Blood Pact: Locks tapped out
Between Arenas, V'Ming spends his time as a lock laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman. He's recently started to plumb the depths of SSC with his 0/21/40 build and bragging about 8k shadow bolts.
This has been a sad week for warlocks, ironic given that I was just celebrating the summoning changes two weeks ago. Life Tap - a class-defining spell for locks - has been overhauled on the PTR to return 15% mana for 15% health a few days ago. The Warlock community was incredulous at first - "No way, this will be rolled back like the drain mana change" - that quickly turned to dismay when Eyonix clarified how Improved Life Tap will work with respect to this change.
What's the big deal?
As explained by Daniel, the typical Stamina-stacking Warlock loses efficiency and correspondingly, DPS. The more Stamina a Warlock has, the more life he or she loses to regain the same amount of mana.
Eyonix also said, almost as a sidebar, that this change could be advantageous if warlocks stacked Intellect instead of Stamina. This "suggestion" goes against the original design of the class, as well as its current itemization.
Let's look at some Warlock-specific gear available currently:
It is obvious that our gear is biased towards Stamina, not Intellect. I guess we'd better start rolling for Mage gear when patch 2.4 goes live unless Blizzard decides to rework all Warlock gear.
This change, confirmed to be an Arena "fix", has implications far beyond PvP. It changes our high-end PvE spec choices, play style, gear strategy, as well as our enchants and gems. In both PvP and PvE, Life Tap becomes a liability - potentially crippling for a class built around it. This is another example of Blizzard's sledgehammer approach when it comes to PvP changes, given that current game development seems to be purely Arena-driven.
PvP implications
"Quite honestly, we wanted warlocks to take a larger hit to their hit points when lifetapping in PvP. While in PvP, this means they will take a bigger hit to their health," Eyonix stated, in response to the Warlock community questioning the rationale for this Life Tap nerf.
Like the water regen change, Blizzard wants to make mana a more important issue in Arenas. PvP locks generally life tap to continue fighting, making them a mana-based class that could virtually deliver an unlimited supply of damage. This change makes warlocks more reliant on their mana pool, as life tapping becomes more dangerous. A PvP Warlock with 12,000 health will lose 1,800 health every tap (since it's a percentage of maximum life), akin to shadow bolting themselves.
This change is also intended to reduce the effectiveness of Soul Link warlocks - bringing their durability down to something more in line with the other cloth classes. Understandable intentions really, especially with the Arena Tournament on the horizon. Blizzard obviously does not want any single class to break or run away with the tournament. Unfortunately, this blanket approach begs the question asked in my last Blood Sport article: is Blizzard going into overkill in its bid to retrofit WoW into an e-sport?
PvE/Raid implications
While Blizzard is insisting that this change has little implication on PvE, the community begs to differ.
The hardest hit will probably be raiding warlocks and their guilds. The Warlock, in terms of raid role, is generally a reliable source of sustained DPS. With a touch of self or external healing, we supply constant magical damage over long encounters. Warlocks are also cast in the role of tanking in certain encounters, namely SSC's Leotheras the Blind, and even Illidan.
For warlocks without Dark Pact, Life Tap is their only innate way of regenerating mana. With a less efficient and more dangerous Life Tap, we'll need to rely more on Intellect, MP5 and even Spirit - more in line with other clothie casters. Up to this point however, warlocks generally have low Spirit and zero MP5 - reflected in gear designed for the class. In fact, a favored Demonology talent for warlocks is Demonic Embrace, which trades Spirit for Stamina!
Affliction will become the tree of choice for Improved Life Tap and Dark Pact. Destruction warlocks will need to relook their build's mana problems despite the buff to Emberstorm. Demonology warlocks are screwed.
A less efficient Life Tap means less DPS, as we'll need to tap more often at the expense of doing damage. To bring it back up to pre-patch efficiency, warlocks need to sacrifice Stamina for Intellect. This directly impacts the survivability and increases healing needed for warlocks who lack "ohnoes" abilities like shields, ice block and blink.
From a raid's perspective, the Warlock's value is reduced and certain encounters can become more difficult as a result. Tanking warlocks face a dilemma - stacking Stamina for tanking actually becomes detrimental to their effectiveness as a caster. This means that raiding guilds might need to rethink their tanking strategy for the Leotheras and Illidan encounter.
The community response
While our response is muted, compared to shamans', the official Warlock forums are filled with threads expressing doom and gloom. Some non-warlock players are wondering what's the deal - "Can't you drink like other classes?" - while some are rejoicing that their hated PvP opponents are finally dealt a serious nerf. Some warlocks are apparently planning to stage a protest on the PTR by bringing Pit Lords into major hubs on both factions.
Final word
To sum up this change, Blizzard is using a sledgehammer to drive the Arena thumbtack. If this goes live, players will eventually adjust their play style, re-gear their toons, and the dust will settle. But patch 2.4 would probably be remembered as the infamous patch that not only nerfed warlocks, but changed how the class had been played and geared for three years before it, PvP or otherwise.
Filed under: Warlock, Patches, Analysis / Opinion, PvP, Raiding, (Warlock) Blood Pact, Arena






Reader Comments (Page 1 of 9)
snitzle Feb 25th 2008 10:21PM
yeah.. I have already canceled my account. Ive been a warlock for the last 3 years. since i first started playing this game. but this is the last in a long string of nerfs that i can handle. If this goes live, I think the warlock as a class will be dead.
Matt Feb 25th 2008 11:57PM
Haha, what was it that you guys were telling mages?
