All the World's a Stage: Inspiration
All the World's a Stage is a source for roleplaying ideas, suggestions, and discussions. It is published every Sunday evening.
You've probably heard that no story is completely original, that everything is copied from somewhere, and nothing anyone ever thinks or says is really unique. It's an awfully pessimistic way of looking at the creative endeavor, but there's a degree of truth in it.
Any time you make up a new character, you are sure to be inspired by something you observed somewhere else. Perhaps you wondered, "What if there were a dwarven rogue, whose personality was a mix between Sherlock Holmes and Jack Sparrow?" or "My undead warrior is a lot like Frankenstein's monster, not evil so much as tragically neglected and rejected. He also likes to play with dolls." All this is fine and good for roleplaying, as long as you recognize the essential differences between your character and his or her inspirational anscestors.
After all, every creative endeavor basically consists of mix-and-matching pre-existing knowledge in new and useful ways. In the same way a painter doesn't need to invent new colors, color palettes, or even new color matching techniques to make an beautiful, a storyteller doesn't need to create entirely new characteristics for each character in his or her story, only mix-and-match qualities real people already have in order to create someone compelling and interesting for other characters to interact with.
Jump on in to find some great inspirations for WoW characters.
No cloning allowed
But first, a word of caution: a character named, "Lleggolas," "Sefirothh," or "Hermyonie," is the first step in the wrong direction. The two character ideas I gave above already involve enough "mixing" that the "matching" shouldn't be painfully obvious or annoying. If one were called "Sherlocsparo," or the other "Frankensteen," however, it would most certainly irritate other players, like thorns poking in the eyes of everyone who sees them in the game -- avoid direct copies of other characters names like you would the Ebola virus.
Also note that you should at least have two or three different inspirations for your character, not just one. Even if you're character is called "Azragoz" or something, he'll seem bland if he can only repeat what you've heard the Terminator say all the time. If you choose a broad character archetype like one of the ideas below, be sure to add something of your own to mark it as yours, kind of like the undead based on Frankenstein's monster -- who also finds that the sight of a doll helps appease his anger, frustration, loneliness, and bloodthirstiness (or alternately drives him further into it). Add some interesting quirk to help add your own spice and distinctiveness to your character.
Below are just a few extremely broad characterizations to help get your creative juices pumping. (Also note: many of the links in this article lead to collections of quotes from interesting characters that can inspire you when looking for something characteristic to say.)
Forrest Gump
The "stupid guy" is certainly one of the most naturally humorous characters you can find in any story, and he also adds a certain endearing quality to your character as long as you don't take the "stupid" thing to extremes. In fact, Leeroy Jenkins, undoubtedly the most famous RP character in WoW, is a variation on the "stupid guy" theme which has proven extremely successful in the hearts and minds of WoW players everywhere.
Possible quirks: Like Forrest Gump, Fezzik, and countless others, you may want your character to be innocent, likable and extremely talented in some other way to make up for his deficiency in intelligence. Perhaps he or she is extremely good at posing puzzling yet oddly perceptive questions, like zen koans. Or, you may prefer the wicked sort of dumb guy, like the bruiser in most fictional bars around the world, who also happens to have a soft spot for bunny rabbits, frogs, and other innocent little critters.
Warning: Resist the temptation to make a character named "Leerrooy," or run around shouting that name. That joke is old now. Vary the theme to try and find something different, yet equally funny.
Indiana Jones
The "brave adventurer" type has a lot going for it, especially motivation. All characters need something to drive them forward, and in many cases, this will be the pursuit of interesting and magical items. Given the prevalence of magical items in WoW, this character should mainly be interested in difficult-to-get items with some sort of backstory involved in them. Even if you don't know of any background story for the Whirlwind Axe, for instance, make up something on your own based on the relevant in-game text and reward other players who help you get it with the reason you are interested.
Possible quirks: Indiana Jones, Lara Croft, and others tend to have some sort of stable day job which keeps them busy most of the time they are not out on adventures, and this also provides a reason why go looking for the objects of their desire. Your character could go a different way by being a former shoe-shiner, for example, whose main wish in life is to collect the very best boots in existence; or a new-agey fortune teller who loves to collect the most mystical gems and crystal balls; or even a mad hatter -- need I say more?
