Totem Talk: A deep discontent

I really didn't see this coming. Perhaps I'm naive. Perhaps I simply don't keep track of these things in a sufficient manner. But if you'd told me that shamans were going to be nerfed again in patch 2.4, I honestly would have laughed. No way, I would have said confidently, there's no way they'll nerf shamans again. Clearly, I underestimated the capacity for nerfing inherent in the shaman class. Now, I've already heard all the responses... that it's a PvP nerf to keep elemental shamans from outputting crazy burst damage. Yes, I've heard tell that Kalgan promises buffs as well as nerfs in 2.4 and that's good. But the bare fact of it is, yet again, a specific shaman spec gets a direct DPS nerf. By themselves, these nerfs aren't any major deal. But when you see a series of them popping up like this, it's extremely disheartening and all the nebulous promises of incoming buffs (with no specifics or concrete details) don't counter the disappointment and in some cases outrage of seeing your talents and abilities become less useful.
Now, every class has been and will experience changes like this, it's the nature of attempting game balance between wildly disparate classes with varying abilities. There's no conspiracy here. Rob Pardo's daughter does not hate shamans (to my knowledge). And yes, I still enjoy the class myself and like playing a shaman. I think we bring a lot to raids and instances. But I also worry for the future of the class, especially when I see veteran players getting ever more frustrated, angry and fed up with it.
Is this going to be the end of elemental shamans in PvE or PvP? No. It's not a crippling set of changes, merely an inconvenient set. While the ultimate effect of this particular change will be minor, the effect of change after change reducing the spec's damage is ultimately one of discontent and alienation among the players of that spec. Elemental shamans grew in popularity specifically because of nerfs to enhancement combined with much better itemization for them in Burning Crusade, in my opinion, but to call any shaman spec popular is to be understood in the context of shamans as a singularly underplayed class. Both druids and paladins, the other two hybrids, are significantly more popular than shamans. Going over the WoW Web Stats of my guild's last Tempest Keep raid, I see that we brought two shamans out of 25 people, one elemental, one resto. We had four druids and five paladins.
It's not that shamans can't perform well in raids. They most certainly can. It's that there is a constant sense of uncertainty, a sense of 'what will they do to us this patch' that infects the shaman community and, no matter how positive you are, no matter what forums you avoid, no matter your love for the class you're aware of its presence. You're aware of how few shamans there are at 70 when your guild can recruit every class but shamans. As someone who, honestly, wants to promote shamans of all specs and see them in raids and PvP, I find this to be troublesome. It's hard to convince people to play and level a shaman when the old veterans are retiring their characters in disgust and there's no one to show new players how to learn what to do.
It's in the spirit of a real fan of the class and its unusual advantages to any group that I look at the process of balancing classes and how its affecting shamans, and more importantly, shaman players. Sometimes we forget, or choose not to consider, that the people who post irate screeds on the forums or who complain in guild, the guy making a comment on a website, that player isn't always just upset to inconvenience you. He or she has put real time and effort into his character, has chosen a spec, assembled the necessary gear to make that spec viable, worked out strategies in how to play it. only to have to reconsider it again and again and again. Since shamans increase the DPS of players around them, it can be especially easy for those players to forget or ignore the effects of these sorts of changes. After all, reducing Call of Thunder's critical chance doesn't reduce the benefits the mages and warlocks get from Totem of Wrath, so why should they care if the shaman herself takes a DPS hit? This is why at times I wish that these adjustments would be in a manner that affected the shaman's buffs to other classes, but I'm under no illusions: if that happened, guilds would probably just use less of the shaman than they already do.
In looking at the specific nature of the most recent adjustments to elemental shamans, it's hard for me to see any benefit to it from a PvE standpoint. Our elemental shaman, while an excellent player with a host of knowledge about the spec (which I've been brutally stealing in order to level my own) is rarely exceeding our casters or rogues. There's simply too much else she has to do, dropping totems, interrupting casts, throwing backup heals when needed, for her to dedicate all of her time or energy to purely DPSing. I don't know why it was necessary to reduce their crit chance. From a PvP standpoint, I've never run into an elemental shaman in Arenas, so I can't comment. In AV, I kill them fairly easily. They're harder to kill in WSG and AB, where they can put up a surprisingly hard fight. I still don't feel particularly overawed by their burst DPS (with the proper array of cooldowns and trinkets, yes, they can chain lightning an entire opposing group for significant damage. Is it overly effective? I'm not qualified to make that judgment. But I am interested in seeing what this does to elemental shamans in PvP, along with the set bonus reduction on their arena gear.
These aren't game breaking changes. But when shamans see their signature talents reduced in effectiveness (the 'change' to Earth Shield being a weird hybrid of a nerf and a buff) repeatedly, it's disheartening. When shamans are told changes will increase their DPS when in fact they decrease it, it's confusing. When every single patch seems to hold some kind of lurking dread for your class, it can become maddening. While we do have Sentry Totem to help ease the pain, it can seem like the class must be terribly broken to see so many adjustments on top of each other, and each one a reduction in some ability or another. (Ah, what would we at Totem Talk do without Sentry Totem jokes?) I personally hold out some hope that the promised buffs Kalgan speaks of are more than vapor, that we'll see issues of totem management addressed and that all three shaman specs get some love. But I guess I'm one of the stubborn ones. There's really not much that could be done to make me unhappy with my shamans.
