM
Matt said...
There are always two games: the real game, and the game of getting around the game.
So, even in a game designed to be "fair," street smarts can always get you to the top as fast or faster than skill.
Reply
2-08-2008 @ 8:26AM
bob said...
As long as it is done with gold and not money who cares? How is paying a good team to bring up your rating different from a professional sports team buying a couple of ringers to improve their season?
The problem will always be gear. As long as people want cool epics some of them will bend and break the rules in any way they can figure out to get them. Until someone comes up with some kind of advancement for RPGs other than gear some people will always bend the system. The majority however will just play because they enjoy it.
2-08-2008 @ 8:30AM
bob said...
Idea: 1v1 arenas w/ gear matching and non transferable personal ratings. Team arenas w/ gear matching that award item tokens. You buy gear with the tokens, but what you can get depends on your individual rating.