The Care and Feeding of Warriors: Unleash the fury

My first warrior leveled as arms, back in the dim past before patch 1.2. It's hard to explain to people just how bad playing a warrior was back then. We didn't generate rage on blocks, parries or dodges, executes took all of your rage even if they missed, and there was a bug that caused attacks that were dodges to be calculated as misses, causing you to miss out on a ton of overpowers. Berseker stance used to grant 10% melee haste, but no one really knew what that meant. (I wonder if warriors today would trade 3% crit for 10% faster attacks?) I managed to get him to 60 mainly through instancing with friends/guildmates. (To be fair, I was ahead of most of my guild, with the exception of a couple of hunters who'd started playing before I did.) So when I created a new warrior on a new server to play with some real life friends, I wanted to do things differently.
And so I went fury. Being the stubborn cuss I am, though, I didn't level fury with a dual wield build... I didn't like the way I'd miss so many attacks and at that early stage of the game there wasn't much I could do to prevent them, so I stayed with my beloved 2h weapons. I still remember when I got the Relentless Scythe and started to really understand how to output DPS with it. While most warriors were carrying Arcanite Reapers around, I was tweaking my gear for AP and crit and trying to figure out how to squeeze the most DPS out of a two hand weapon (although I also had a pair of Bone Slicing Hatchets enchanted with +15 agility to annoy my wife... as a hunter, she found it irritating that I got them before she did, and I did enjoy using them) - amusingly, just as dual-wield specialization was coming into the game, I was getting into raiding and the guild I was in didn't need a prot warrior, just an off-tank for various MC mobs. I picked up a Draconian Deflector cheap off of Drakkisath (he was very slightly dead at the time, he got better) and headed into Molten Core - you could tank as fury in those days, and I did.
This is where I first learned about ability rotations. We didn't call it that, we just talked about what abilities to use and when to use them. One of the grizzled old veterans of the guild, who'd come to WoW from a seemingly endless list of older MMO's, would constantly debate the benefits of Whirlwind over Heroic Strike, was a firm believer in using Cleave due to the lower threat it put out (he was wrong about that, I am told - Cleave does more threat per damage than Heroic Strike, 1.8 threat per bonus damage vs. 1.1 threat per bonus damage for HS, unless the Cleave hits multiple targets and thus spreads out its threat. There are also factors based on how good your gear is which can make Cleave the better option, but at this point my eyes start to glaze over) and scrutinized every change to Bloodthirst with the keen eye of a jeweler, only he wasn't flaking small chips off of a diamond so much as chopping huge chunks out of a Molten Destroyer. When Patch 1.6 came out and we all had to respec, three of us stayed fury and became a sort of sub-clique debating how to best increase our damage, always trying to fight with the rogues for top DPS (ah, Suppression Room, how I loved you).
Fury's changed a lot over the time I've played the game. Patch 1.12 changed it even more by introducing 41 point talents in all trees. For fury, the top talent became Rampage, an ability that can provide great situational benefits in PvE but is less impressive in PvP, where it's hard to get people to stand still and let you build up five melee hits to maximize the effect. Still, the basics of fury DPS in raids and instances remains the same: do as much damage as you can without overcoming the tank's threat. As a fury warrior, you have the least armor of any warrior, you've most likely tweaked your gear to maximize your hit, AP and crit chance over stamina so you can take the least amount of abuse, and you have no aggro wipe or dump outside of the inherent threat reduction of Improved Berserker Stance. You cannot feint, cower, disengage, feign, ice block, or fade, and you shouldn't need to.
Changes to abilities like Whirlwind (allowing it to hit with two weapons) and adding Sweeping Strikes to the fury tree have changed some aspects of the spec. Whereas back in the day I offhanded a fast weapon and main handed a slow one (lots of other fury warriors did the exact opposite), now you might well go with a slow/slow combination to maximize the damage of your offhand hits on the instant attack of Whirlwind. Weapon speed and indeed weapon damage don't really matter much to Bloodthirst since it's based on attack power (which you will hopefully be keeping steadily ramped up with Rampage) so you really only have to consider the weapon speed for Whirlwind, meaning that the change to the ability really calls out for a big slow offhand to overcome the damage reduction for an offhand weapon. It's worth taking at least a point in Improved Whirlwind to reduce the cooldown on the ability in order to more easily fit it into a rotation. Before we really get rolling, let me point out a good DW guide for fury and a 2-hand weapon guide that covers slam, both from Tankspot.
