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2-08-2008 @ 9:39AM
I don't mind the "Kill 30 of whatever" quests. That is a fixed quantity and doesn't feel like much of a grind to me. The quests that I just dread are the "fetch me 10 whatchamacall it hearts" quests, but only if the drop rate bites. I don't mind fetching ten of anything if they drop every two or three MOBS, but if I have to kill ten to get one drop, I want to beat my brains in with my mouse. You just can't put a timeframe on it. I tend to separate my in game time into different catagories. There is "Playing," and "Working." I can live with killing six or ten mobs to get two Mote of Life drops, I expect "farming" to be "work." Questing though is "playing," and playing should be fun. Game developers should pay attention to where people use the word "grind." The word Grind brings to mind "hamburger" which a player really doesn't want to be turned into. In game play, it summons thoughts of long boring repetative dullard play that you have to slog through so you can get to the fun stuff... like doing the chores so you can go out and play. Nobody talks about Raiding as if it were a grind. Raiding is playing. People talk about farming an item for their crafting trade as if it is a grind, because farming IS work. Thats OK. It's supposed to be difficult to level up your trade skill. It is supposed to take you a long time to pull mats together. Questing should not be work. Questing should be fun. If you make drop rates so low that it turns into a grind, and half way through you are to the point that you never want to kill another *insert your least favorite MOB here* again... well then it has stopped being fun.I don't want to change the Blizz philosophy on game play, or tell them to get rid of the random drop quests. Just kick up the percentage rate to 25% or 33% on those quest items. Don't make it a grind. Grinding is work, it isn't play.
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