The Care and Feeding of Warriors: Unleash the fury

My first warrior leveled as arms, back in the dim past before patch 1.2. It's hard to explain to people just how bad playing a warrior was back then. We didn't generate rage on blocks, parries or dodges, executes took all of your rage even if they missed, and there was a bug that caused attacks that were dodges to be calculated as misses, causing you to miss out on a ton of overpowers. Berseker stance used to grant 10% melee haste, but no one really knew what that meant. (I wonder if warriors today would trade 3% crit for 10% faster attacks?) I managed to get him to 60 mainly through instancing with friends/guildmates. (To be fair, I was ahead of most of my guild, with the exception of a couple of hunters who'd started playing before I did.) So when I created a new warrior on a new server to play with some real life friends, I wanted to do things differently.
And so I went fury. Being the stubborn cuss I am, though, I didn't level fury with a dual wield build... I didn't like the way I'd miss so many attacks and at that early stage of the game there wasn't much I could do to prevent them, so I stayed with my beloved 2h weapons. I still remember when I got the Relentless Scythe and started to really understand how to output DPS with it. While most warriors were carrying Arcanite Reapers around, I was tweaking my gear for AP and crit and trying to figure out how to squeeze the most DPS out of a two hand weapon (although I also had a pair of Bone Slicing Hatchets enchanted with +15 agility to annoy my wife... as a hunter, she found it irritating that I got them before she did, and I did enjoy using them) - amusingly, just as dual-wield specialization was coming into the game, I was getting into raiding and the guild I was in didn't need a prot warrior, just an off-tank for various MC mobs. I picked up a Draconian Deflector cheap off of Drakkisath (he was very slightly dead at the time, he got better) and headed into Molten Core - you could tank as fury in those days, and I did.
This is where I first learned about ability rotations. We didn't call it that, we just talked about what abilities to use and when to use them. One of the grizzled old veterans of the guild, who'd come to WoW from a seemingly endless list of older MMO's, would constantly debate the benefits of Whirlwind over Heroic Strike, was a firm believer in using Cleave due to the lower threat it put out (he was wrong about that, I am told - Cleave does more threat per damage than Heroic Strike, 1.8 threat per bonus damage vs. 1.1 threat per bonus damage for HS, unless the Cleave hits multiple targets and thus spreads out its threat. There are also factors based on how good your gear is which can make Cleave the better option, but at this point my eyes start to glaze over) and scrutinized every change to Bloodthirst with the keen eye of a jeweler, only he wasn't flaking small chips off of a diamond so much as chopping huge chunks out of a Molten Destroyer. When Patch 1.6 came out and we all had to respec, three of us stayed fury and became a sort of sub-clique debating how to best increase our damage, always trying to fight with the rogues for top DPS (ah, Suppression Room, how I loved you).
Fury's changed a lot over the time I've played the game. Patch 1.12 changed it even more by introducing 41 point talents in all trees. For fury, the top talent became Rampage, an ability that can provide great situational benefits in PvE but is less impressive in PvP, where it's hard to get people to stand still and let you build up five melee hits to maximize the effect. Still, the basics of fury DPS in raids and instances remains the same: do as much damage as you can without overcoming the tank's threat. As a fury warrior, you have the least armor of any warrior, you've most likely tweaked your gear to maximize your hit, AP and crit chance over stamina so you can take the least amount of abuse, and you have no aggro wipe or dump outside of the inherent threat reduction of Improved Berserker Stance. You cannot feint, cower, disengage, feign, ice block, or fade, and you shouldn't need to.
