Build Shop: Mage 17/0/44

Every Tuesday, Chris Jahosky contributes Build Shop, which takes a look into one of the many talent specs available to players.
Today's build has been sent in by a number of people now, so this week I'm taking a look at one of the more popular Arena Frost Mage builds -- 17/0/44. There are a number of variations of deep Frost builds, but this one goes far enough in the Arcane tree to grab the very useful and powerful Improved Counterspell. The Frost tree has been synonymous with survivability for a long time, so it's no wonder that it is so often seen in the Arena. As with other builds of this nature, it picks up talents that increase your damage output as well as those that boost your ability to stay alive. Frost allows you to kite your opponents, or hit them with reliable burst damage utilizing Shatter.
As usual, there is some wiggle room with the talent spread, so you may want to shift points around depending on your personal taste, or even the Arena bracket you spend most of your time in.
Today's build has been sent in by a number of people now, so this week I'm taking a look at one of the more popular Arena Frost Mage builds -- 17/0/44. There are a number of variations of deep Frost builds, but this one goes far enough in the Arcane tree to grab the very useful and powerful Improved Counterspell. The Frost tree has been synonymous with survivability for a long time, so it's no wonder that it is so often seen in the Arena. As with other builds of this nature, it picks up talents that increase your damage output as well as those that boost your ability to stay alive. Frost allows you to kite your opponents, or hit them with reliable burst damage utilizing Shatter.
As usual, there is some wiggle room with the talent spread, so you may want to shift points around depending on your personal taste, or even the Arena bracket you spend most of your time in.
Arcane (17 points)
- Arcane Subtlety (2/2) - Increases your spell penetration by 10, and reduces the amount of threat from your Arcane spells by 40%. The threat reduction component means nothing for PvP encounters, but some additional spell penetration isn't bad for 2 points.
- Arcane Focus (3/5) - Reduces your target's chance to resist your Arcane spells by 6%. While you'll primarily be using Frost spells to deal damage with this build, your Polymorph and Counterspell both count as Arcane spells, and this reduces the chance that they'll be resisted. That's a good thing, because a resisted Counterspell can be a real heart breaker.
- Arcane Concentration (5/5) - Gives your damaging spells that hit the target a 10% chance to proc Clearcasting, which reduces the mana cost of your next spell by 100%. Great for mana efficiency, which can definitely be useful against teams that like to drain your mana.
- Magic Absorption (4/5) - Increases all resistances by 8, and causes spells that you resist to restore 4% of your mana. Kind of a filler talent, but not a horrible choice. It's more appealing to me than anything else in the tree at this point, but shift these points elsewhere if you desire.
- Arcane Fortitude (1/1) - Increases your armor by 50% of your Intellect. Another talent I'd consider filler, but does add some extra armor for only 1 talent point -- not a horrible idea with all that PvP gear that's ignoring x amount of armor these days.
- Improved Counterspell (2/2) - Gives your Counterspell a 100% chance to silence the target for 4 seconds. This is the big reason to spec into Arcane -- this talent not only locks out whatever magic tree your target was using when casted, it completely silences them for 4 seconds, which can be an eternity in the Arena.
Frost (44 points)
- Improved Frostbolt (5/5) - Reduces the casting time of your Frostbolt by 0.5 seconds. The quicker you can get these off, the better -- Frostbolt is your primary nuke with this build, and reducing the casting time means more damage in less time.
- Ice Shards (5/5) - Increases the critical strike damage of your Frost spells by 100%. Definitely pick this one up, as it doubles the damage you do when you crit.
- Frostbite (3/3) - Gives your chill effects a 15% chance to freeze the target for 5 seconds. A terrific talent since it synergizes well with Shatter, allowing you to dole out some burst damage while your targets are frozen.
- Improved Frost Nova (2/2) - Reduces the cooldown of Frost Nova by 4 seconds. Frost Nova can be used offensively to create Shatter opportunities, or defensively to save yourself (or another target), so being able to use it more often is a definite plus. It's also required for Shatter, which is a talent you absolutely should not pass up in this build.
