Counting up 1, 2, 3, 4, 6 more Shaman complaints
There's a new chapter in the ongoing saga of Shaman disappointment with patch 2.4, and it's this: "1, 2, 3, 4... 6?" As you may have noticed in the patch notes, Call of Thunder (an Elemental Shaman talent that increases the crit strike chance of Lightning spells) had five ranks that gave 1%, 2%, 3%, 4%, and 6% respectively. But patch 2.4 will bring it in line with standard arithmetic, and have rank five give 5% crit chance.An obvious nerf, right? Blizzard doesn't seem to be so sure. Players say that there was a reason rank five gave 6% chance to crit, and it was probably to balance the ability with other abilities in endgame. But Neth says that though it is a nerf, the devs did it just to bring the values in line with other similar ranked talents. Even giving Neth the benefit of the doubt on the devs' decision, that seems really unlikely-- no one would "accidentally" count 1, 2, 3, 4, 6. Clearly the extra percentage crit chance was in there for a reason, and the devs shouldn't change it back unless Shamans really are critting too much (and by all accounts, they are not).
It seems like a lot of whining over a small issue (and yes, that could be said about all of this Shaman business), but once again not only is Blizzard not clear on their communication, but they continue to mangle Shaman relations-- in a patch where Elemental Shamans are finally hoping for a buff, the devs decide instead to nerf one of their biggest talents, supposedly to fix a mathematical bug. If the devs suddenly said that Fel Concentration was getting nerfed to 10%, 20%, 30%, 40%, and 50% (rather than the 14%-70% it's at now) because those numbers were more "in line," Warlocks would throw a fit. And that's exactly why Shamans are so unhappy right now.
Filed under: Shaman, Patches, Analysis / Opinion, Blizzard, Talents, Forums






Reader Comments (Page 1 of 3)
C.A. Feb 18th 2008 5:41PM
/sigh
Alchemistmerlin Feb 18th 2008 6:23PM
Thank you for your insightful and helpful commentary.
C.A. Feb 18th 2008 7:02PM
Anytime!
Freshnukix Feb 18th 2008 5:47PM
Rogue Talent
Mace Specialization
1, 2, 3, 4, 5% more crit damage
1, 2, 3, 4, 6?% Chance to stun
Fix this too.
Algorithm Feb 18th 2008 5:50PM
Rogue Talent
Mace Specialization
.1, .2, .3, .4, .5% more crit damage
.01, .02, .03, .04, .06?% Chance to stun
We can only hope :P
Spoony Feb 18th 2008 5:49PM
Man why not complain about something more useful.
Like the fact that the weapons for tokens rumored to be in 2.4 are all 2.5 speed instead of 2.6 which is a much bigger nerf for enhancement shaman then 1% crit chance is to elemental.
Lucas Feb 18th 2008 6:03PM
We get gear? Theres ONE piece of purely enhancement gear in the entire 2.4 that drops. (the 2.6 offhand)
Other than that its all rogue/druid/warrior/ret paladin gear.
Spoony Feb 18th 2008 6:46PM
If the 2.5 speed fist weapons for tokens were upped to 2.6 they'd be huge upgrades over everything but the ones from BT and season 3.
Candina@WH Feb 18th 2008 5:52PM
I am beginning to think that Blizz thinks the shaman class was a mistake, and is therefore passive aggressively discouraging people from playing it.
I mean, when is the last time shamans got a substantive buff? I have a 59 shaman and of my toons, he is the hardest to level solo.
WoW has difficulty settings:
WoW on Easy = Lock or Hunter
WoW on Hard = Shaman/Holy Paladin
ringu0 Feb 18th 2008 5:55PM
> I mean, when is the last time shamans got a substantive buff?
The latest (as of Feb 18th) changes to Water Shield.
Candina@WH Feb 18th 2008 5:56PM
runguO, touche` you are correct. I'll stop QQing now.
I guess I didn't remember that, because my Shaman isn't high enough level to have that ability
Lucas Feb 18th 2008 6:02PM
I think he meant a buff for one of our specs that isn't fine as is, resto that is.
ringu0 Feb 18th 2008 6:04PM
> I'll stop QQing now
Please don't. This buff does not justify months of nerfs.
