Shifting Perspectives: So, is Nurturing Instinct worth taking now?

Every Tuesday, Shifting Perspectives is typically written by someone who is not Allie Robert. This week, she has Prowled onto John Patricelli's turf, Pounced him, and run off shouting, "Ha ha! I have your column and there's nothing you can do about it for the next un-talented 3 seconds!"
John's previously covered a number of the changes you can expect to see in the upcoming patch 2.4, but more recently we're heard of changes to the feral talent Nurturing Instinct. Currently the talent increases healing spells by up to 50% of your Strength. It's not such a bad bonus, but you'd be a rare feral indeed if you found a lot of leather gear with +Strength on it outside of the tier or arena sets. The vast majority of ferals continue to use specialized pieces like the Heavy Clefthoof set for bear tanking and mostly rogue gear for cat dps. Either way, the talent was of considerably less use than it might have been if more pieces like the Shadowprowler's Chestguard existed ingame (although the addition of badge gear has made it possible, albeit time-consuming, to get leather with "Druid stats"). Moreover, with the change to the Heart of the Wild talent in patch 2.3 (altering the full talent from a 20% increase to your Strength in cat form to a 10% increase to your AP in cat form), Strength became less important than ever. Take a tour through Emmerald's feral gear guide (updated to include 2.3 badge gear and - I hope - soon to be updated to include 2.4 badge gear) and you'll find that most of the best cat pieces are rogue leather with a ton of Agility.
Blizzard must have recognized that it didn't make much sense to keep Nurturing Instinct the way it was, so the talent has now been changed to increase your healing spells by 50%/100% of your Agility, and healing done to you by 10/20% of your AP in cat form. There still seems to be some confusion over how this change will play out, but the official PTR patch notes still say it's 10/20% of your AP in cat. While this will obviously depend a lot on how much attack power you're packing, this could be a considerable buff to your healing taken in cat form (approaching and, with AP increases, probably exceeding the average additional healing by a warlock's Fel Armor). Fully talented, this could mean an extra +400 healing done to you assuming you're at the druid boards' minimum standards of 2,000 AP and 30% crit in cat form for entry to Karazhan.
Still, Nurturing Instinct is problematic. Not because it's bad, exactly, but because it's one of those troublesome talents rife among hybrid talent trees that force you to ask what you really want to be playing that character for.
Nurturing Instinct's benefits are threefold; a). increasing feral survivability in PvP, b). increasing the efficiency of heals on yourself or others while in feral gear for PvE, and c). increasing survivability in raids or 5-mans where you, as melee dps, are among those most likely to take damage besides the tank(s). So, let's look at these one by one:
A). Increasing feral survivability in PvP
Feral currently has a number of problems in PvP at 70. The example of such players as Deep and Azgaz aside, it's sometimes tough to argue that resto (and sometimes balance) isn't the way to go. There's the always-fun Cat form range bug to contend with, the sheer squishiness of Cat form itself, the nerf to bear armor, health, and damage, and the constant danger of being stunned or incapacitated outside of forms. It's especially regrettable that the two Druid dps buffs, Leader of the Pack and Moonkin Aura, give 5% crit to yourself and your party when both the likelihood of and damage done by a crit are reduced by resilience.
One of the things you will tend to see over and over again in good feral PvP videos is constant healing. Heal early. Heal often. Heal as if your life depended on it, and most of the time it does. Pre-emptive healing is often the key to surviving when your fighting style consists of being a Rogue without Sap, Blind, or Vanish, a Warrior without Mortal Strike, Hamstring, or Overpower, or a Mage without Polymorph, Blink, Frost Nova, or Ice Block. Your tactic as a Druid is to outlast your opponent, because, assuming equal levels of gear, you're unlikely to do more damage than they can. When your healing efficiency is improved significantly in feral gear, that's a major advantage as long as you've got the mana to keep shifting in and out of forms to toss HoT's. Although, with that said, one of the enduring ironies of feral PvP is almost certainly that the two maxims to be obeyed - don't go OOM, and never stop healing - are two goals very much at odds with each other.
Itemization-wise, most of the gear with a ton of Agility on it is also Rogue gear without +int - so keep saving honor and/or arena points for the Gladiator's and Vindicator's Dragonhide gear. Your mana pool will thank you, and with the amount of Agility on high-end Druid PvP gear, this might have a significant effect on traditionally poor feral mana efficiency.
