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2-15-2008 @ 2:02PM
Maybe it's a generation gap or something, but when I played video games as a kid, pre-teen and teen, it was expected that the game would be tough to beat. You wouldn't see the "endgame" unless you were good enough at the "beginninggame" and "midgame".WoW just steps it up a notch. Not only do you need to be good enough, but you also need 9 or 24 others who are good enough who play at the same time as you.
2-15-2008 @ 2:12PM
The problem isn't the difficulty. If people needed 24 friends to see Mario work his way to victory, nobody would have ever finished it! Nobody is complaining that BT is "too hard", they are complaining that it takes 25 people who have dedicated months of time to gear up, in order to clear it.40 Man raids were ridiculous, with only maybe 5-8% of the total population of players seeing past the gates of BWL, MC, AQ40 or Naxx.Fastforward to BC where the instances are HARDER, and you see Blizzard has realized the error of their ways, and made the largest party only a 25 man. Sadly, that is still unattainable for most people, since I believe the stats of Raiders hovers at the 10% range. (correct me if I'm wrong).So 10% of 10 million subscribers is.......well you get the picture. Seems like an aweful lot of people aren't getting everything out of the game that they are paying for, and through no real fault of their own. If it took 25-man Raid parties to complete the 3 BEM quests leading up to the Ogrilla dailies, how many people do you think would be there banishing demons or wrangling rays?The Sunwell Isle idea sounds interesting. Have a 5-man and a 25-man version of the dungeon. Will it work? We will see.What closeminded, oft-times immature adolescant Raidtards need to understand, is that the MAJORITY of WoW players don't care about their e-peens, their orange lewtz, or rare Mount drops. They just want to see the end of storylines/lore that is built up during SOLO and 5-MAN play.I don't think that is being at all unreasonable.
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