For dual wielding, I'm now generally in agreement with the Tankspot guide that you want roughly 95 hit rating. (My fury gear actually has more, that's just how it worked out... I tend to swap in some stamina pieces to try and get down to 95 when it doesn't hurt me too much on AP and crit to do so) It's important not to miss with your specials, but a few white misses aren't so huge a problem that you should be reducing your Strength and critical hit chance.
For an ability rotation, you are ultimately the best judge of your gear (I can't come to everyone's server and check out what they're wearing) but if you have sufficient hit and AP, and the recommended point in Improved Whirldwind, then you can rotate Bloodthirst and Whirlwind to good effect. When Hamstring could benefit from Windfury Totem, most warriors used it to the point where it was actually called Spamstring, but now that it doesn't it's up to you if you want to try and proc Flurry and Rampage with it or use Cleave or Heroic Strike instead. I personally use HS when I'm fury, unless I'm really nervous about threat, in which case I don't use any of them (I'd rather have more rage and not spend it than pull aggro off of a tank) but some warriors are very talented at knowing how to stay at about 99% of a tank's threat. I admit now, I'm not one of them. At any rate, aim for rotating Bloodthirst and Whirlwind, using the global cool down for an ability like Cleave or HS when you're peaking rage (since a full rage bar essentially wastes your rage generation) and keeping Rampage up as best you can.
For two handed fury (I know, you don't believe it exists, you probably don't believe in Santa Claus or the Loch Ness Monster either, you grinch) the cornerstone of the build is Improved Slam. To be fair, a lot of PvE MS builds also use it. Some fury builds go up to 40 points in the tree but abandon Rampage in order to get Death Wish in arms, due to the fact that Improved Slam is a rage intensive ability and trying to keep Rampage stacked can be difficult while using it. Using the Imp Slam build (talenting your slams down to .5 seconds) means, paradoxically enough, that you will most likely refrain from chain casting Slam. While a channeled ability (and one that cannot be interrupted) it does both reset the auto swing timer and also sets the global cooldwon in motion, meaning that you cannot use another ability linked to the GCD for 1.5 seconds after casting even Improved Slam. You would therefore rotate a series of talented slams per auto swing timer, alternating them with Bloodthirsts and Whirlwinds. You would effectively have an auto attack followed by a slam, then a bloodthirst, then an auto attack, a slam and a whirlwind, then back to the bloodthirst rotation. In a 21/40 build you won't be using Rampage, whereas if you go 20/41 you would be... if your gear is good enough and especially if you have a shaman in your group for Windfury Totem, a 20/41 slam build can have the potential for vast, vast damage, but it's not a spec that's particularly easy or intuitive. (It's essentially the grandson of the build I used when I first got my Sulfuras, and on fights like the Twin Emperors my DPS would very much suffer.)
There's so much more we could discuss about fury DPS and rotations, but these basics and the links provided should help answer most starting questions. It is my opinion that fury is the most intensive spec of any DPS class in the game, requiring quite a lot of gear tweaking and consideration to get right, but when that work is put in the damage potential is enormous. I've watched our fury warriors and been very impressed with the damage they can do without pulling aggro off of me, and once I have enough gear for it I plan on trying out a few variant fury specs, especially the slam build.
What can I say? You can make a warrior tank, but you can't take the rage out of the equation, and fury spec is the purest manifestation of how the rage mechanic translates to visceral impact. And nothing I've ever done in game, cool as a lot of it has been, has ever made me forget whirlwinding in the suppression room.
Next week - more detail on fury and arms DPS in PvE.