I probably shouldn't have said that, huh? Ah well, I guess if I'm going to dare the universe to prove me wrong I can suck it up if it does.
Next week I hope to pick enough brains to get a working answer to how shamans in 2.4 will stack up.
Filed under: Shaman, Patches, Analysis / Opinion, PvP, Instances, Raiding, (Shaman) Totem Talk, Battlegrounds, Arena
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 3)
Magnetic Feb 21st 2008 1:52PM
Sorry, don't believe it.
Seeing an elemental shaman play defense in the WSG flag room, forget it, nobody gets to pick the flag and make it out of the room.
Shaman have just changed their role over time. They're still ridiculous for certain situations, like turtling or lumber mill defense.
Eleazar Feb 21st 2008 2:04PM
Guess what? Turtling is getting a major nerf with 2.4.
hal Feb 21st 2008 1:33PM
"Going over the WoW Web Stats of my guild's last Tempest Keep raid, I see that we brought two shamans out of 25 people, one elemental, one resto."
I recall your toon that is this far progressed is on the alliance side, which may play in to the number. My main is on the horde and we are currently wiping on Vashj, and we reguarly have 5+ shaman (at least 1 of each spec). We have taken to using elemental shaman to kite the striders during phase 2 of the Vashj fight. Shamans are useful, all their buffs to other classes works very well.
Matthew Rossi Feb 21st 2008 1:59PM
Oh, believe me, I'd have five shamans in the raid if I could. But they're just not out there right now as far as my guild can tell. To show you: I'm a T4/5 geared tank, one of two warriors usually on to tank any raid, and I'm considering switching to my enhancement shaman for raiding... and they're NOT COMPLAINING about the idea of me switching to a blue geared toon. Some folks support, some think we need the tank more, but no one thinks it's a bad idea.
guesswho? Feb 21st 2008 1:36PM
.
Ravenswing Feb 21st 2008 1:49PM
One thing to bare in mind regarding the future of a class is that the future depends on players who have never known a class the way it was, only the way it is now. Those who find the idea of playing a Shaman interesting, and have not tried it yet, will not perceive it as a nerfed, weakened class... unless there is a huge supply of older players hanging around griping about being nerfed all the time.
katyanna Feb 21st 2008 1:58PM
I have to agree with what he says. Playing a Shaman is difficult and it's disappointing when EVERY effing patch brings ANOTHER nerf. and with toems it' slike they are only SO useful because you can't move them from wher eyo uput them, and that can be a mana drainer. and I agree with saying there is jsut too much to do, casting totems, off-healing. it's really hard to switch from Ele or enhance when you have to step back and help heal wihtout proper gear. I haven't personally seen a raid yet, because I haven't had anyone to help me get gear b/c mny guild had enough Shaman, particularly healing. Shamans really aren't bad to play and they work, but I feel as though they should be a step up from where they are. There are some things we have to rely on that jsut aren't reliable sometimes, and that can cause you to have to be replaced ina group, and that's not a good feeling for anyone.
SaintStryfe Feb 21st 2008 2:24PM
Your best course of action is to get into AV, run to towers, cap and defend them (use Tremor Totem to stop fear, Grounding totem to stop spells, mana totem to keep your abilities up and if you think attacks may begin, Magma totem to unstealth people). Don't worry about topping damage charts. Just help as much as you can and get all the HK's you can.
Gear yourself with S2 when 2.4 drops. Do dailies so you have the gold to enchant them well. Very soon you'll be more then capable to get into Kara. I raid as an Enhancement in S1 and have no problems what so ever, and I usually two or three on the DPS charts.
Rudi Feb 21st 2008 1:57PM
Uh, aren't resto shammies getting buffed in 2.4?
Rudi Feb 21st 2008 1:57PM
Uh, aren't resto shammies getting buffed in 2.4?
Ahoni Feb 21st 2008 2:10PM
Cry wolf much?
Nothing against Matthew, as I really haven't noticed him doing a lot of complaining about Shaman, and has done a good job here on WI of writing about the benefits a shaman brings to the game.
It gets a little tiring when every week there are multiple posts on WI amounting to nothing more than a great big shaman whinefest. It is difficult to take any shaman complaint seriously when all they seem to do is complain.
I agree that totems are a problematic mechanic in a raid environment where Blizzard seems to want you to be mobile.
Imogynn Feb 21st 2008 8:32PM
Try being a shaman... every week you see CMs and Bliz devs saying the Shaman class has issues but they are working on them.
The week after there is a nerf.
You think its annoying hearing about it? Trying living with it.
