Shattered Sun Offensive phase 4: Monument to the Fallen
It's been awhile since I've had the time to hop on the patch 2.4 PTR and a lot has changed with the Shattered Sun Offensive. Sun's Reach Harbor has been captured, bringing with it several new quests and conveniences to the Isle of Quel'danas. For one thing, the harbor building now acts as an inn, with a water/food vendor, a place to set your hearthstone, a mailbox, a poison vendor for rogues and, of course, the granting of rest experience. Of course, the main attraction of the new phase is undoubtedly going to be the four new quests, three of which are repeatable dailies.Two of the new quests directly relate to the last new structure to be built on the isle, the Monument to the Fallen. One of them, "A Magnanimous Benefactor", is a non-repeatable quest, available at exalted reputation, that allows you to purchase the title "of the Shattered Sun" for 1,000 gold. The other quest, "A Charitable Donation", can be repeated every day and is probably the most simple and straightforward quest found in the game so far. In order to earn some quick reputation, you simply have to give 10 gold to the quest giver. I suppose Blizzard decided they need new gold sinks with the limit on daily quests being raised to 25 from 10. Regardless, this second quest is tied to the construction of a statue near the other buildings you've helped capture. The Monument to the Fallen, pictured above, has a statue of a Draenei on one side and a Blood Elf on the other to commemorate the unity of the Aldor and Scryers against Kael'thas.
One of the other new quests has already been the source of much speculation on this site. It will apparently unlock some new trade skills, quests, and/or items. In addition to the ideas posted by my fellow writers, it is rumored to also unlock a new elixir recipe and the ability to make flasks in the Harbor building. In any case, "Discovering Your Roots" sends you to an obscure area near Shattrath. A quick flight to the hills on the border of Hellfire Peninsula and Terokkar Forest brings you to Razorthorn Rise. While this area has been in the game for a long while now, on the PTR, flayers and ravagers now stalk the once vacant hills. You'll kill flayers to get a Razorthorn Flayer Gland, which you then use to tame a ravager (Half-life 2 anyone?). The ravager acts like a hunter's pet, with several abilities, including a taunt. You need to bring the ravager near the small mounds on the ground and use one of it's abilities to uncover a Razorthorn Root, which you can then loot. Do this 5 times and you're finished with the quest. The ravager remains under your control until you choose to dismiss it by right-clicking on its portrait or by flying too far away from it.

While certainly not complete, I hope you've enjoyed these glimpses of the new event that will hit live servers with patch 2.4. I've enjoyed my time on the test realm and will be looking forward to participating in the Offensive on my home server in a few weeks. What do you think about these new quests? Do you think Blizzard has done a good job on this progressive world event?






Reader Comments (Page 1 of 1)
sweetness Feb 27th 2008 8:13PM
Can't wait for this to go live. All of the quests i've seen seem to be very fun, and may take some of the monotomy away from the daily quest grind.
Save the murlocs!
JPN Feb 27th 2008 8:25PM
10g isn't much of a gold sink.
JPN Feb 27th 2008 8:32PM
And what happened to ", Hand of Ad'al"?
Soriel Angelfyre Feb 27th 2008 8:54PM
if i recall, hand of adal is given for completion of the black temple attunement since that is no longer going to be locked out
Kasika Feb 27th 2008 9:31PM
cant we have a simple "NUKE THE MURLOCS" instead of saving them???
I mean we do have to destroy ammunition and kaliri eggs.... bombing murlocs WOULD be the next logical step.
Bootsanator Feb 27th 2008 9:44PM
The thing is, though, that while the naga are evil bastards and have people like Lady Vashj leading them against us, the murlocs are the innocent bystanders, forced to do the will of the naga. Mostly, in azeroth and beyond, murlocs are just a pain in the butt, taking things that don't belong to them, and building their little tribal villages, so, we don't need to exterminate them, but, we do need to deal with those darned naga.
Michel Feb 28th 2008 2:51AM
we want to save murlocs :)
Aigarius Feb 27th 2008 11:20PM
Anyone noticed a bunch of new dailies in the Shatt as well?
Zarzuur Feb 28th 2008 7:31AM
.. "of the Shattered Bank Account" is surely the next epic title on offer!
turkeyspit Feb 28th 2008 2:40PM
LAWLZ!
Personally, I'd settle for being able to use two separate names..y'know, with a space in the middle?
Doffencrag Feb 28th 2008 9:45AM
Murlocs being rescued. Blood elves and draenei co-existing in peace...
It's the end of the world as we know it!
(And I feel fine)
Kimmeg Mar 23rd 2008 12:44PM
iI hate Murlocs.
'nuff said.
Mike Mar 25th 2008 9:29AM
@11 While I'm not a lore geek, the idea of insidious belves coexisting with pure-hearted draenei is idiotic... It almost forces me NOT to do all these quests at all...