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2-12-2008 @ 2:28PM
In Magic: the Gathering, we talk about three types of players - Spike, Timmy, and Johnny.Spike wants to win and he wants to use the most efficient means to get there. In WoW, Spike is a PvP Warlock or maybe a Rogue. He likes tearing down somebody two levels above him without breaking a sweat. He likes being at the top of the DPS meter.Timmy likes big numbers and impressive-looking pictures. In WoW, Timmy is a PvE Mage - and probably a fire mage at that in +damage and +spell crit gear. (Or maybe a PvE tank with more HP than Jesus.) He likes yellow text with lots of zeros bounce above his targets' heads.And then there's Johnny. Johnny likes the interaction of game mechanics. He likes doing new and usual things you've never seen before, using abilities together in weird ways. Johnny's probably a theorycrafter. He's the gnomish engineer of the game, fashioning together combos that when they work they work well and when they fail they fail spectacularly. Johnny's the guy with that weird PvP hybrid druid build who shifts every two seconds and a trinket from some backwater quest that nobody ever does. It was probably a Johnny who discovered that Ghost Wolves were tamable.Unfortunately, some games reward Johnnys and some games punish them. WoW is not Johnny-friendly, which is really frustrating to me because I'm 90% Johnny.Gweryc is pretty clearly a Johnny.
2-12-2008 @ 10:26PM
In a more recent description of Spike, Timmy and Johnny, Mark Rosewater described Timmy as the player that wants to get "an experience" out of playing. If Timmy is drawn to huge creatures and effects is because they create memorable experiences.I agree. Gweryc is a Johnny. He obviously knows the inside and out of playing a hunter and has put it into use into his character.
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