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2-10-2008 @ 8:21PM
I'm sorry, but have you ever actually *played* in either of these bg's? Many of your comments make you sound not only inexperienced but foolish."Since 2.3 it seems the most common strategy for winning AV has been dashing for the generals and killing them as quickly as possible." -- Completely false. You get less honor for just killing the general, more honor for capped towers. We *always* wait for towers to cap before pulling the general.In addition, the changes to WSG are intended to prevent turtling. You do know what turtling is, right? What usually results in those marathon 2 hour WSG matches is one side all sitting in their base locked down, healing the FC. If that FC starts taking 75% more damage it won't matter how many they keep in their base, he's going down quick. This encourages both sides to focus more effort on flag retrieval.Stop being so negative about changes you clearly don't understand and haven't even seen in play yet.
2-10-2008 @ 11:33PM
Wow, extra harsh! Careful, you might hurt someone's feelings!In my battlegroup the the Alliance has to skip the towers and go straight for the Relief Hut, moving on to Drek as fast as possible. If they linger to cap the towers we beat them back and win decisively. By skipping the towers they have a chance -- the only Horde losses I've seen recently, we had both Ice Blood and Tower Point towers up. Huh. Sounds like the author kinda knew what they were talking about, huh?
2-11-2008 @ 2:06PM
This may help to prevent those instances where both sides have the flag at the same time, but it will do absolutely nothing to stop one side from just holding the flag so that his team mates can farm kills...in fact they've gone a step farther than doing nothing by encouraging it by removing the dimishing returns for honor up to 50 kills in a single run, which everyone knows can only be reached in WSG via that since in most turtle situations, both sides put most of their effort in heavy Defense and don't die as much.
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