Filed under: Warrior, Patches, Analysis / Opinion, Instances, Raiding, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 2)
Ladorius Feb 22nd 2008 1:20PM
How about all Warriors should be tanks? we don't need no DPS warriors...lol
How many times have you tried to get a PUG for an instance and all you see is a warrior in LFG ...saying he is DPS? DPS should be left to Huntards Mages and Locks....
Discuss!
Lucas Feb 22nd 2008 1:24PM
I will take a hybrid DPS (fury warrior, ret pally, shockadin, ele/enh shaman, etc...) over a pure DPS anyday. They bring better buffs to the group and they have orders of magnitude better group utility.
Matthew Rossi Feb 22nd 2008 1:28PM
Since the entire argument for why it was good for Paladins and Druids to gain tanking abilities equal to or in some cases superior to those of warriors was that it would allow us the freedom to not always tank, what do you expect non-tanking warriors to do, spec prot anyway?
Also, do rogues not DPS in your world?
Oldbear Feb 22nd 2008 1:29PM
But for leveling a warrior - Prot warriors suck - I'm trying it now. You need the DPS, sure you can take just about any damage dished out (at your level range) - but the fights take longer and therefore the leveling takes longer. But, I like to remember that each character is being played by an individual - and each individual pays for their game time - so play it the way you want...
Lucas Feb 22nd 2008 1:32PM
I think it would be prudent to note that the highest DPSer on my server is an Elemental shaman.
Zumwalah Feb 22nd 2008 1:37PM
how about.. there is alot more to the game the 5 mans.... ive seen fury warriors lead DPS many a time.. so dont judge based on one closed minded point of view kthxbai
Balasan Feb 22nd 2008 2:51PM
I wholeheartedly agree that while DPS warriors are an asset in raids, they should not be stuck up or having a single-track mindset that they are incapable of tanking in 5 mans. It absolutely irritates me when I see a warrior spamming the LFG channel for the past 30 minutes looking for a tank.
I'm a firm beleiver that all hybrids can fill in a specific role regardless of their spec; picking up a specific tree only makes filling that role easier/faster/safer/etc. (though tanking as a non-prot pally might a be bit hard and unreliable). I levelled my paladin from 1-70 as ret, and every time I intend to go in an instance I always have my healing gear ready, because I probably will be healing anyway. I just suck it up, because I want to finish the damn instance. I have complete faith that a non-prot warrior can tank any 5-man instance non-heroic. It's just a question of whether they want to or not.
Heck, I even have a level 45 fury warrior (enjoying it a lot btw), but I always carry my tanking gear with me because considering the dearth of tanks in WoW right now I know in whatever instance I'm going in, I'm going to end up tanking anyway.
I am in no way dissing DPS warriors. Heck, I'm playing one. I'm simply annoyed by the fact that a lot of warriors tend to forget that they wear plate, can wear a shield, have defensive stance, yet simply refuse to tank even if they've been looking for a tank for the past hour.
A Man In Black Feb 23rd 2008 3:22AM
The fury warrior may have been snubbed for a PUG...
...BUT THE SOUL STILL BURNS!
niko Feb 22nd 2008 1:25PM
Thank you Matthew, for FINALLY bringing the Fury warriors out there some love.
And as for you, Ladorius, leave the Fury warriors alone. We don't like you either.
Matthew Rossi Feb 22nd 2008 1:40PM
The problem with giving fury or arms the attention they deserve is, I don't really have the luxury of respeccing my most well geared toon to test these things out. My tauren has excellent arms gear but it lacks in hit for a fury build, and both my night elf and draenei are poorly geared.
Still, having taken a spin on the PTR as fury, I found two hand fury to be very viable, much more so than most reports indicate.
Heilig Feb 22nd 2008 1:40PM
thank you for mentioning a 2H fury rotation. So many warriors think of fury as DW NO EXCEPTIONS that they miss the possibility of a GCD timed swing rotation. Take one of those big, 3.5 speed 2H and turn it into a GCD swing timer and watch the DPS climb.
Callandra Feb 22nd 2008 1:45PM
Oh the days of BWL/MC/ZG where I would rule the damage meter as a fury warrior.