And, Lucas, which shield would you prefer as an enhancement or elemental shaman?
Orestes Feb 18th 2008 6:11PM
Can't speak for high level shamans, mine's only 48 atm, but there's nothing remotely hard about being a holy pally.
Aticus Feb 18th 2008 7:53PM
I disagree about how Holy Paladins are 'hard mode'. I've played a Holy Paladin for 2 1/2 years now and find myself not only surviving but also killing with ease. The 40/11/10 build is becoming one of the Paladin builds for the jack-of-all-trades aspect of the class. A balance druid is supposed to be able to be a DPS character as well as off-heal. A Paladin should be able to main heal and off-tank. A Shaman should be able to go DPS and off-heal. You can see all across the realms that Shadow Priest can main heal. If you think that just because we are playing hybrids means that we're playing on 'hard mode', then please learn how to play hybrids like they are supposed to be played before making statements like you just did.
-Aticus, http://www.paladintales.blogspot.com
WASD John Feb 19th 2008 4:29PM
Lol, yeh the water shield is nice. I'm not high enough in lvl to use it so I do not really know hos nice it is, but I see other lvl 70 shamans using it constantly to keep up their mana lvl. Looks like it does the trick, but isn't that being tuned down as well in the next patch?
Candina@WH Feb 19th 2008 9:14AM
1.) I play a 70 shadow priest, and NO, shadow priests cannot main heal Level 70 content or raids. We do fine as a main heal with the proper gear up until then, but after, we don't have enough +heal or mana efficiency to keep up.
Hard/Easy is a relative term. I play a Ret Pally. Well geared, he's not bad as a DPS or tank. (lvl 35). My Shamman (lvl 59), in the best gear I can buy/quest for can't handle multiple mobs as well as my S-Priest did, nor can he solo mobs 4+ levels higher than he is as easily.
Shaman don't solo as well as other classes solo. You can tell me to L2Play as much as you want, but it won't change that fact. And as a 'hybrid' they aren't as desired in 5 man instances, so they don't get to group as much early. I'm spec'd Enhancement (0/41/8), and I do reasonable DPS, but I don't DPS as well as a Rogue or Lock. I don't have damage mitigation like a Priest or a Pally. I don't have crowd control like a mage or a hunter.
I DO have a bunch of very cool, powerful group buffs, on proc group buffs, and nice on proc buffs of my own. But as they are 'group' buffs, they are toned down over 'self' buffs. Shaman are built for grouping, not solo. They are viable, just harder to play solo than other classes.
darian Feb 19th 2008 3:42PM
You should probably use gear that isn't all +shadow damage when healing. I hear it works wonders.
/tongueincheek
"Level 70 content" is a very vague term. I'm guessing you meant Heroics and Raids, as those are the harder portion of level 70 content. Despite that, I must still disagree with your assessment.
Off-specs of all kinds can heal and even main heal these instances. All it requires is they take the time to develop a decent healing set for when it is required. I've seen it done, and it's difficult, but it's certainly not a "can't".
You certainly main heal Karazhan in all blues as a Shadow Priest, but you certainly can if you're lucky enough to pick up the healing gear no one else needs.
Candina@WH Feb 19th 2008 5:43PM
Darian, I agree with you, as I said before Shadow Priests can heal most instances up to Raiding and Heroics. But even in my 'healing' set (mostly blues, haven't been raiding long), the best +Heal I can manage as a S-Priest is +800. Which is not enough to get invited along for Kara and definitely not enough for ZA or SSC. If I respec Holy, I jump to over +1k healing. I am working on my primal mooncloth set, but the 4 day cool down (And huge time/expense -- I am beginning to HATE water elementals) is slowing me down.
But again, that is not the main thrust of my post. The main thrust is: Soloing as a Shaman is more difficult than other Hybrid classes (Druid? Pally?). I wish I knew how to put it to a vote to see if I am off base.
Shrubs Feb 18th 2008 6:23PM
With regards to pve: ele is fine. This article tries to play on the shaman disgruntlement, which is cheap.