Alice in Wonderland
The "young explorer" is always youthful, sometimes barely more than a child, and brings with her all of the inquisitive nature of childhood. Asking questions drives these characters, as they seek to know everything they can about everywhere they go, and everyone they meet. This is handy for a roleplayer who doesn't know much about lore, but enjoys learning more. It's also very good for a sociable person who likes communicating with other people as much as fighting alongside them.
Possible quirks: Like Alice and Dorothy, it's good to be relatively normal and curious. In the case of an "everyman," like Arthur Dent, a character can even be especially normal -- unexceptional in the extreme -- and his or her explorations are accidental rather than intentional. These sorts of characters tend to be clumsy, possibly embarrassing themselves a lot, yet more often than not they are extremely lucky when it comes to staying alive and beating the bad guys in the end.
"Normal" quirks go a long way with these characters, helping to clarify the contrast between them and the crazy world they live in. Perhaps they rely on a coffee addiction to relieve adventuring stress, or have a tendency to say "Oh my stars!" whenever they get surprised. Perhaps they are just perpetually in search of a really good bath.
A list of character inspirations can never be complete. Experienced roleplayers often have a long list of their own inspirations for each character they've created -- so many, in fact, that the resulting products seem little like any one of their story ancestors. Sometimes an inspiration can be an idea as simple as "flighty butterfly" or "quiet smile," without any reference to popular stories whatsoever.
What sort of inspirations strike you as most interesting? What character archetype would you add to my list?
You've probably heard that no story is completely original, that everything is copied from somewhere, and nothing anyone ever thinks or says is really unique. It's an awfully pessimistic way of looking at the creative endeavor, but there's a degree of truth in it.
Any time you make up a new character, you are sure to be inspired by something you observed somewhere else. Perhaps you wondered, "What if there were a dwarven rogue, whose personality was a mix between Sherlock Holmes and Jack Sparrow?" or "My undead warrior is a lot like Frankenstein's monster, not evil so much as tragically neglected and rejected. He also likes to play with dolls." All this is fine and good for roleplaying, as long as you recognize the essential differences between your character and his or her inspirational anscestors.
After all, every creative endeavor basically consists of mix-and-matching pre-existing knowledge in new and useful ways. In the same way a painter doesn't need to invent new colors, color palettes, or even new color matching techniques to make an beautiful, a storyteller doesn't need to create entirely new characteristics for each character in his or her story, only mix-and-match qualities real people already have in order to create someone compelling and interesting for other characters to interact with.
Jump on in to find some great inspirations for WoW characters.
No cloning allowed
But first, a word of caution: a character named, "Lleggolas," "Sefirothh," or "Hermyonie," is the first step in the wrong direction. The two character ideas I gave above already involve enough "mixing" that the "matching" shouldn't be painfully obvious or annoying. If one were called "Sherlocsparo," or the other "Frankensteen," however, it would most certainly irritate other players, like thorns poking in the eyes of everyone who sees them in the game -- avoid direct copies of other characters names like you would the Ebola virus.
Also note that you should at least have two or three different inspirations for your character, not just one. Even if you're character is called "Azragoz" or something, he'll seem bland if he can only repeat what you've heard the Terminator say all the time. If you choose a broad character archetype like one of the ideas below, be sure to add something of your own to mark it as yours, kind of like the undead based on Frankenstein's monster -- who also finds that the sight of a doll helps appease his anger, frustration, loneliness, and bloodthirstiness (or alternately drives him further into it). Add some interesting quirk to help add your own spice and distinctiveness to your character.
Below are just a few extremely broad characterizations to help get your creative juices pumping. (Also note: many of the links in this article lead to collections of quotes from interesting characters that can inspire you when looking for something characteristic to say.)
Forrest Gump
The "stupid guy" is certainly one of the most naturally humorous characters you can find in any story, and he also adds a certain endearing quality to your character as long as you don't take the "stupid" thing to extremes. In fact, Leeroy Jenkins, undoubtedly the most famous RP character in WoW, is a variation on the "stupid guy" theme which has proven extremely successful in the hearts and minds of WoW players everywhere.
