Spiritual Guidance: Holyform and lesser Holy talents
There are a few things that have been desired by the players ever since WoW began. Rideable pets for hunters, player housing, guild banks (now in the game! yay!), and additional classes (one coming in Wrath of the Lich King) are a few examples. Here's one more, close to my heart since I have a Holy priest main: Holyform. The dark side of the Priest talent tree has a form; why not the light side? It would supplement our legendarily bad 21/31/41-point talents with something that was truly compelling for the dedicated healer, and of course it would look awesome.Well, Wowhead and WOWDB now have entries for a spell called, indeed, Holyform, as shown above right. It's hidden in the data files for the 2.4 patch; note that it is not currently trainable by priests on the PTRs. It could be there for any number of reasons: it could be an NPC spell, it could be an ability usable only during the Kil'Jaeden fight, like the Kael'Thas legendaries, or it could just be a cruel joke. The most compelling explanation I've seen is that Blizzard is distributing some of the Wrath patch files early, to lessen the initial download, and this is going to be the new 51-point Holy talent. Please let that be it. Update: comments are reporting that this is an NPC spell in Sunwell. Too bad.
I referred earlier to our traditionally terrible 21/31/41 point talents. Just how bad were they? Well, if you've only just joined the Priesting ranks (welcome!), it may not seem that bad now. We currently have a decent Spirit of Redemption, an almost universally maligned Lightwell, and an occasionally beloved Circle of Healing. One thing that might set off red flags is that each of these spells has a not-so-loving nickname. Respectively: Improved Death, Lolwell, Circle of Terrible. I did not make these up.
Now Improved Death is not quite so bad as it used to be. It's gone through two prior incarnations. Originally, it caused the player, upon death, to be resurrected for 21 (?) seconds and pulse out waves of AoE healing, kind of like a healing nova. There was no player control during SoR at that time. The next iteration, implemented in the first form of patch 1.10 and moved to the 21-point slot, was much like the talent is today, but without the passive Spirit buff: free, targeted heals for 15 seconds. Due to lag, it was nearly impossible to get off as much healing as was done during the old, automatic SoR days, and no-one seemed to like this much. Finally, by the time 1.10 hit the live realms, the passive bonus of +5% to Spirit was added, and this was what finally made me, as well as, I'm sure, many others grab the spell, since I love me some Spirit.
At this point, I would like to mention Holy Nova, currently a middling-quality 11-point talent. Waves of threat-free healing to your friends and pain to your foes sounds like a nice idea, and it has saved my bacon a few times, but the mana cost is tremendous, and for a priest focused on efficiency as I am it's hard to bear. I usually skip the talent in favor of more points in bread-and-butter healing talents like Spiritual Guidance or Healing Prayers. But at least it's only an 11-point side talent; originally, it was the 31-point Holy talent! Yes, that's right, the pinnacle of our tree. Pathetic.
Ah, but what replaced it in the 31-point slot, you ask? A talent so obscurely useful that it was reasonably suggested that its best use would be in playing hide-and-seek: Lightwell. A glowy stack of bandages. I even kind of like it in theory: drop a widget and the DPSers can heal themselves, without me having to take my attention away from the tanks. It is also very mana-efficient. However, two things kill it for me: the heals break on damage, and it's too easy for people to accidentally grab multiple charges from it (multiple charges don't stack). If the number of charges on it was increased, I might actually pick it up. Probably not though. When this survey was taken, Lightwell was the single most skipped 31-point talents: three quarters of priests with at least 31 points in Holy did not take Lightwell. Enough said.
Then came Burning Crusade, or more accurately, the "Before the Storm" patch, which came directly before BC, and with that patch came new talents for all. Each talent tree now goes to 41 points deep, which means we get a new top talent. The coveted Holyform? Not so much. Some sort of smart targeted heal? No, but we got that in Prayer of Mending, so that's OK. Even an enhanced Levitate would have been better than what we ended up with, a crippled, targeted Prayer of Healing called Circle of Healing. This made it clear what Blizzard had decided Holy priests were for: group healing.
Now before you CoH-lovers jump all over me, the talent is not nearly so bad now. You have to admit, though, that when it was first introduced, it was distinctly underwhelming. Since then, its mana cost has been reduced, its range increased (I think), and the amount it heals for increased as well. Still, it's pretty unpopular; the double restrictions of only working on one group and only working within a 15 yard radius make it very situational at best. In the above-mentioned talent-skipping survey, CoH was the most-skipped 41-point talent, with over four fifths of Holy priests not taking it.
Finally, Wrath is going to give us ten more points of talents, meaning a 51-point talent. What if it was the Holyform that we see above, or something like it? In case you don't feel like scrolling up, here's the summary: increases heals by 25%, reduces melee damage taken by 20%. It may seem a bit overpowered now, but remember how awesome the 41-point talents were when BC came out. We'll need everything to be turned up to 11, as it were, for level 80. Overall it seems pretty balanced to me. Increases the size of our heals, which is the hallmark of Holy, and reduces physical damage to give us a bit more survivability. Interestingly, it does not keep us from casting Shadow spells, although with 51 points in Holy we probably won't want to too much. I would like if it increased Holy damage as well as healing, to help soloability, but honestly, I'd take it as-is in a heartbeat.
