Skip to Content
2-19-2008 @ 8:03AM
I think I realized part of what makes the system wrong. Not getting into a debate of time or commitment, but a fundamental probelm is that PVP costs nothing. No repair bills being the most obvious thing. Last night, I spent over 20g between reagents and repair bills on the off chance of getting some nice T5 loot. A PVP or arena player only has a fraction of that cost to get themselves a few pots, if that. That I think is where a lot of the resentment comes from. Many PVP players I know do nothing but sit int he que until the word go, where as a raider has to do piles of dailies each day to keep up with getting repairs, pots, reagents, and everything else.Another issue is accountability. In a raid, if you mess up, people know and you get the blame appropriatly. You have just cost 9~24~39 other people their time and gold. You mess up in PVP, no one cares, you got your honor anyway, and you might not even ever see these players again. The only other major gripe I have is that everyone in PVP is awarded the same honor (Excluding raw HKs which are aggragate), and therefore you all can get loot eventually. Where as a 25man raid boss drops around 3 or 4 pieces of loot and those don't get shared. Your merits in the guild determine if you get a chance at that single piece. Does that seem right to you?
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.