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2-11-2008 @ 8:50AM
Simple solution to WSG:- you score if you get the enemy flag into your base, regardless of your flag being captured or not....
2-11-2008 @ 10:08AM
One druid on each side and it'd be over in 45 seconds flat .........On my battlegroup the AV changes may help us a bit. We never had a chance to defend any bunkers. By the time we'd get to Belinda the Horde was already capping the first bunker. When getting to Iceblood Tower they'd already have D waiting on us. Fair? Hardly. Of course this won't stop their massive D turtle that totally wipes our O, forcing a slow painful reinforcement win that takes a minimum of a half hour.
2-11-2008 @ 9:28AM
I could see this working Bart if the cap was worth 1/4 to 1/2 it's value if the other side has your flag.
See all other CTF games, it doesn't matter if the enemy has your flag or not.If a capture is only worth 1/4 or 1/2, and you already have 2caps, its preferable to hold the flag until you get the enemy one.If you don't want the enemy to get your flag, simple, kill him before he returns it...
3-25-2008 @ 12:37PM
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