Talasites to be slightly less useless in 2.4
For those of you who like Spell Haste, I have good news! Patch 2.4 is bringing you a few new Jewelcrafting recipes to reduce your Global Cooldown. Noble Topaz, Dawnstones, and our good friends the Talasites all recieve a new cut.- Quick Dawnstone - +8 Spell Haste Rating
- Reckless Noble Topaz - +4 Spell Haste Rating and +5 Spell Damage
- Forceful Talasite - +4 Spell Haste Rating and +6 Stamina
Additionally, we have a few new metagems coming our way!
- Eternal Earthstorm Diamond - +12 Defense Rating & +10% Shield Block Value. Requires at least 2 blue gems and 1 yellow gem.
- Ember Skyfire Diamond - +14 Spell Damage & +2% Intellect. Requires at least 3 red gems.
Filed under: Items, News items, Economy, Jewelcrafting






Reader Comments (Page 1 of 1)
Anotherspy Feb 10th 2008 1:26PM
Ahw, GG we all gonna love this, especially casters.
wel'l maybe casters only.
jaxson_bateman Feb 10th 2008 9:57AM
Yep, unfortunately, this won't really help the poor talasites. In the yellow corner we have spell dmg/spell hit gems, and will also have spell dmg/spell haste gems come 2.4. In the blue corner we have spell dmg/stam, and, if a caster is so compelled to actually go by slot colour (rarely there is a socket bonus worth going for), then this will prob be the preferred choice over a talasite, even a somewhat useful one like this.
I've never gotten why talasites are so unbelievably cheap though... well, that's a lie, it's obvious there aren't many good options. However, the stam/resil gem is pretty damn good, and makes it pretty easy to get the meta gem requirement for the 18 stam/5% stun resist meta which is oh so handy in PvP.
I can imagine the spell haste dawnstones being somewhat popular, and the spell haste/spell damage noble topaz being quite popular, especially with shadow priests.
Ryan Feb 10th 2008 10:24AM
For many casters, the new talasites will be the preferred gem to fill blue requirements for socket bonuses.
jaxson_bateman Feb 10th 2008 10:34AM
I'd like to see the maths before I believe that. As far as I understand, for all spell casters, hit is the preferred stat til capped, then spell damage is superior to crit and haste, even with the current haste gear in the game.
Will the effect on GCD *really* make haste better than spell damage? I would be interested to find out.
theRaptor Feb 10th 2008 11:08AM
The theorycrafting says haste = damage for BT shadow priests.
P.S. I really wish they would make metas suck less. They seem to nerf all the interesting ones, and just add new boring ones.
Good_Idea Feb 11th 2008 11:56AM
Talasite is in a pretty bad state on my server, people are practically giving away Steady Talasite at 10g each.
This will help a bit I suppose.