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2-18-2008 @ 3:30PM
The problem with the welfare epics idea is that it crosses a time = reward boundry. Someone made a very good post about 2-3 months back (that i am now going to slaughter). Basically it was along the lines that in PvE its about the quality of the gear, and in PvP its about the quantity. If that makes any sesnse. Good PvP is based around a fact that everyone is equal. So you make gear relatively acessable to all and put alot of gear outthere so that the best can get it quickly. In PvE you want to have a edge gear wise on an opponent (boss). So you put progressively better loot as you get deeper into progression. When PvErs talk about welfare epics, they see people getting raid quality loot eazier than they are getting it, by not putting forth as much time and effort. The problem is they are looking at it from a time/effort = quality scenario, whcih doesn't apply in PvP. They are two very separate things, and wehn you try to cross the boundries it gets sticky.
2-19-2008 @ 12:44PM
I disagree. PVE takes more time investement than PVP, but PVP takes more effort. I've done both, and PVE is more about placement, a couple of button sequences, and trying not to die. PVP is more about outsmarting your opponent, having intimate knowledge of how your class works, and using terrain to your best advantage. PVP is all about repitition, PVE is never the same thing twice. The only class this theory doesn't effect are healers, who have to work their ass off regardless if its PVP or PVE...
2-19-2008 @ 12:46PM
Darn it, that line should read: PVE is all about repitition, PVP is never the same thing twice.
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