B). Increasing the efficiency of heals on yourself or others while in feral gear for PvE
PvE-wise I would argue that the change to Nurturing Instinct is effectively more business as usual. Nurturing Instinct has not been a popular talent for most PvE builds if only because the cookie-cutter 0/47/14 tanking/cat dps build is so streamlined. This is the build that will squeeze every last little bit of mitigation, threat generation, and cat damage from whatever gear you manage to get your hands on, and I'm hard-pressed to pick anything in there that I would sacrifice for the new version of NI. I would nominate Intensity as the most likely candidate for the average feral, or Thick Hide if you're one of the lucky, lucky souls in full Tier 6 with more armor in bear form than you know what to do with (although sacrificing Thick Hide will require you to take Brutal Impact to reach the third tier of feral talents, BI is another useful PvP talent so it will complement NI in that respect very well). The problem is, Intensity is one of the talents that makes it possible for a feral Druid to heal effectively while in resto gear (and its secondary effect will generate 10 rage instantly from the Enrage ability in bear, which I have found to be useful, though not absolutely necessary, while tanking), so you're trading significant mp/5 while casting for better healing efficiency while not in resto gear.
If you stay feral absolutely all the time, hate healing, hate being resto, and don't ever plan on turning resto - Nurturing Instinct is worth your time, and you probably won't miss the insta-rage from Intensity too badly (although, if you hate healing that much, do you still promise to toss heals on other players with your newly-efficient, Agility-enhanced HoT's?). If, like me, you enjoy throwing on healing gear for a BG or the odd 5-man for your friend's alt when they need a healer, NI is a potentially useful talent that you may or may not have the room for; if you're in resto gear to help heal something, you'll get very little benefit from gear with no Agility on it. That being said, I'm still likely to give it a go for a week after the patch hits, if for no other reason than -
C). Increasing survivability in raids or 5-mans where you, as melee dps, are among those most likely to take damage besides the tank(s).
The secondary component to the newly-reworked talent is that the healing done to you will rise 10/20% of your AP while in cat form. As stated earlier, this can be significant, especially given how high cat AP tends to be in relation to other physical dps classes (albeit we don't scale anywhere near as well), and is all the more useful when you think about the job your healers are going to have in your run of the mill Outland heroic or raid.
There is a great deal of additional healing required in today's 5-man's and raids, and I'm not the first person to note how melee-unfriendly many encounters are:
- Gatewatcher Gyro-Kill
- Bog Overlords in Steamvaults
- A very high and extremely irritating percentage of Tempest Keep and Serpentshrine Cavern trash
- Gruul's Cave-Ins and Shatter
- Zereketh the Unbound
- Naj'entus and the damage after a broken Tidal Shield (to be fair, this is the whole raid and not just melee)
- Jan'Alai (dragonhawk boss) and his Flame Breath
- Curator and his friends the astral flares
- And many, many more!
Ultimately Nurturing Instinct is likely to benefit feral PvP builds the most, or just provide the added convenience of better HoT's while grinding. With feral being so poor for arena currently, it remains to be seen just how much NI is going to improve matters. One of the miserable truths of feral PvP is that the majority of Druid PvP talents are pretty incompatible with the talents you need to maximize (and, in the case of Survival of the Fittest, ensure, due to the lack of +defense on leather gear) PvE gameplay. While this is true of most classes, hybrids have it particularly tough in that the spread of PvP talents amongst all three trees can hit their effectiveness outside of BG's and arena very badly. We'll see what happens.
Filed under: Druid, (Druid) Shifting Perspectives, Night Elves, Tauren, Patches, Analysis / Opinion, PvP, Raiding, Talents






Reader Comments (Page 1 of 1)
Physical Original Feb 26th 2008 9:16PM
Well, I'm sure as hell taking it. I spend most of my time in catform in arena.
Leva Mar 25th 2008 8:58PM
As someone who enjoys PVP, but mostly in bgs, I see that this give sme the opportunity as feral to be a decent back up healer if we end up short. Its long since become apparent that if I am with 3-4 others and there is no healer I am best doign this. For two talents points I get maybe +400 healing, macro equip a decent staff and idol, with a gladiator set and you have, >+700 healing, and close to +800 on rejuv, not top of the line but makes a big difference to a group with none at all.
BigBear Feb 26th 2008 10:49PM
As a note - the talents been changed again (see MMOchampion: http://www.mmo-champion.com/index.php?topic=4678.0)
so that the healing done to you in cat form is now +10/20% not modified by attack power (Blue post contradicting the patch notes - how unusual ;). This is probably needed since I run in excess of 4k AP and my gear could still be improved.