So looking back on this somewhat depressing history, and at this latest bright rumor, I beseech you again, Blizzard: give us something awesome. Give us something that will make us shine, make us stand out as the avatars of light we are meant to be. Make raid leaders want us for our healing potential, instead of just trying to get us to switch to Shadow. Give us something that will make us excited about speccing deep, deep Holy. Give us, in a word, Holyform.
Filed under: (Priest) Spiritual Guidance, Priest, Talents, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Matthew Feb 10th 2008 4:47PM
If that's a healing talent, then all the other healing classes would have to get something comparable, because I can't imagine why anyone would want to bring anything other than a priest to heal in a five-man if that spell was in the game.
Hippiex Feb 10th 2008 5:00PM
@ Matthew - I guess you have never seen a druid in tree form?
andreasg Feb 17th 2008 12:08PM
I'm going to quit the game if holyform makes it in, and it won't, because it's going to be bad design; "omg, the healer is limited only to healing! what a trade-off!"ยช
Matthew Feb 10th 2008 5:15PM
Very rarely - doesn't seem to be a very popular spec on my server, outside maybe raiding guilds. Most druids I run into are dps spec.
Don't get me wrong, I'm all for buffing healers - it's a thankless job for the most part (although taking my prot war into PUG 5-mans is also a pain in the ass). I'm just curious how they're going to balance this skill in terms of having some parity between the four healing classes. Certainly the other healing classes (except maybe druids) would QQ if this were added to priests without something comparable for them. And 25% is a relatively huge buff for what would conceivably be a one-point talent.
Matt Feb 10th 2008 6:28PM
@ andreasg
if thats your reason for quitting the game then you got problems...i definately think this should be in the game and i dont even have a healer...LoL aside from looking SWEET angelic look really...it would give you a really decent holy spec talent
hisame Feb 10th 2008 7:20PM
That's way overpowered compared to shadow form or tree form.
Shadow form restricts the use of all healing spells (including Gift of the Naaru and until 2.4 Fear Ward).
Tree form restricts what spells can be cast (including the biggest healing spell), allows one to be banished, and has a movement speed penalty.
Unless it's like Spirit of Redemption where the person can't move, I can't imagine this being a priest talent.
Naix Feb 11th 2008 9:43AM
Uhhh other classes are hybrid healers. Priests SHOULD be the most desired, mana efficient, healers in the game. Hands down.
potatochip Feb 20th 2008 5:33AM
A friend of mine calls the pool of tears in swamp of sorrows "the pool of druids".
You are the perfect example of this.
Priests are supposed to be the MAIN healers, the PRIMARY healers. All of the others are hybrids and can fill a number of roles. We currently are half-assed healers that are usually brought along for buffs, rarely come near the top of the healing charts, and do barely decent damage in Shadowform. We're also in cloth, and have 1 talent tree that is designed solely to complement the other trees. Hybrids talent trees all are for different playstyles.
QQ more, but shut up this time.
Aticus Feb 10th 2008 5:18PM
I saw the picture and just said "Whoa!" out loud. It seems like an awesome talent to have and it'll truly bring priests back to the front of the healing charts.
Problem is, the tool tip is not shows the "Cannot cast Shadow Spells while in Holyform."
-Aticus, http://www.paladintales.blogspot.com
Aticus Feb 10th 2008 5:19PM
Wow, poor grammar. Meant "showing"; not 'shows'.
Zhalseran Feb 10th 2008 5:19PM
While I definitely agree that something akin to this is needed by holy priests, 25% seems overkill unless it is intended for WotlK. I play(ed) a holy priest, and the holy tree just feels really weak and mish-mashed, a really strong 51-pointer would do wonders to bring it all together
Patrick Feb 10th 2008 5:26PM
"...and reduces physical damage to give us a bit more survivability, though not by as much as Shadowform"
Shadowform tooltip reads: "Physical damage you take reduced by 15%"
So, Holyform would give more protection than Shadowform.
Mufta Mar 29th 2008 7:28AM
Am I the only one that thinks our low armor is part of our class?
I'd much rather see a 'x% less threat from healing spells' than a 'x% less physical damage taken'. We sure need the healing buff to be more competetive compared to other classes, but we are the only healers in cloth and in my opinion our survivability should be our trade of.
Kanuris Feb 10th 2008 5:48PM
Ret Pallys have been asking for something like this that increases damage but negates Healing and Divine Shield spells.
Whats with all the lack of Pally love?
Robert Feb 10th 2008 9:27PM
Avenging Wrath?
Yay! It's KYLE! Feb 11th 2008 2:09PM
25% is dumb... you're talking around 500 more healing at the least for a decently geared Priest. I don't believe it, it doesn't make sense to get that much benefit from one talent point, regardless of how far it is down the tree. Just imagine the numbers a Priest would be getting when they start reaching 3000 or more healing in the expansion.
Zarzuur Feb 10th 2008 6:00PM
This may be needed for Wrath to keep end-talents viable since with more points people can go deeper in hybrid builds.
Also we are talking about probable abilities for lvl 80 gods, not lvl 70 mere mortals .. !
supermint Feb 10th 2008 6:23PM
40% base mana? o.o
damn.
Eliah Hecht Feb 10th 2008 6:25PM
"Base mana" means before it's modified by Int, enchants, and so forth, so this isn't really that bad.
Kunstbanause Feb 11th 2008 9:52AM
If this is true. I am going to play a full time Raidpriest again!