Dungeons, known as
instances, are special zones where players group together to fight tougher monsters than the outside environment.
They are called instances because each group who enters them is given a separate copy of the dungeon and will not interact with other players of either faction when inside. Higher quality loot is available in instances than the environment, in addition to excellent quest experience and rewards.
Today's
WoW Rookie gives you a guide to the dungeons may enter in your first forty levels or so.
Instances are known in most cases by their initials. Notable exceptions will be listed below. This guide also gives suggested levels for completing the dungeons. Entering at a lower level will usually prove difficult and, at times, painful. If you do an instance at a higher level than recommended will garner little experience and rewards that do not benefit your current level.
Most of the monsters (mobs) you will fight in instances will be elite. That means that they have higher hit points and more devastating attacks than normal mobs of their level. Elite mobs can be recognized by a gold dragon around their character portrait. Most instanced require full groups of five characters at the appropriate level or an escort by someone significantly higher. Instances have several bosses, each of which have special abilities. More experienced players can tell you what to expect or check the links above.
Wowhead, and other databases present loot tables that show which gear is dropped from specific characters. Be sure to check the links above to see if there's something in particular you would like to have. The boss mobs usually drop superior quality loot. The names of these items are printed in blue and often say "bind on pick up" under the title. This means that once the item is in their inventory, the player cannot pass off the item to another character. They can only discard, vendor, or disenchant it.
The etiquette of instance loot
You will be given the option to need, greed, or pass an item. In most cases you should only pick "need" if the item that dropped is appropriate to your class and better than your current gear. If you need a piece of gear, click on the die icon in the pop-up window. Conventions on greeding and passing vary among groups. In many cases players who do not need an item and would only sell it to a vendor select greed by clicking on the pile of coins. If someone in your party states that they need an item, it is genial to click the X to pass it.
If everyone opts to pass an item, you may be told to "roll" on it. Type /roll to generate a random number between one and one hundred. Whoever has the highest roll is entitled to pick up the item. If there is an enchanter in the group, they may pick up the item and disenchant it. In most cases the enchanter does not keep the shard provided by the disenchant ability. Everyone rolls and whoever is highest is given the enchanting created from the disenchant. This practice also varies from group to group. As a courtesy if I win a roll, I ask the enchanter to keep the shard.
Instances are important for loot and leveling, but they also help you to learn important aspects of how to play your class. Next time I will address the roles you will be expected to play in an instance.
EDIT: Spelling corrections for great justice. Thanks for the comments! <3 Amanda
Tags: Conventions, Dungeons, Etiquette, Grouping, Groups, Instance-Guide, Loot, Lowbie, Newbies, role, roll
Filed under: How-tos, Instances, Leveling, Guides, WoW Rookie
Reader Comments (Page 1 of 2)
niko Feb 18th 2008 1:04PM
enchanters don't have to give up their shard for a /roll if they don't want to... I think it's customary to just ask ahead of time if DE's are getting rolled on or not. It's not default behavior to assume that if an enchanter is in the group, he/she owes the group DE service.
Ollej Feb 18th 2008 1:48PM
On my server (Kargath) it is customary for enchanters to roll on shards. Every PUG I've been in has had that rule, not stated, but understood.
doyesac Feb 18th 2008 1:18PM
I figure that if the enchanter isn't going to offer to d/e for the group, then they need to win the greed roll to get their shard. For a useless item, the shard will generally be worth more (often much more) than the vendor value, but the vendor value isn't insignificant. If the enchanter doesn't want to d/e for the group, they shouldn't assume that they automatically get priority for the item where vendoring it might help defray the repair costs for another party member.
jaxson_bateman Feb 18th 2008 1:29PM
Perhaps not at lower levels; however, you'll find at 70 that the only time you won't roll on de'd boss loot is when there isn't actually an enchanter in the party.
But I guess when you're levelling you don't need the shards as much as you do at 70. ^^
Cynra Feb 18th 2008 2:57PM
While leveling my current alt, I made the offer to DE every item that no one wanted from a boss. In general, everyone just told me to take it and I couldn't even garner enough interest to take the shard even when I offered to enchant their gear with it. The rules on disenchanting usually don't come into play until you reach higher levels; failure to point out that someone can disenchant or rolling for those when you're 70 will result in some very cranky players.
In general, discussion is always welcome. Some people in groups want shards; some people want the loot to sell; and some people - as in my case - just don't care and want to get through the hassle of a group as soon as possible!
chiwi Feb 18th 2008 1:12PM
Thanks for the useful post. I'm currently at lvl 32, but I've only done two of the instances (RFC,WC at lower levels) with some PUGs I was lucky enough to hook up with. I had no idea what to expect and had to learn some of the things you mention the hard way (accidentally of course). This article would have definitely helped me out had I known some of these bits - etiquette is a beautiful thing. Thanks!