Changes to abilities like Whirlwind (allowing it to hit with two weapons) and adding Sweeping Strikes to the fury tree have changed some aspects of the spec. Whereas back in the day I offhanded a fast weapon and main handed a slow one (lots of other fury warriors did the exact opposite), now you might well go with a slow/slow combination to maximize the damage of your offhand hits on the instant attack of Whirlwind. Weapon speed and indeed weapon damage don't really matter much to Bloodthirst since it's based on attack power (which you will hopefully be keeping steadily ramped up with Rampage) so you really only have to consider the weapon speed for Whirlwind, meaning that the change to the ability really calls out for a big slow offhand to overcome the damage reduction for an offhand weapon. It's worth taking at least a point in Improved Whirlwind to reduce the cooldown on the ability in order to more easily fit it into a rotation. Before we really get rolling, let me point out a good DW guide for fury and a 2-hand weapon guide that covers slam, both from Tankspot.
For dual wielding, I'm now generally in agreement with the Tankspot guide that you want roughly 95 hit rating. (My fury gear actually has more, that's just how it worked out... I tend to swap in some stamina pieces to try and get down to 95 when it doesn't hurt me too much on AP and crit to do so) It's important not to miss with your specials, but a few white misses aren't so huge a problem that you should be reducing your Strength and critical hit chance.
For an ability rotation, you are ultimately the best judge of your gear (I can't come to everyone's server and check out what they're wearing) but if you have sufficient hit and AP, and the recommended point in Improved Whirldwind, then you can rotate Bloodthirst and Whirlwind to good effect. When Hamstring could benefit from Windfury Totem, most warriors used it to the point where it was actually called Spamstring, but now that it doesn't it's up to you if you want to try and proc Flurry and Rampage with it or use Cleave or Heroic Strike instead. I personally use HS when I'm fury, unless I'm really nervous about threat, in which case I don't use any of them (I'd rather have more rage and not spend it than pull aggro off of a tank) but some warriors are very talented at knowing how to stay at about 99% of a tank's threat. I admit now, I'm not one of them. At any rate, aim for rotating Bloodthirst and Whirlwind, using the global cool down for an ability like Cleave or HS when you're peaking rage (since a full rage bar essentially wastes your rage generation) and keeping Rampage up as best you can.
For two handed fury (I know, you don't believe it exists, you probably don't believe in Santa Claus or the Loch Ness Monster either, you grinch) the cornerstone of the build is Improved Slam. To be fair, a lot of PvE MS builds also use it. Some fury builds go up to 40 points in the tree but abandon Rampage in order to get Death Wish in arms, due to the fact that Improved Slam is a rage intensive ability and trying to keep Rampage stacked can be difficult while using it. Using the Imp Slam build (talenting your slams down to .5 seconds) means, paradoxically enough, that you will most likely refrain from chain casting Slam. While a channeled ability (and one that cannot be interrupted) it does both reset the auto swing timer and also sets the global cooldwon in motion, meaning that you cannot use another ability linked to the GCD for 1.5 seconds after casting even Improved Slam. You would therefore rotate a series of talented slams per auto swing timer, alternating them with Bloodthirsts and Whirlwinds. You would effectively have an auto attack followed by a slam, then a bloodthirst, then an auto attack, a slam and a whirlwind, then back to the bloodthirst rotation. In a 21/40 build you won't be using Rampage, whereas if you go 20/41 you would be... if your gear is good enough and especially if you have a shaman in your group for Windfury Totem, a 20/41 slam build can have the potential for vast, vast damage, but it's not a spec that's particularly easy or intuitive. (It's essentially the grandson of the build I used when I first got my Sulfuras, and on fights like the Twin Emperors my DPS would very much suffer.)
There's so much more we could discuss about fury DPS and rotations, but these basics and the links provided should help answer most starting questions. It is my opinion that fury is the most intensive spec of any DPS class in the game, requiring quite a lot of gear tweaking and consideration to get right, but when that work is put in the damage potential is enormous. I've watched our fury warriors and been very impressed with the damage they can do without pulling aggro off of me, and once I have enough gear for it I plan on trying out a few variant fury specs, especially the slam build.
What can I say? You can make a warrior tank, but you can't take the rage out of the equation, and fury spec is the purest manifestation of how the rage mechanic translates to visceral impact. And nothing I've ever done in game, cool as a lot of it has been, has ever made me forget whirlwinding in the suppression room.