Legintown Feb 21st 2008 2:14PM
I'm a veteran shaman as well and I've tried all 3 specs in one form or another. Currently I'm enhancement specced(btw if you think shamans aren't popular then go see which topic of class mechanics that has been read the most on elitistjerks). Shamans have had some ups and down, but mostly downs. Windfury has been nerfed beyond recognition and their old trademark of good burst dps is a shadow of its former self. The most ludacris of these nerfs is the 3 second windfury cooldown. If it wasn't for the amzing buffs an enhancement shaman gives, it would have been the death of the entire spec.
The issue of a fix for casting totems was mentioned, and yes this needs to be thought through. In PvE however, this is not that big an issue, but in PvP, having to use 4 global cooldowns on things that are absolutely essential for basic survival in for instance arenas, such as tremor totem and grounding totem, just doesn't work. Removing the global cooldown might be a bit OP, but some other solution should be considered.
Now, of all classes and specs available, the shaman is the only class that doesn't have any kind of stun or CC. Nerfing the shamans burst dps, and still not giving them a stun abilty is just unfair.
So, to sum up things, I'd do these 3 things to make the shaman class competitive again:
1. Remove the 3 second WF cooldown(or at least reduce the cooldown with 1 or 1.5 secs)
2. Give the shaman a stun talent/skill
3. Come up with a mechanic to solve the global cooldown on casting totems
I guess a 4th would be STOP NERFING US :-)
Silence Feb 21st 2008 2:16PM
Alliance side end game raider here. If you can't recruit shaman, maybe something is wrong with your guild or your server. Mine usually takes 4 or 5 along on 25 man raids (at least one of every spec) and 1 to 3 on 10 mans. They are great healers and do extremely well on the dps charts. I have so many shaman friends (8) that the biggest problem is turning some of them away for heroics - your tank can't be one and you generally want at least one CC, which means you can't take more than three shaman as a rule. The proposed nerfs are mostly burst damage that is more a PvP issue, and is likely needed to balance PvP.
Naix Feb 21st 2008 2:25PM
Shamans
Welcome to the nerf bat.
Love Warlocks
Baluki Feb 21st 2008 2:35PM
More like:
Warlocks,
Welcome to the nerf bat.
Love, Shamans
The difference is that Warlocks deserve it.
my2cents Feb 21st 2008 2:29PM
For those of you saying things like "well Shaman are OP in wsg" etc, check out the recent blue post on the shaman forums where Kalgan himself said,
"To provide a little bacground, our general outlook on the class is that they're actually in good shape for all 3 specs for raid PvE, on the weak side for heroic PvE, pretty solid in battlegrounds and 5v5, on the weak side in 3v3, and pretty well gimped in 2v2. We're hoping to get at least 1 spec viable in 2v2 for this patch (we're thinking Enhance), but hopefully all three specs will be viable for 3v3."
In other words, yes there are specific situations in which specific specs of Shaman can really shine, yet they flat out fail in other areas such as 2v2 and heroics (which is completely against Blizzard's philosiphy on class balancing.) While Blizzard has always said they can't properly balance for 2v2 to have Kalgan himself say, "pretty well gimped in 2v2" speaks for itself.
My point is, every other class in the game has potential to be at least adequate in raids, heroics, non-heroic 5mans, bg's, and arena. Shaman are the only class that are just gimped in some areas of the game. However, I personally agree with Blizzard's lates elemental nerfs because massive instant-cast burst damage is a bit OP in arena (then again what about PoM pyro??) What we need for arena is *survivability* So I would REALLY like to see some major balancing of the Shaman class, because no other class currently needs it so bad.
Nick S Feb 21st 2008 2:48PM
shamans bad in pvp... umm, i'm a mage, and when i see an enhancement shaman, i RUN. shamans may be bad against the classes that dominate the arenas, sure, but one-on-one against a clothie? they can kill me so fast i might as well be AFK for all the fire i can return.
my2cents Feb 21st 2008 5:28PM
Yeah but you don't get arena points for 1v1 pvp ;)
Travysh Feb 21st 2008 3:01PM
"Elemental shamans grew in popularity specifically because of nerfs to enhancement combined with much better itemization for them in Burning Crusade"
This bit above all else stuck out to me the most.
I was die hard enhancement from 1 (ok... 10 :p) to 70. I played a bit still as enh. at 70, did some dungeons, etc... But I got so frustrated by the continual enhancement nerfs (the WF5/4 "fix" was the final straw) that I respecced elemental. I had NO gear for elemental at the time and basically ran around in my resto off set, combined with what I could gather from AH.
I was immediately impressed. Even with crap gear, elemental seemed so much more viable. Heck, elemental was even greeted with buffs! 100% clear casting from crits, awesome! And then [i]every[/i] patch from that point on has been nerfs. Nerf after nerf.
I can't help but think... why is Blizzard doing this? I haven't played a nerf free shaman in over a year now! It gets very, very frustrating and at times I strongly consider quitting over it.
Oh yeah, I have a resto druid too... lol, did I pick the wrong classes or what?