Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
2-08-2008 @ 11:54AM
Kaantu said...
(Oop. Forgot that you can't put brackets in the posts)
First off, I believe 100% that there's a behind-the-scenes flag that _makes_ you grind longer for that last one or two items you need. No dev will ever admit to this, but you just have to know it's there. When you need 10 items, get the first 8 in say 20 kills and then for some strange reason it suddenly takes 20 more kills just to get those last two, something smells funky. This scenario just happens waaaay too often to be something random.
My idea is to work some math into the process. kills (less than or equal to) (items_needed * 2.5)
An example being, if you need 12 items, you know right away that you're not going to have to kill any more than 30 mobs. It very well may be less than 30, but it will never be MORE than 30.
And the more mobs you kill, the chance that an item will drop goes up. So if you've knocked off 25 mobs and still don't have the 12 items you need, the drop rate gets closer and closer to 100%.
In my opinion, this in a way combines the 'drop X' and 'kill X' quests. It makes you work a little bit to get what you need but you also won't get frustrated when the items you need just aren't dropping.
Reply