Next week - more detail on fury and arms DPS in PvE.
Filed under: Warrior, Patches, Analysis / Opinion, Instances, Raiding, (Warrior) The Care and Feeding of Warriors
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Reader Comments (Page 2 of 2)
Epoc Feb 25th 2008 1:52PM
wow uhm you really aren't looking at gear correctly then if you think that itemization sucks. I level my ally dual wield fury since before TBC. Granted we now have more +hit on some of our plate than before but the itemization doesn't suck and being a dps warrior doesnt suck. strength gear is awesome for the spec not to mention getting agi and crit chance. My fury warrior wasn't opposed to wearing mail or even some leather. grinding mobs isn't a problem at all could even take on some elites. 5mans/Raid enviroments where you're primary roll is dps then you won't be taking many hits but high amounts of stam will help too.
its all at what light you look at things in and seems to me you have a very narrow beam /sigh
Raegn Feb 22nd 2008 4:08PM
I've seen a lot of people comment on weapon combos for rage optimization. My question, though, is what's wrong with a fast/fast combination? I'm newly 70, so don't slam me too hard, lol. In my own limited testing though, I build more rage with a fast/fast set up and can therefore use more specials and deal more dmg. Thoughts?
Matthew Rossi Feb 22nd 2008 4:43PM
The only thing wrong with fast/fast is that you won't hit as hard with whirlwind.
sid67 Feb 22nd 2008 6:05PM
If you are talking about fast/fast, the effects of Daggers is worth a mention. Instant attacks based on Weapon Damage do less damage with Daggers than other weapon types. For DW Fury, that’s only an issue with Whirlwind since BT is based on Attack Power. Also, Sweeping Strikes benefits from slow weapons as well.
My earlier post regarding weapon speed was only meant to point out that playstyle and how you fine-tune your spec plays a large role in which is better for you.
Shadowhaxor Feb 22nd 2008 4:16PM
I gotta say, I've been fury since level 40. Sure I swapped to tank and but I always went back. Even now, my warrior is still pretty decent, but I have retired him for my frosty mage (which was always a back and forth battle for who my main was going to be). Sure I love my warrior and he's no push over, rolling with a Blazefury, Lionheart Champion, Deep Thunder, and plenty of nice hit and str gear (1870 ap with 200 hit), but at the same time it was harder and harder to get into groups. Sure I could raid anything I wanted and I was using top 5-6 in the raids (SSC and TK) but there's so much I can do for the raid with the mage... no disrespect to warriors, I'll always be a warrior in my heart and I know in a few months I'll be on my warrior again.... unless WotLK is a mage paradise!
Methar Feb 22nd 2008 4:34PM
2H Fury Build
Unfortunately, this build, 20/41 or 21/40, while not terrible, has two dps builds that are substantially better. (Although it is a great build for Karazhan where there are no bleedable mobs.) I'll step away from 17/44 DW flurry and concentrate on the new FoTM 2H warriors DPS spec. 33/28 Mortal Strike.
This build contains 2 key elements. The first is slam in the fury tree, and the second is Blood Frenzy in the Arms tree.
This builds personal dps is less than a DW Fury, or even a 2H fury build, but where it shines is in a raid environment. The blood frenzy talent is a mob debuff that increases *all* physical dps against any bleedable mob, including bosses, by 4%. So in any raid where you have more than 5-6 melee/hunters dpsing, the raid dps overall will increase. This build will do about 10-15% less personal dps than a more traditional fury build, but the added raid dps makes this build come out ahead.
What you need to make this build work. 9% hit - or 145 hit rating. This gives you a 100% chance not to miss your target (you can still be blocked, dodged and parried however). Sword or Axe spec. Unfortunately mace spec is just inferior in pve, and with an enhance shaman your rage generation should be okay. Sword spec has been shown to yield the highest dps over any sustained fight.
