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2-15-2008 @ 2:09PM
Its fairly simple, adapt the normal and heroic dungeon difficulties to raid instances, except, heroic versions would be today's raid zone's as they currently are, and normal versions would be trashless or very little trash, soloable-duoable bosses and *NO* loot drops whatsoever. The person who said earlier that badge drops and vortexes would be a sufficient loss of reward for an easier instance is ludicrous considering the quality of gear they're making available through crafting and badges alone, and t6 quality loot in 2.4 to boot.There, everything solved, the hardcore get to keep their raid zones uneffected from casual players complaints, and the casual players can now experience all the lore characters at their own pace and with whoever they want.The only possible problem would come from the people who want end-game equal quality loot for much less effort, and why these people should be catered too is beyond me.
2-15-2008 @ 2:12PM
"ludicrous" thanks.Getting a total of 13 badges for clearing an easy mode of SSC doesn't buy you anything right off the bat. Whining about the availability of badge loot is a similar discusson to this one, but it's still just whining. In fact, I'd almost prefer all loot in the game to be badge vendored. It allows for gear to be specifically tailored to a class while also giving one the chance to consistently work toward a goal, rather than wait for the RNG.Easy mode endgame progression raids need to have some kind of motivation, and blues or kara equiv gear isn't going to do it. The reward to motivate has to be something that can accumulate and benefit the player in the long run.
2-15-2008 @ 2:32PM
13 badges maybe not, but 13 badges from a "easy-mode" SSC + 10 or more from an "easy-mode" TK + 22 from Karazhan + 10 or more from ZA + Daily heroics and oh look what we have here, a whole lot more badges easily acquired compared to other means of gaining the same loot quality, saying "only" 13 badges was another badly thought out point.And no there does not need to be any motivation for casual players through gear, every casual complaining for the "experience the lore" argument doesn't need gear to motivate them to "experience" these zones now does it? They want to "see" the bosses and "experience" killing them, gear doesn't effect that feeling or desire. Unless of course they're all using the "experience" argument like so many people do as an excuse to gain epics. Its the same story every time, give them what they're asking for (which going by my previous suggestion would do just that, every casual could kill the easy mode bosses) and they'll soon jump to the next complaint up, why aren't they getting epic.
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