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2-13-2008 @ 3:23PM
(1) Shaman totems need to have X percentage of the casting shaman's unbuffed HP. I'm not sure what X should be (I'm thinking 20% - remember that they don't have any damage mitigation or avoidance) and it would have to be balanced in testing. I can't even imagine PVPing with a totem-centric shaman, the very notion gives me a headache.(2) Totems need to follow the shaman around when he moves. And just so it doesn't look silly having a stick roaming around on its own, make it so if the shaman moves out of buff range of the totem, the totem simply teleports to the shaman's new location with no break in effect (for the shaman - teammates will have to continue to stay close to the totem for effect). Farming and questing with shamans is a colossal pain in the neck because of the totems' immobility (which basically negates the mobility benefit shamans get from having so many insta-cast spells).That's all. Just those two changes and I'd actually play my benched shaman alt.
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