To take a look at this build check out http://www.wowhead.com/?talent=LA0czAboxMdZVV0V0gRc
Archex Feb 22nd 2008 5:22PM
I love me my Fury warrior. I leveled arms w/ ~20 in Prot to tank 5-mans, then hit 70 and was asked to fully spec Prot to try and tank Kara. Bad move! I wasn't awful at tanking, but I wasn't good either and frankly hated every minute of it, especially the non-raid minutes (trying to banish demons in Ogrila as Prot = not a good time!). Re-specced to DW Fury and boy has this game gotten fun again! I'm not quite at the point where I rule the damage charts, but I hold my own and carry my tank gear for the occassional off-tanking as cc. IMO Fury warriors get shafted on 5-mans though - not enough believers in the "offtanking-as-cc" strategy.
Heraclea Feb 23rd 2008 2:51AM
I went Fury to have fun and versatility. I hated Prot, mostly because it reduced survivability: the low DPS meant that you died over and over again to adds, and the extra defense wasn't enough to keep you standing.
The spec I eventually decided to keep is a version of my levelling spec. I dropped Rampage, and went 0/40/21 - deep enough into Prot for Concussion Blow, which I always had while levelling up. It makes BGs fun, and to people who know Fury warriors only as the cookie cutter 17/44/0 build, it carries some surprises. I can tank if I have to. I can DPS if I want to.
Rampage has a fiddly, annoying mechanic. It seemed to be useful chiefly as a raid boss DPS talent - the problem being that too many raid boss encounters aren't good old fashioned dogpiles where the Rampage mechanic would help. Instead, there are too many encounters where periodically you are forced to disengage with the mob you are supposed to be burning down and run away. In these situations, Rampage is a waste of rage.
kaastid Mar 3rd 2008 2:37PM
we;; anyhow my warrior has 180 hit rating as well as 2k ap 31% crit and 10k health ive spent no time working on my gear so far cept prot dont complain just keep running kara get ur badges and dont QQ. I know what you mean about pallies and warriors be retarded if ur a warrior u will be made to tank if not mt then ot for most occasions and a pally that walks around in all ret gear and nothing else if my favorite thing to boot from a party lol. If ur hybrid bring ur hybrid gear if you wanna run an instance. For 25 mans fury warriors are gods lol give em an enhance shammy and theyll top the charts against rogues with far better gear.(i was tied with a rogue in mostly t5 with his sexy sword and all) fury warriors get lots of love from me. Ret pallies get no love but i do like prot pallies and holy ones. and yeah s1 warriors gtfo ur shit u make us all look bad by trying to say your dps l2 pve for pve gear. stam heavy pvp gear isnt going to get you anywhere.
Bojingles Mar 18th 2008 3:35PM
(Bojingles, Shadowsong, 17/44 fury build)
I got a lot of beef when I decided to spec fury early on. No one wanted to take me on 5-mans or raids. They laughed at the thought of a dps warrior that wasn't pvp spec'd. My friends were even telling me to spec prot or roll a rogue if I wanted to be a heavy melee dps class.
Well there was a point when I realized that I just wasn't getting good gear and I was making bad stat decisions. It's true that most plate drops are heavy on defense (my first blue helm in the outlands was a pally helm...). So I did what any sane dps'er did, I worked my butt off gearing up on pvp and trying to find small ways to min/max my damage output through chants and gemming.
I agree that a fury war shouldn't aim to gear out in pvp sets, but it just might be a good start to get the foot in the door when looking for groups and having people take you seriously on the damage meter. That's how I got my start (and I'm slowly but surely replacing the pvp gear with raid gear).
And for those people who say that fury wars can tank regular instances, I agree. But please keep in mind that it's annoying as hell to do so. 0-points in prot means we don't get the lovely addition of threat to our attacks. Spamming sunders, HS, and all that good stuff is barely enough to keep the threat--and remember, taunt is on a 10-second CD. Hope you can stay alive that long. (But yes, as long as the 'tank gear' is there, fury can tank regular instances--and if you're leet enough, DW tank ftw.)
Keep the damage coming,
-Bo