Possible quirks: Like Forrest Gump, Fezzik, and countless others, you may want your character to be innocent, likable and extremely talented in some other way to make up for his deficiency in intelligence. Perhaps he or she is extremely good at posing puzzling yet oddly perceptive questions, like zen koans. Or, you may prefer the wicked sort of dumb guy, like the bruiser in most fictional bars around the world, who also happens to have a soft spot for bunny rabbits, frogs, and other innocent little critters.
Warning: Resist the temptation to make a character named "Leerrooy," or run around shouting that name. That joke is old now. Vary the theme to try and find something different, yet equally funny.
Indiana Jones
The "brave adventurer" type has a lot going for it, especially motivation. All characters need something to drive them forward, and in many cases, this will be the pursuit of interesting and magical items. Given the prevalence of magical items in WoW, this character should mainly be interested in difficult-to-get items with some sort of backstory involved in them. Even if you don't know of any background story for the Whirlwind Axe, for instance, make up something on your own based on the relevant in-game text and reward other players who help you get it with the reason you are interested.
Possible quirks: Indiana Jones, Lara Croft, and others tend to have some sort of stable day job which keeps them busy most of the time they are not out on adventures, and this also provides a reason why go looking for the objects of their desire. Your character could go a different way by being a former shoe-shiner, for example, whose main wish in life is to collect the very best boots in existence; or a new-agey fortune teller who loves to collect the most mystical gems and crystal balls; or even a mad hatter -- need I say more?
Alice in Wonderland
The "young explorer" is always youthful, sometimes barely more than a child, and brings with her all of the inquisitive nature of childhood. Asking questions drives these characters, as they seek to know everything they can about everywhere they go, and everyone they meet. This is handy for a roleplayer who doesn't know much about lore, but enjoys learning more. It's also very good for a sociable person who likes communicating with other people as much as fighting alongside them.
Possible quirks: Like Alice and Dorothy, it's good to be relatively normal and curious. In the case of an "everyman," like Arthur Dent, a character can even be especially normal -- unexceptional in the extreme -- and his or her explorations are accidental rather than intentional. These sorts of characters tend to be clumsy, possibly embarrassing themselves a lot, yet more often than not they are extremely lucky when it comes to staying alive and beating the bad guys in the end.
"Normal" quirks go a long way with these characters, helping to clarify the contrast between them and the crazy world they live in. Perhaps they rely on a coffee addiction to relieve adventuring stress, or have a tendency to say "Oh my stars!" whenever they get surprised. Perhaps they are just perpetually in search of a really good bath.
A list of character inspirations can never be complete. Experienced roleplayers often have a long list of their own inspirations for each character they've created -- so many, in fact, that the resulting products seem little like any one of their story ancestors. Sometimes an inspiration can be an idea as simple as "flighty butterfly" or "quiet smile," without any reference to popular stories whatsoever.
What sort of inspirations strike you as most interesting? What character archetype would you add to my list?
Filed under: RP, All the World's a Stage (Roleplaying), Virtual selves







Reader Comments (Page 1 of 1)
TomWolf Feb 24th 2008 8:10PM
Luke Skywalker
The adventure seeking youth who doesn't really fill the shoes but somehow seems to be chosen for the path he is on.
Bruce Baner/The Hulk
Fits the rage part of warriors. Fight your inner deamons and your rage. Feel it take over you and push you into an uncontrolable anger.
Tom Sawyer
The kid who is streetsmart and doesn't play by the book. Very likable but doesn't get along with authority.
Silk (Eddings books)
Thief, spy and, perhaps above all, businessman. Looking for a deal wherever he can amd enjoys the game more then anything...both in business and in spying.
Joan of Arc
Driven by voices wich she belives to be a higher power. Her fanatical way of seeing things drives both herself and others on. When others are sceptical she doesn't notice or seem to notice.
Don Quixote
Driven by...who knows what. Doesn't view the world remotely like others around you. Fighting cows might seem to be to save the world. A feeling of being unstopable. Leeroy comes to mind in this character type.
