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2-15-2008 @ 2:00PM
Seraphina suggested optional levels of difficulty for the raid instances with scaled rewards. This suggestion would undermine the efforts made by raiders, however, because there would really be no reason to gear up for the next challenge.Why? The people that wanted to run the instance to actually see the instance and play some version of it would be able to. They'd just not be able to get as good of loot. The people that wanted to do it for challenges and to get the best gear possible could do that too. It's like saying that no one would run a heroic because there are normal versions of instances. Heck, having a normal/heroic version of a raid would likely mean people could run a raid early to gear up so they could then run the 'heroic' version later. It would be another progression method, which would only improve the grind. I'm failing to see how making an easier version of content somehow diminishes the accomplishment and desires of the people who are doing it at the tougher levels.
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