Blackfish Feb 18th 2008 1:19PM
Just to elaborate on how beautiful etiquette is, it's always helpful to get need/greed and DE guidelines sorted out before you enter the instance, especially with a PUG. Leads to fewer angry moments and more complete instance runs.
Simon Feb 18th 2008 1:17PM
Very nice post. Some good information for the newbie.
Gnomeregan is the spelling though ;o)
niko Feb 18th 2008 1:21PM
Yeah, and what's up with "Stromwind"
and "Tirisfall"
Angry Joe Feb 18th 2008 1:41PM
While we are at it, what's a monestary?
Cal Feb 18th 2008 3:45PM
And the more people who spell Deadmines as VC, the better. Though a quick shift click on their name can tell you what they're after.
recrudesce Feb 18th 2008 1:47PM
isn't it RFK for Razorfen Kraul ?
jaxson_bateman Feb 18th 2008 1:50PM
Running instances can be a very fun past time when levelling, whether you're a greenhorn to the game (translation: brand new) or you're a vet levelling a new toon.
If you're brand new to instancing and don't have much experience with the role you have been designated to fill (tank, healer or dps [damage dealer]), try to learn as much as possible. Say you're a mage and you're being demolished on the damage meter by a rogue, and you notice that he has little downtime compared to you - look at that. Maybe you need to drink less, or change your gear or spec to be more mana efficient. Or you're a tank and you notice that the dps pulls mobs off you at times - judge if they're dpsing too hard, or you're not building enough threat, and take steps to correct that. For a new player, diving into an instance can be a great place to learn (provided your comrades aren't overly serious about the whole thing and can appreciate your new-ness).
If you're a vet, try to demonstrate your experience in the game in both your role and instance knowledge, to make the run faster, more efficient and more enjoyable, and also help the newer players grow. For instance, about a month ago I ran Deadmines on a new alliance pally I rolled (I was forced to run the instance I swear; I generally avoid them like the plague while levelling), and to make the run easy as pie I took on the roll of tank (as I was level 22, Consecrate, Retribution Aura and Righteous Fury [as any 70 tankadin will know] are a great way of holding aggro against healers who don't yet have threat reducing talents and dpsers who don't yet know how to hold back ^^), and also marked up my main kill target and secondary kill targets with raid markers.
The raid ran like clockwork, and we would've cleared the place in around 45 mins if our healer didn't need to leave after Smite. But I'm sure everyone appreciated the organised, speedy effort, and hopefully learnt a bit about group organisation from it.
In any case, instances are a great place to go for either picking up, or imparting, PvE knowledge. =)
niko Feb 18th 2008 1:51PM
the way this post is going, I'm starting to think Amanda is the WoW Rookie. ;)
spellcheck FTW, Amanda.
Ollej Feb 18th 2008 1:53PM
Lol, none of those words would actually come up in spellcheck. Reading a second or third time would work, but even some mistakes would fall through the cracks.
jaxson_bateman Feb 18th 2008 1:52PM
Psst, Amanda, it seems a few of the posters have found issues with the spelling of some words/abbreviations. ^^
con-man Feb 18th 2008 1:54PM
gnomeregan at 25-28? fail. I would guess 27-32. Mind you I tried my hardest to avoid that hole.
Fadmin Feb 18th 2008 1:57PM
Lysdexia strikes more often that one might wish - unless you're Captain Kirk and LDS explains it all. As a closet sufferer of a mild form, I tend to not notice spelling errors, especially if they're just swapped in positions, as they'll look right to me.
Typos aside, a nice guide to the early instances and some basic courtesies I wish were more often followed.
Gimmlette Feb 18th 2008 2:06PM
Maybe the typos were intentional just to see if anyone was checking?
Excellent guide, by the way. Wish I'd had this when I was leveling my first toon. I may print this out to have by the computer so I don't have to tab out and check WOWHead or WOWWiki when someone asks what the level is for Uldaman.
JALbert Feb 18th 2008 2:14PM
Your level listings are way too high in some cases, and definitely too narrow.
Since 2.3, the level of the last boss in Stockades is 25. It's certainly doable by a group of 20-25, and I've tanked and healed it at 19 post 2.3. Likewise for Deadmines... you can easily contribute to a group in the mid teens... tanked it at 15, healed it at 15. Also with Blackfathom Deeps... with the bosses being 22-24, you can easily go in at 18+ and be a productive member of the group.