- Piercing Ice (3/3) - Increases the damage done by your Frost spells by 6%. Not a bad talent, as it scales with your gear and allows you to cause more damage. Depending on the bracket you're playing in (or your team make up) you may want to shift points into Permafrost instead to help with kiting.
- Icy Veins (1/1) - Reduces casting time of all spells by 20%, and increases the chance your chilling effects will freeze the target by 10%. Great for cranking out spells in a hurry, and when combined with Frostbite gives you a 25% chance to freeze your targets, which is great for creating more opportunities to use my favorite talent in this tree (that's right, Shatter).
- Arctic Reach (2/2) - Increases the range of Frostbolt and Blizzard, as well as the radius of Frost Nova and Cone of Cold by 20%. Another great talent, extends the range of your Frostbolt as well as the radius of spells you can use to freeze or slow your targets.
- Shatter (5/5) - Increases your critical strike chance against frozen targets by 50%. Without a doubt, my favorite talent in the tree. Allows you a great amount of control over when you use your burst damage. Don't pass this one up.
- Cold Snap (1/1) - Ends the cooldown on all your Frost spells when used. This is a great talent the helps provide the control for which the Frost tree is famous.
- Winter's Chill (5/5) - Gives your Frost spells a 100% chance to apply the Winter's Chill debuff, which increases the crit chance of Frost spells against the target by 2% for 15 seconds. This stacks up to 5 times for an additional 10% chance to crit. Aside from the obvious benefit to you, this can help protect other debuffs on the target.
- Ice Barrier (1/1) - Absorbs 977 damage, and prevents spells from being interrupted while the shield is up. This is a great talent because there's no protection against pushback from damage in the Frost tree. It can also be used to give your healer more time to save you while you're being targeted.
- Arctic Winds (5/5) - Increases all Frost damage you cause by 5%, and reduces the chance you'll be hit by melee / ranged attacks by 5%. A great talent that pulls double duty, since it increases your damage (like Piercing Ice) and gives you more survivability.
- Empowered Frostbolt (5/5) - Your Frostbolt gains an additional 10% of your spelldamage, and increases its chance to crit by 5%. Increases the damage of your primary nuke, and gives it a greater chance to crit -- there's no reason not to pick this one up.
- Water Elemental (1/1) - Summons a Water Elemental to fight for you for 45 seconds. The Water Elemental adds considerable damage as well as its own ranged Frost Nova, so it can be used to freeze your targets, setting them up for a nasty hit thanks to Shatter. Please note that it can be banished by warlocks, which will take it out of commission for 10 seconds (though the banish does have diminishing returns).
All in all one of my favorite Arena builds -- lots of survivability and control, as well as some big crits thanks to Shatter and Ice Shards. While most of the talents picked up from the Arcane tree are utility, Improved Counterspell is invaluable for stopping a heal or other important spellcast.
That wraps up this edition of Build Shop, but I'll be back again next week. What do you want to see on Build Shop? Send me an email with your questions, comments, or builds and we'll talk shop.
Filed under: Mage, Build Shop






Reader Comments (Page 1 of 1)
Tyrrax Feb 24th 2008 8:58PM
What really sucks is that mages are being pidgeonholed into this build. This is supposed the only good build for pvp. I say to hell with frost. I rolled a mage to burn things and blow stuff up.
Meira Feb 19th 2008 6:47PM
Now WoW is turned to a cookie-cutter fest, specially in PvP. If you don't specc 17/0/44 and face the boredom of the specc, you are discriminated and peple will laugh at your face. Like in PvE, many say if you aren't deep fire you're gimped... I say 40/0/21 or 18/0/43 are as efficient as fire, if played well and with the right supports... some people just don't get why not all mages specc their ubber1337dps specc... *sigh*
theRaptor Feb 19th 2008 8:33PM
Sorry but WoW is a computer game, and as Octale and Hordak say, that means there are "fixed and discrete solutions to a problem", especially in PVE. Playing well will not make arcane mages consume less mana (their only draw back, in theory they can have the highest DPS), and frost just does not provide more damage then deepfire+IV (though it silightly beats the old 10/48/3). Plus both those builds have significantly harder elements to them (I couldn't pull of some arcane spell rotations due to my lag, and screweing up an elemental deployment majorly gimps frost), which is why many people rubbish them.
