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2-23-2008 @ 8:08PM
There's a misconception that Stamina is now "bad" for Warlocks because it decreases the rate at which health turns into mana. This is not true. You will still get the same amount of mana per lifetap, and you will have more health afterward. That is, the amount of health you have after lifetapping will be greater, if you have more stamina; it just won't be as great as pre-nerf.
2-23-2008 @ 8:26PM
i completely disagree, im not much of a qqer but this could break end game locks very easily. i dont see how this can be overcome, as geting yet more stamina gear would be only partialy advantagious, and completly crossomical if it was at the expense of intelect. currently warlock gear does not have mp5 so the only way to adress these problems would be to greatly increase pet mana regen and mana conversion for dark pact (alfiction) and greatly increase the health return in destruction. this will break demonology but im guessing that is the point.
2-24-2008 @ 2:51AM
Crossomical. WowInsider crits for neologism.More seriously, this really does change the class top to bottom. Spec, gear, dps, role on some fights, even how they're healed. While the never ending mana is a bit nuts (I play both mage & lock) this is a sledgehammer change.End of the world? Of course not. Huge? Absolutely.
2-24-2008 @ 8:51AM
Actually you are mistaken. the more Health you have the more it takes in regards. Like posted above, the larger your health pool, the larger the chunk of health taken per tap.Now this is where it gets bad, that amount of health taken is where the mana you get is replaced. so that large amount of health turns into a small amount of mana, this is where the break occurs and changes drastically the playstyle of Warlocks.
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