Was it...learn 2 play?
LAWL!
Scott Feb 25th 2008 10:42PM
Wow you cancel your account over a nerf. Lucky you rolled a lock or you would have cancelled your account years ago due to gimped other classes:P
My 2v2 arena partner is a lock (Illidan tank as well) and his response was "Well I'll just have to change my gameplay, and ask me in 6 months and the nerf will be forgotten"
In other words qq
Todd Feb 26th 2008 1:18AM
Snitzle, you canceled over this ... Hahaha what a puss, welcome to the life of a druid for the past 3 yrs asshat
Everto Feb 25th 2008 10:26PM
Yeah, this is stupid. Water is for mages!
jester994 Feb 29th 2008 4:14AM
This is unreal, blizz has sunk to a low level when they're allowing one aspect of the game to affect the whole game
hpavc Feb 25th 2008 10:29PM
They could tweak some heal proc talents, item effects or what not to make this work just fine for my tastes.
Allowing +resist to have a say in the damage amount would be a winner perhaps as well.
Havitech Feb 25th 2008 10:30PM
I hate the warlock class as much as the next guy, but the whole focusing on Arenas without regard to anything else is really starting to bother me.
Mein Bratwurst Feb 26th 2008 12:29AM
Agreed, they're swinging the nerf bat left and right because of the Arena QQ'ers. "That guy killed me so he MUST be OP... i'm the greatest PvPer ever!" IMO the only thing OP about locks is drain tanking. Oh well. Thanks alot babies!
Charlie Feb 25th 2008 10:32PM
In general I believe that blizzard has done a good job from restricting the changes made to make a better PvP (read:arena) game from greatly changing PvE.
Even as a mage the class who hates warlocks the most, I feel this is a little over the top. I see the reasoning behind the change, and i think making it percentage based will help with scaling issues of Life Tap (the reason for the change). But a 15% to 15% is to large, and there should be a nerf to LT, but not that great of one.
My biggest concern is that it affects the Demonology and Destruction trees to much. I fear most locks will be forced to go into Affliction for Imp LT and DP. Having 1 stardard build for a class is something that blizzard has been trying to get away from.
For a mage, this would be like making it so Mage Armor reduced our damage, or making Evo cost mana. It takes away from the basic elements of the class that make it unique.
Overall, i know where they're heart is, but they're HAS to be some other way to do it. This is just an awful awful change.
Charlie Feb 25th 2008 10:32PM
Sorry...
"But even as a mage..." *
Gameslave Feb 25th 2008 10:32PM
very whiney post. less efficient lifetap does not mean less dps. this article is stupidly bias. level bandages to 375. i heard it's 3400*.20 health (don't forget that you get +20% bonus to incoming heals?) every minute.
Charlie Feb 25th 2008 10:36PM
You just contradicted yourself.
If you have to stop to bandage, your doing less DPS.
Rich Feb 25th 2008 10:53PM
Your solution is definitely less DPS. Bandaging is a channel "spell" that doesn't do any damage to the mob while we're doing this. Even if we just bandaged until the health came back, we're looking at 10s were the lock isn't doing anything. That's 4 SB's that could be cast. And all of our DoT's would be needing to be refreshed. In a PvP situation, I can see how this would be benifical. Your obviously a PvP'er based off your comment and have no clue how big this is. This is almost like making a Warrior's Bloodrage costing 15% health and over giving 5 rage with no rage over time.
In a PvE situation for me to loose about 10s of casting time to bandage like you said is a HUGE amount of damage that isn't being used on the boss. Warlock itemization doesn't favor this change at all. The dev's suggesting that locks stack Int is just more proof they don't know what they are doing.
Personally, I am really getting tired of the attempts to turn WoW into an E-Sport. They aren't going to be happy until everyone plays Arena. 2.4 has made be seriously reconsider me playing WoW and that was before the LT change. All of the changes are driven purely by the Arena with no regard to the rest of the game.
Filabane Feb 25th 2008 10:32PM
"But patch 2.4 would probably be remembered as the infamous patch that not only nerfed warlocks, but changed how the class had been played and geared for three years before it, PvP or otherwise."
That there is the key thing to this. The Warlock class has been built around Life Tap since the start.
They have exceedingly inefficient spells, so they need Life Tap. With Life Tap they need really big health pools. With really big health pools, they need fewer/less reliable escape skills. They also need less INT because they have large health pools to use with Life Tap.
The class is built around heavy hp and low int. Even warlock specific gear is built around that. The arena gear alone has nearly 2.5 times as much STA as it does INT. How do they expect them to "gear for INT" around those types of numbers?
And for those warlocks that are dot based, gearing for INT is still a poor choice as it also adds up yet another stat that they can't use - spell crit.
It's taking a sledgehammer to a thumb-tack.
onetrueping Feb 26th 2008 12:00AM
...couldn't you have come up with your OWN simile?
Mcnazty Feb 26th 2008 11:09AM
This is proof yet again that the design of pvp for this game was not well thought-out. I would suggest that every warlock in the game open a ticket to complain about this nerf. Bombard them...clog the GM's up.
Sean Feb 25th 2008 10:35PM
Since Blizz wants us to become Mages, how about letting us train in Ice Block and make Mana Emeralds?
Physical Original Feb 25th 2008 10:36PM
After spending time in WSG against a warlock with more than 16k HP I really have no sympathy here.
Raaj Feb 25th 2008 10:48PM
Yeah, because we all have 16k hp...