Patch 2.4's Magtheridon: The new Onyxia?
You may have already heard that Magtheridon will be made easier in patch 2.4, but it looks like Blizzard's adding a few more goodies to make him more enticing to everyone. World of Raids has gotten news from a couple raid groups who have taken him down on the Test server, and it seems he's gotten a few other loot changes as well. First of all, he drops more of the ultimate shiny stuff, 25 gold per raid member by some reports. Taking down a quick raid boss and getting 2 or 3 dailies worth of gold seems like a fair trade. He also now drops a 20 slot bag, called the Pit Lord's Satchel, which is BoP, but not unique. Like all 25-man bosses in 2.4, he will drop Badges of Justice. Finally, he also drops a Black Sack of Gems that will contain various Epic quality gems.
I'm sure if you were in the raid game pre-BC like I was, the same question is coming to mind: Is Magtheridon the new Onyxia for 2.4? Like 2.4's Magtheridon, she drops a really nice bag and a good amount of gold every kill. Like Magtheridon, her head can be turned in for a pretty sweet buff. Too bad Magtheridon's buff isn't quite as awesome, but it's all still there. Right now, Magtheridon is ignored or quickly skipped over by many raid groups, with only a kill or two just to get people their titles. But with these adjustments, both in difficulty and amount of loot dropped, he does seem like he may start looking a lot more alluring.
What do you think? Will these changes have you LF24M Magtheridon on a regular basis?
Filed under: Patches, News items, Instances, Bosses, NPCs






Reader Comments (Page 1 of 2)
Menchicutlets Feb 25th 2008 3:32AM
Funny he should drop a 20 slot bag, we always joked in guild before meeting him that he would drop a 20 slot ball sack since he is pretty much onyxias BC incarnation.
Sirg Feb 25th 2008 4:24AM
Magtheridon's nerf is the change I hate most. What I like best about this boss was that it was (and still is, before the patch) quite difficult.
The Champion of the Naaru means that you have mastered that encounter, because all the other heroics aren't really a challenge.
Now, with these changes I think they should remove the posibility of getting the title, or add a "heroic mode" for Magtheridon, in order to deserve the title.. otherwise it's unfair for the ones who got it the hard way, and there will be no distiction between who got the hard way and who got it on the noob mode.
Tbh, Hand of A'dal sounds silly.. but Champion sounded cool... right now this title is almost worthless.. except that I know I didn't earn it on the noob mode setting.
I don't care about his bag, nor gold.. I was doing Maggy for the challenge, after the patch he will be an other farm boss :(
Mats Feb 25th 2008 5:46AM
Maggy is on his current live realm form a simple fight, after the 2.3 nerf, where you can't get the channeler debuff before he is banished made that fight about 10 times as easy as he used to be. But even before that he was not that hard.
I would argue that the tittle is worthless all around, unless you did the fight in it's Original 2.0 version. Now that was a hard fight.
Fraufrau Feb 25th 2008 8:20AM
Mag wasnt hard if you had people who were co-ordinated enough to not click too early.
That is it... beyond that it's some streaky damage on the MT and staying out of the fire (staying out of the fire is virtually a golden rule of raiding so if you can't manage that, quit now).
The title will be worthless in 2.4, the new PvE title to have will be the one from BT attunement.
Kryptonls Feb 25th 2008 4:35AM
The fight is already easy enough imho, and with all this added loot means all the guilds that still work on him or that have skipped him will definitely be coming back for more.
J0ust Feb 25th 2008 4:55AM
Sirg,
In my experience, "Noob" is a word that tends to be used by what many would consider to be, erm, a "noob". Using it doesn't endear you to anyone; attitudes like yours reinforce the stereotype of us raiders being elitist pr1cks. Way to go, champ.
Magtheridon also wasn't as hard as you're making out. With these changes we get more loot and a reason to go back and get the title for people who've recently joined us; we stopped running Maggy about six months ago. Now we can blast through quickly before hitting TK. Where's the downside? Apart from the dent to your epeen, I mean.
Get off your high horse. It's not like "Champion of the Naaru" is the same as "Scarab Lord" >_>
Sirg Feb 25th 2008 5:27AM
It's not my epeen, but the fact that what was previously challenging is made easy, for people who found this encounter to hard for their gear, experience or guild.
"Noob setting" = challenging content made easy, or hard more switched to easy mode for those who can't handle it.
Some things should be left challenging, because the reward of downing a hard boss are greater than just the loot alone. If you are a raider, you would understand that. There is little satisfaction when you start farming an instance or a boss.
I agree that Maggy isn't that hard, but is still challenging for people who are doing Gruul, and maybe are playing with Void Reaver.
I didn't want to offend anyone by using the word noob, but with this nerf, people who will do it for the 1st time will feel like the level 70s going to Zul Gurub or Onyxia for the 1st time. There is no achievement in doing Magtheridon after the patch, same with doing old content stuff at level 70.
sephirah Feb 25th 2008 5:33AM
By the way, anybody knows how exactly he was nerfed?