Epoc Feb 25th 2008 1:34PM
Quote: "For dual wielding, I'm now generally in agreement with the Tankspot guide that you want roughly 95 hit rating"
bleh i don't believe this at all yet. I'm way up on the damage meters top 3 always usually a lock or a really good rogue/hunter.
any fury warriors still can rule the damage meters with the right group comp.
kevin Feb 22nd 2008 2:09PM
All I have to say is, I love my fury warrior, IMO it's the most fun class to play in the game. It pains me to see all these terrible ones out there, with 5/5 s1 glad gear, and full points in tactical mastery. Do us all a favor and roll warlocks, stop giving us a bad name.
sid67 Feb 22nd 2008 2:36PM
I wrote a blog entry (http://serialganker.blogspot.com/2008/02/formerly-fury.html) a few days ago on how Fury warriors are the forgotten step child that is worth a read.
A couple of points on weapon selection. If you plan on spamming HS, then having a very fast MH weapon is optimal. You don’t get rage from a HS attack, but it takes your “next melee” attack. By using a fast MH, you reduce the lost rage effect and also hit more quickly with that attack. If you don’t plan to use HS, then MH weapon speed doesn’t matter nearly as much.
However, another benefit of fast weapons is that it also makes your rage generation more consistent. In other words, an unlucky series of misses is far more painful with slow weapons. Fast weapons provides a more consistent flow of rage by minimizing that problem. This makes you a bit less likely to have excess rage since you are a bit less likely to wait on the Global Cooldown because your rage doesn’t come in bursts. Another overlooked benefit includes +damage sharpening stones which output more DPS on a fast weapon.
In regards to the benefit gained from Whirlwind and Sweeping Strikes for slow weapons… This is excellent while soloing, but multi-target attacks are generally a bad thing in group play. You really don’t want to create any aggro problems for yourself that you don’t need. On boss fights that don’t have adds, the extra instant attack might be nice, but you also might not have the rage to do that and BT every 6 seconds while keeping Rampage up.
kevin Feb 22nd 2008 3:08PM
Uh yea... don't listen to this guy. This is the general rule of thumb: if your crit chance is below 30%, stick with a slow/fast combo, it will help you generate more rage and keep flurry up a little easier. If your crit is over 30%, go with a slow/slow combo, preferably two weapons that are the same speed, so you get an extra attack on your flurry. My hit rating is only 117, and i have no problem generating rage, and don't miss very often. While hit is an important stat, you should be concentrating more on AP and crit. My AP is 1987 and my crit is 31.40%, unbuffed. The hit will come to you as you progress through more endgame.
thebvp Feb 22nd 2008 3:07PM
sup 15% of total damage done in the raid with my hand of rag in the suppression rooms!
Angus Feb 22nd 2008 3:05PM
I like Fury warriors and they like me.
I enjoy watching their DPS climb to the point where only the tanks TPS is a limiting factor. Makes me feel good, especially when the mob is dead so fast the healer is getting bored.
souvlaki Feb 22nd 2008 3:25PM
My NE fury warrior is the toon i like the most. He's only 32 ATM but he's giving me lots of fun in PVE and PVP. My only wish would be exchanging Imp. Execute and Imp. Intercept. I've liked PVPing as fury in my 29s and I am still doubting if i should get those 27 talent points in Arms or building a 41+ point fury tree and PVE if it doesn't cut it or i can't manage to use it (i've got another warrior who's arms and could get a more viable PVP build).
Netherscourge Feb 22nd 2008 3:33PM
I tried fury with my Warrior, but itemization sucks for Fury Warriors. Most Warrior gear is Defense-Oriented, unless you run around in PvP gear in BG's and Arena's chasing everyone while Warlocks an Mages destroy you due to your lack of non-physical damage reduction.
So I went back to full Protection. Sure the DPS is AWFUL, but at least I have a Shield Bash AND a Concussion Blow to interrupt Casters. And I can live long enough to let the OTHER DPS classes kill everyone.
Kinda like PvE tanking all over again - you just hold everyone still while everyone else has all the fun.
Sucks being a DPS warrior... :(