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2-22-2008 @ 3:10PM
That's my rule for PuGs with my lock also. If I have more health than the tank, I am gone.The other that grinds my gears is the lack of threat meters. I don't care if anyone else in the party has it, the tank needs to have it. This is especially important if there isn't a pally in the group. DPS needs to dish the damage out but if we don't know where that is between laying the smack down and laying on the ground, we can't do our job effectively. I've had so many bad experiences with sub par tanks, I will literally wait until I see 4k threat built up before I even cast a spell, unless I know the tank well. Heroics are more dependent on good tanks and healers. The DPS side is more forgiving. But if the tank can't hold aggro and the healer can't keep the tank vertical then its a lost cause. This isn't to say DPS have a free ride. They need to manage their aggro, keep the CC up and follow the kill order. Dumbasses like destruction spec locks who spam searing pain get kicked after the first pull, hunters who want to use scatter shot or forget to turn growl off or mages who think its funny to burn you down when you get MC'd get kicked after the first pull they do that.
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