But it depends what you are raiding, I smashed most other DPSers in kara as 0/0/61, simply because I was a good player. But I knew I could smash them even harder by being deepfire.
Meira Feb 20th 2008 4:43AM
"WoW is a computer game"
Touché, my friend, when i mean "efficient spec" I don't only look for dps made, I also consider the fun factor. 10/48/3 was boring like hell, 2/48/11 is somewhat the same, 18/0/43 is enjoyable, but 40/0/21 or 40/21/0 ar a fun blast! You can have rotations like 3xAB+3xFrostbolt or 3xAB+AM+Scorch and alternate with a Trinket*AP*POM*Frostbolt/pyroblast, and kick in sequence Icy veins if you're 40/0/21.
I know you can kick more butts with deep fire, but will you get the fun you want from a computer game?
TotalBiscuit Feb 20th 2008 9:44AM
If you wish to be ineffecient and perform under your potential then please do so on your own time and don't lumber your guild-mates with it.
Meira Feb 20th 2008 10:20AM
If "If you wish to be ineffecient and perform under your potential then please do so on your own time and don't lumber your guild-mates with it."
Sir, 40/0/21 or 18/0/43 are not inefficient. They might not have the potential of deep fire, but one can manage to top de damage meters with those speccs, they just need the right supports. At least I can with 40/0/21.
I'm not harming no raiding partners, I was even invited to top-notch international raiding guilds of my server because I could perform as good as fire mages with same or even better gear.
And you're the reason why I'll never specc fire: I don't have your "theorycraftly superior" specc, don't call me gimped or dumb just because I have a different specc, I thought this game was about variety and fun, not being one more sheep un the raiding herd.
wyrd Feb 20th 2008 4:23PM
Play whatever spec you want. But if you want to group with people, they will expect you to have an effiecient spec, and yes your spec is less efficient if you can do less damage. If you are playing solo, no one will care what spec you choose. If you want to run end game raids, you need to have the best possible damage output, anything less is just causing a greater burden to those you are playing with.
Subhumanze Feb 19th 2008 6:47PM
Not a bad write up on this build. I highly recommend getting permafrost even sacrificing Piercing Ice or Artic Winds for it.
Also make sure you practice shatter combos, here's a good video on it:
http://ma.sword.googlepages.com/videotutorials
Michael Feb 20th 2008 3:57AM
"Here we have just an Alterac Ram, because I friggen hate those things. "
I'm still laughing :D
evocatus Feb 19th 2008 6:56PM
seeing how this is a pvp spec and it's frost, why are you getting the spell penetration talent? Frost spells are a linear spell and can't be partially resisted(
evocatus Feb 19th 2008 6:57PM
wtf half of my comment didn't show up
Luclan Feb 20th 2008 1:05AM
Because the whole point of having anything in the acrane tree is for counterspell and any talent buffing counterspell would be a wise choice to take. (10 less arcane resistance on enemy = higher yield of silenced targets)
Tonio Feb 20th 2008 9:05AM
You're partially right, frostbolts and other binary spells can't be partially resisted, but they can get fully resisted. Try frostbolting a felhunter from a lock with VST when you have no spellpenetration yourself. You'll see a shitload of resists.
But when you get the two honor rings, the cloak enchant, the two point spell penetration talent, etc, things will start to improve a lot.
Daryl Feb 20th 2008 6:48AM
What sucks it that a respec will cost 170g on top of the respec cost as you have to respec from Spellfire to Shadoweave tailoring to wear the right gear.
I suppose that problem goes away if you get the T5 gear.
Rydo
Saiforune Feb 19th 2008 9:59PM
All I can say is, " OMFG THAT PICTURE LOOKS BADA**!!"
Seriously though....It looks freaking wicked as heck.
jr Feb 20th 2008 10:42AM
I like 50/0/11 but with the nerf to IV (IV won't be stacking with Blood Lust anymore) I may go back to fire.
Pheraia Feb 20th 2008 1:28PM
I will never go back to Fire. I love the Deep Frost builds.
Tabledropper Feb 20th 2008 3:18PM
Hey! That's my spec! Don't dis my spec or I'll... I'll cram you full of manna biscuits.