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2-19-2008 @ 9:31PM
"Haste will boost HoTs in a big way. Probably will not linearly shorten their duration with same overall heal/damage. Maybe haste on tree druid HoTs acting as a final swelled burst of healing done, kinda as if +damage didn't add to 'lock curse of agony evenly over the duration but added extra oomphto the late bigger ticks. Lifebloom Bomb. +Heal to tick bigger earlier or +haste to go nuts later if you can time it. Complicated mechanic, so unlikely. Be fun though."The only way HoTs could be effective with haste is if the heal time was affected. At the moment, even with the GCD reduction with haste, HoTs with haste is useless. You get to pour more HoTs on more people, but it won't help you heal a single person faster. Raid healing is delegated to CoH priests and shamans, not druids."Talent to trigger HoTs to immediately heal for a sizeable fraction of full ticks' potential. On a timer."We already have that. It's called Swiftmend."New spells added with long cast times, haste required to effectively use them."We already have that. It's called Healing Touch, yet it's still not used."More spike damage on tanks, which mitigation won't entirely scale to cover."Highly unlikely. Spike Damage (a.k.a. crushing blows) is already something the devs want to reduce.More raid healing required.A healing misdirect-style pull for five mans."Spell with a big single target + small aoe splash heal effect. May or may not cross groups. (Be nice a nice talent for holy priests, no?)"Chain Heal. Or CoH."Pallies will get a very powerful cone, group crossing, aoe heal on a long timer. Don't think this will happen but it'd be fun. Hey, they want to not stand in the back rows, right? Be interesting in practice, run in or stand back and try to keep tank up and let more DPS go down? Nice balance with being best single target & having DI."They had consecrate heal people before, and it got taken out fast.
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