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Reader Comments (Page 1 of 1)
2-12-2008 @ 10:12PM
Oilof said...
Ehh... when it comes to builds... I think one has to go all out for one role, hybrids are possible, but respecs are too cheap to be doing half-assed job on one's role. So, this build has 50 points in resto, why put any points in damage talents? There ARE times where a resto druid needs to do some damage, but with all of the spell damage from healing gear, I can't see the need for 5/5 ferocity.
I agree, Feral Charge is mandatory, so take that 5 points and put it into Feral Aggression. It's completely viable to, while in bear form, pop demo roar to screw over some of the attack power-reliant DPS classes, and with my next talent recommendation, you'll have that rage immediately available once switching to bear form.
5/5 Furor is mandatory for any druid who's even considering PvP, let alone willing to waste 10 points to get to Feral Charge. Unlike the similar warrior skill, Feral Charge requires rage, and it's crucial that one can pop into bear form, interrupt, pop a demo roar if necessary, and get back to healing. Furor is just the talent for this. Not to mention this will also help for cat form, it'll make a quick maim viable, and may turn the tide of battle.
Where to get these precious points? Naturalist. As you keenly pointed out, the 10% physical damage buff is useless as a resto druid, and as you speculated, in a raid, it is simply not worth the mana to switch in and out of tree form, that's what Swiftmend is for.
Similar to Furor, 1/1 Nature's Grasp is a necessity for any druid who is considering PvP. With the high proc rate of 35% for a simple one point, Nature's Grasp is likely to proc within the first 45 seconds of melee combat, a blessing that could easily turn the tables in any sticky situation. Take the point from Omen of Clarity, one shouldn't be striking in melee combat as a resto druid.
When it comes to 2/2 Tranquility, I'd have to disagree with you. Combined with Barkskin, tranquility may very well save the raid, and if the enemies do come running toward you, it'll be a hell of a lot easier to pull those mobs off of you if you're threats not through the roof.
2/2 Empowered Healing Touch is a waste. This skill should not see any use in PvP, or PvE, it's useless to get talents that enhance it.
Sorry to go a bit out of order here, but I'd take the 3/3 Thick Hide out and place it into Feral Instinct for PvP. I don't believe the armor contribution amounts to enough due to the low armor nature of leather.
Take any extra points and place them into Natural Shapeshifter, it's a godsend when it comes to PvP.
Reply
2-12-2008 @ 10:25PM
Ark said...
About 2/2 Empowered Healing Touch. The most common use a resto druid has for Healing Touch is the emergency Nature's Swiftness + Healing Touch macro. You can use it at most every 3 minutes, and while in PvE you shouldn't have to use it that often, it's a lifesaver in PvP. Are the 2 points worth the situational bonus? It might depend on how much you PvP.