Donny Darko
Dark personality. Also sees things that aren't real, but in this case in a darker way. Building on this character from week to week into more and more "crazy" behavour.
Asterix
Chatty and postivie fellow. Likes to dress as a level 5 gnome but when it comes down to business he gets imba with superbuffs. Always reasonable in an unreasonable world.
Obelix
This character fits a bit with the forest gump char above.
Scar
Seeing a familymember getting power while wanting it for yourself. Being evil amongst good people. Good character for alliance players who would like to be a bit more evil. Try to make Horde friends and lead alliance right in the trap.
I have more I like but I guess it's better to stop now before it gets to long.
TomWolf Feb 24th 2008 8:15PM
I could add that my main character is a mix of Wolverine and Robert Burns. Some might get what that is like.
Sean Riley Feb 25th 2008 12:50AM
The Bookworm
Often, but necessarily a mage. The kind of book learning this character favors makes them a handicap in the real world, which fails repeatedly to measure up to their carefully considered theory. This could be a By the Holy Book priest whose well rehearsed sermons, platitudes and methods for converting the heathens repeatedly fail (and he become depressed by the violence that ensues.) It could be the tactics obsessed warrior who spends the first ten seconds of a combat shouting "Wait! We've not yet properly planned our attack!" against even the most minor foe. Or it could be (as a twist) the spirit obsessed shaman whom looks confused constantly, explaining, "But that's not how the spirits said it would be!" The notion that the spirits might be playing him for the gullible sap that he is has not yet occurred to him. The bookworm isn't stupid, far from it, but simply naive -- Long on book learning but short on life experience.
The Kid
Usually a teenager, perhaps slightly more often a girl than a boy these days, the kid is desperate to prove herself despite a general lack of any experience whatsoever. Foolhardy and proud, the kid charges recklessly into battle, and doesn't seem to learn from the constant buttkickings that result. Given a strong mentor, the Kid can end up becoming a solid member of the team, but needs that guidance now before they end up dead. Is annoyingly prone to declaring, "I can take out that entire spider infested mine by myself, and then they'll see!" and proving themselves wrong. Rescue bait. (Hint: It's worth giving your guild OOC warning about this in guild chat FIRST, then heading off to do it. Works excellently with an accomplice to rush in and tell your guild leader about what stupid thing you've set off to do now.)
SaintStryfe Feb 25th 2008 6:23AM
Salesman/Shyster
Any class, Rogues maybe especially - Always has the item you need, at a price. Has rare, amazing items, but will not just part with them for anyone. Another spin is the Shyster, who sells snake oil like ice cream in July, but always hopes for the one real item that'll change the world.
Religious Order
Priests, Warlocks, Paladins Shamans and maybe Druids or Warriors - Lots of angle on this one. Priests can be dedicated scholars, charitable helpers of everyone, or apostates (maybe church of the holy light's apostates could be Shadow priests). Paladins also play pretty interesting apostates - you get power from the light, but you are furious at the light-handed approach to stamping out evil (maybe you find more in common with the Scarlett Crusade, or better, may think THEY don't go far enough!). Warlocks can be so deep into their twisted demonic world they see everything with blood-red glasses. Shamans are traditionally on the outside of society, interacting with the spirits/elementals more readily then they do with other races.
A big hint - go to BN or Borders, and go sit down and read some of the class books in Dungeons and Dragons, "The Complete Priest", "the Complete Paladin", ect. Warlocks can read Book of Vile Darkness (no kids for this one) while Shamans may get some benefit from the Book of the Plains (talks about various elemental planes and how people interact with elementals).
onetrueping Feb 25th 2008 8:15AM
Heh, it might be funny to have a Warlock based on the "Cancer Mage" prestige class.
onetrueping Feb 25th 2008 8:12AM
As far as names go, I personally like to choose names that have meaning. I'll go looking under translators for an appropriate language for my character, and pick out a few words that are descriptive and mash 'em together. Or, I'll look for concepts that fit well and find words from various languages to mash together THAT way.