I also took a quick look at the build you linked and its a bit unfocused. Primal tenacity for eg. is primarily a PvP talent. If your focused on PvP then you should also take brutal impact (hell I take it anyways since the extra second of pounce often means death to clothies). Natural Shapeshifter is also far superior to intensity since you should be shifting alot but rarely casting - I would suggest this build:
http://www.wowhead.com/?talent=0zZxGGsfboezioVxhz
As you can see - 2 points left over would fit nuturing instincts if thats what you want, or one of the other talents. Since most are 3 pointers you can take the point out of natures grasp and flesh it out fully - but then I just love the one point there cause that talent has saved me more times than I can count.
As for Nuturing instincts being any good - the change is unfocused still, despite their good intentions. There simply isn't enough "splash" damage in PvE that 20% more heals is going to be that much of a game breaker. Healers do little more than renew/rejuv me (or I am in the path of a chain heal spammer) as a cat and if I did take enough damage to warrant a full heal you can be guaranteed I will be shifting out to take a pot or HS (or in my case take advantage of 2piece T5 bonus) making the talent null and void anyways - unless of course they are going to allow me to pot in forms :).
This part could be quite useful in PvP but a druid at their full potential doesn't stay in one form for long regardless, making the bonus healing spotty at best.
The second part is nice but its not PvE orientated. If your chucking on healing gear to heal a 5man, than this talent won't help since its affected by agility which healing gear lacks. This second part seems more PvP orientated to me. It buffs my healing which increases survivability, but since feral healing is lackluster at best, I am not sure its better than other talent choices presented (namely fear and stun resist).
Still - it has changed numerous times since the PTR came up so it shows they are trying to make it work.
Zeplar Feb 27th 2008 9:41AM
I have a fairly standard raiding 1/46/14 build, with extra points in Predatory Instincts. It's a simple thing to take the 5 points out that and split them in 3/3 Primal Tenacity and 2/2 Nurturing Instinct, and then boom PVP+PVE viable feral build. Unfortunately, the 20% increases heals change from 20% of attack power increase, messed up my dreams of 1000 improved Leader of the Pack heals. But it still adds a good 100 to Leader of the Pack, plus 400 to my heals in cat gear (if I equip healing gear that number falls to 150 :O)
Punkinpie Feb 29th 2008 5:12PM
Well Punkin has about 560 agility in cat gear. So just tootling around I'll be casting a 400 per tick rejuv instead of the standard 273, as well as receiving some 150 health increase to LOTP procs.
This is particularly significant for PvP, but its utility in PvE is also amazing. I'd definitely re-spec to drop some points into NI if they make this change.
Jeff Mar 4th 2008 9:34AM
I just wanted some clarification on NI. I've seen different answers on different forums. Does NI enhance LOTP procs? Also, when casting a rejuvination on yourself and switching to cat form do you get the NI bonus on the HoT? Thanks for the clarification, i've seen differing opinions on this all over the place and since I am mostly PvE this would probably be the determining factor on whether or not I get this talent.
F. Amos Carrion Mar 4th 2008 2:15PM
why do you take savage fury and shredding attacks? if your DPSing, your either going to mangle/get behind and shred, or your going to mangle spam... taking both of these is a waste of points.
Even with 1/2 way decent gear, you can drop thick hide... the max armor you can have before it stops doing anything is roughly 32k armor... I have 31k in T4/heroic badge gear... and the higher your armor is, the less it does, the diferance between 31k and 32k armor is about 0.3 or so dmg mitigation. Once your over 28k armor or so, its time to start dumping armor items for agility, help your dodge.... anyway, the point is. this talent, once you have even low end raid gear (4/5 T4 ect), is useless.
Of corse I was strait raid tanking spec, so i had 5/5 Imp Mark instead of Furur, since I was often the only druid there, and 5/5 feral agression instead of ferocity, since if your tanking in a raid, running out of rage is never an issue, and it is fairly out of the way for warriors to spec imp demo shout.
I never worried about dps, at all, if i was in a single tank situation, jus jump behind mangle/shred/shred/shred, couple dif trinkets/weapons/jewelry, and even with all my main gear enchanted/socketed for tanking, could maintain myself in top 10 dps fairly easily, and noone cares if you got #2 instead of #6 in DPS if you can't tank at your optimum performance when it counts.
PVP it'll be nice though... pop out, lifebloom, rejuv quickly and back to bear or cat... I doubt the bonus for +healing in cat will work on spells cast before you were in cat, but the +healing from agility (Or AP) will.
Epuj Mar 5th 2008 2:15AM
Nurturing instinct it won't work. I play with character called Epuj in EU/Stormreaver and i did have first 1/2 it worked fine. Then i updated to 2/2 and no icon is shown or no sound is made when i shift out.
it is buggy at least for me.
Epuj Jun 10th 2008 8:04AM
in patch 2.4 this still don't work