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2-23-2008 @ 8:21PM
Much QQ about nothing
2-23-2008 @ 8:34PM
i wouldnt call a major nerf to the whole design of the class a "much QQ over nothing"warlocks have allways been designed around stamina. we dont have spirit or mana regain talents we even have imp life tap if life tap wasnt a core abbility it wouldnt have a improved talent on the treetheres a reason we have more stamina than int and next to 0 sprit on are sets is because we have been desgined around useing life tap!
2-23-2008 @ 10:15PM
Yes, but you're a warlock. You don't get to complain.
2-24-2008 @ 2:35PM
I did the math for my neglected lvl 70 lock.This is how it breaks down:Current lifetap cost: 1185 healthCurrent lifetap gain: 1335 manaNew lifetap cost: 1378 healthNew life tap gain: 1128 manaThat is a 14% decrease in mana gain for a 15% increase in damage received. Basically that runs down to a 29% decrease in overall casting sustainment. As one of the primary damage dealers in a group that puts a huge amount of slack for the rest of the party to handle. The tank will be fighting longer. The healer healing more. This is no joke of a nerf. Warlocks will be drinking more than hunters in instances now.
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