I'll admit, though, I did make a "Sephiroth clone" on request. However, you'd normally be hard pressed to make that connection. A bit of research pulled up "Sephirot" as a diagram of the facets of God in the Kabbalah, a Jewish form of mysticism. Looking through the various aspects, I found the one that embodied destruction, added a letter, and came up with "Gevurath." A decent name for a BE ret pally on its own, and only very subtly hinting at its origins.
Bakuryu Feb 25th 2008 12:45PM
Biologist:
An Affliction warlock, preferably sans-Demons most of the time, who is played off as a biologist. This character would know /greatly/ about the workings of biological beings and would use 'chemicals' (spells) to turn the body against itself.
How d'ya like it? ^^
Amenia Feb 25th 2008 4:18PM
I have several of my own personal characters and a very long time Role Player. I am very serious about it. Some of my characters are... (Mind you some of the names are abit awkward because I move them from game to game most of them started in Neverwinter Nights)
Elvawiewiel Chedriamytholenn
(Night Elven [Since there is no Wood Elves])
This is a Druidess always one that has a sense of inner calm and in a Zen-like state. She is a dedicated Druid in the sense of preserving balance. She is willing to confront people but at the same time will not result to a violent fashion. [Difficult Character to explain but my favorite]
Shaylah
(Human Warrior)
She is the rough tough person you think about. But not in the Typical sense. She has a sense of manners but easily ticked off and very literal sometimes. For example in one Role Play someone just said "Alright fine. Just kill me and put an end to it" and without hesitation, She stabbed him in the neck.
Shaylah is one of the better Roles because Every RP community should have atleast one. An all around good person, just not someone you want to get on their bad side. As well as at the same time in all of this, she doesn't try to build that reputation... It just kind of comes with the Events.
Characters are very easy and fun to make, but one Key law in Role Play, Don't over do it, and don't make it over Dramatic. Make a character with a short and sweet details.
Oddly enough some of the best characters are just the average citizen. Your just some citizen, it is probably the MOST unique role I can think of. Everyone wants to be special because of Accomplishments or past experience, But since everybody has that story... Where is the Originality?
End line. Stay plain and simple, Life is Complicated, don't make Role Play Life complicated too.
Amenia Feb 25th 2008 4:21PM
Ah also, Does anyone else wish there was one server that could be named "The Unoffical RP server" ?
Maybe an Artical on that can be done.
Cynra Feb 26th 2008 2:00PM
Could you define "The Unoffical RP server"? I'm not quite sure I understand the concept, sorry!
My girls are almost exclusively based on a personal character trait. It sounds odd, but essentially what I've done with them is select a personality trait or quirk about myself and then elevated it so that it is their core trait. However, having selected that trait for each of them, I then flesh out their personalities so that they're well-rounded and generally have an explaination for their behavior.
For example, my flightly sweet human priestess is "the desire to be needed": she's enthusiastic, willing to help, interested in learning, but feels that insecurity that comes from being young and not as experienced as the people around you. She's all of seventeen, the middle child of seven, and joined the priesthood because, as her pappy says, "all o' them priest fellahs, they's always needed."
On the other hand, my cantankerous snappy frequent cursing kal'dorei priestess could best be considered, well, "bitch": she's prone to making deprecating remarks (both others and herself), goes out of her way to cause arguments, is pretty bitter, curses, and tends to administer heals quite forcefully. However, as a 12,000 year old former sister of Elune who lost most of her brethren and family in the War of the Ancients, I think she has some cause for being a bit bitter.
And my fledgling Tauren druid? She could only be "youth": the young druid - only child of shaman parents and expected to follow in their hooves - is on a personal quest of self-discovery with all of the expectations, enthusiasm, and idealism of youth. Everything is new and amazing to her, though she can get quite sullen if things don't go her way. She also moves with the awkwardness of a teenager trying to get accustomed to the changes to her body - a trait that makes her name, Lujza Spiritdancer, seem just that much more inappropriate!
The fun thing about this is that depending on my mood I can play each of them more than just passably well. Both my perky priestess and kal'dorei hunter are easy to roleplay, but if I feel irked and generally bitchy the cantankerous battlepriest is a wonderful default character to fall back to!