Balasan Feb 25th 2008 5:58AM
- Each channeler will only have one infernal up.
- Cube touching Debuff only lasts for 30 seconds.
- Maggy deep breathes less.
Tuberon Feb 25th 2008 5:43AM
Magtheridon deep breathes more.
Nick S Mar 2nd 2008 9:40PM
** magtheridon moves back from the mike to take a deep breath
Brill Feb 25th 2008 7:47AM
This is just another way to help the slower moving guilds gear up to explore the rest of the content that, if they cant get to, will never be visited by the time Wrath drops.
IMO, its a nice change.
Combatc87 Feb 25th 2008 8:51AM
If you really want to start a war about difficulty, then anyone who did any boss encounter that wasn't world first had it easy. You may have done the tougher fight, but you didn't have to come up with the strategy. You didn't have to figure out exactly how much he hits for or when phases start. You got to know all of that ahead of time. So aren't you happy, someone did all that work ahead of time so you can walk in and get your shiny title and inflate your ego?
All said, I don't like Blizzard catering to the casuals with content that by nature alone is not for casuals. I don't like the new badge gear being so awesome, although it's expensive so that helps offset it. The fact is, I don't care how much easier they make fights, or how much awesome gear they throw around, I still have to coordinate 25 people at a time. And if the changes mean that a week before Wrath comes out, I will have been able to set foot in Hyjal, then great.
Leave all the attunements and roadblocks in, and fine, I'll do em. But my guild got back into raiding late in BC, so at least give me the time. If Blizz won't give me the time to get my guild to BT/Hyjal, then I'll make use of the changes. But I'm not skipping content, not skipping Vashj or Kael.
BillDoor Feb 25th 2008 8:56AM
I'm happy about this change. I've always enjoyed Mags, but never got to do it very much due to a lack of Warlocks. This should remove that roadblock now.
Should be changed to a three-day timer now. Gruul's too.
BigFatHead Feb 25th 2008 9:28AM
I think one thing a lot of people forget is that the majority of players are not in BT/MH guilds, or even SSC/TK. Many, many people are still doing KZ- and a good chunk of people haven't made it that far. I think changes like this are a logical way of trying to get a larger proportion of the audience into some of the most exciting content in the game. I bet the Blizz content people just got tired of developing great content that such a small sliver of the player base actually sees. The HC players have seen it, they can be satisfied knowing they did it 'when it was worth doing.' Now it's time for the other 90% of the player base to get their shot.
Gimmlette Feb 25th 2008 10:42AM
Hmmmmm. I'm detecting more than a little dissing of those of us who are hard-hard core raiders yet would like to see some of this content. Whenever I take new to Outlands guildies through BF, I tell them to look down. The response generally is, "Whoa. Who is that?" You explain and they say, "Can we kill him eventually?" I explain we can but not for a long time.
What seems to be forgotten here is that WOW has something for almost everyone. There is no way I can afford the time to run with a hard-hard core raiding group. I've watched them in action and the stress of that raiding style is not something I wish to experience. I would, however, like to run into Mag's lair with 24 of my best friends and die, spectacularly, just to say I've been there. I don't mind attunements and I don't care if I never beat him. It's about the experience. You can have your fancy title. I just want to say he stepped on me.
In getting into the discussion of Blizzard "dumbing down" boss content, there are many of us who remember just plain bosses, not even instance bosses, being a lot harder than they are now; Mor'Ladim leaps to my mind or doing The Bride quests. We have lamented that others will not have the experience of dealing with The Bride's 5 adds and her magic at the same time. Many other boss encounters can be listed in similar fashion.
Is it a "dumbing down", an attempt to appeal to the lowest denominator of player? I don't know. So there used to be 5 patrols to get to Onyxia and now there are 2. The whole encounter is still hard if you have never done it before.
I wish there wasn't this attitude of "I did it the hard way, therefore, I'm better than you." There are already enough things that divide the WOW community do we have to have this?
BillDoor Feb 25th 2008 11:42AM
I still wonder why Keli'dan doesn't fall through the ceiling onto Mags when you're fighting him.
Cool design by Blizzard.
Replex Feb 25th 2008 2:25PM
Ive successfully pugged Mag in the past, he isnt that bad in his current state. Too bad they keep nerfing him to oblivion.
Philip Feb 25th 2008 11:40AM
The "must have at least 5 warlocks" is what stopped us from doing this boss. We never have more than 2 warlocks online; lately it's been just one. How can we do a boss that "requires" at least 5? We said screw it and have been skipping him.
darian Feb 25th 2008 2:03PM
You don't need five warlocks. You can probably make do with 3 or 2 depending on the raid makeup.
That sounds crazy, but coming from a casual guild where we basically take whoever shows up I can assure you it works. The key principle is to make use of what you have.
Tanks whose channelers are dead can pick up an infernal, maybe even two. Hunters can ice trap infernals. Most importantly, a dead channeler can't summon any infernals.
Certainly, it's not as fail-proof as 5 warlocks, but I'd rather give it a shot with what I have than call it before even trying (unless there was a very clear deficiency, such as not enough healers).