Forbes.com writer looks into the future for Warcraft
Tipster Felwrathe forwarded an article to us the other day by Forbes.com writer Michael Noer entitled "The Future of Video Games." He puts Warcraft in this category as well - despite the fact that some would still call it a Computer game rather than a video game (or the more elegant term, vidcon). And while he does manage not to take potshots at the game as others have, he still makes a few somewhat surprising predictions about what the future holds.First, he predicts that various MMO worlds will somehow seamlessly connect through things such as Facebook into a type of world where, as he puts it, "your dragon-slaying, 67th-level Paladin from 'World of Warcraft' will be able to seamlessly cross an electronic bridge and end up in a suburban kitchen worrying about the dirty dishes in 'The Sims Online.'"
His first mistake there was the fact that the Sims Online is (mostly) gone, and his second might be that he was already beaten to the punch on this prediction. By a few years. As an April Fool's Joke. That said, It is true that "casual gaming" has hit Facebook in a big way. There's applications for Facebook to share your WoW character information. You can also use services such as Xfire to keep track of your statistics and friends beyond multiple games. However, as far as "seamlessly bridging" the gap between games, I wonder why that would be any better than closing down World of Warcraft and logging onto EA Land instead. Why would I need to, anyhow? Would my Paladin's Cooking skill transfer over to being able to cook gourmet meals in the land of The Sims? Would my brand new shiny Retribution build qualify me to take a virtual job as a security officer to earn money to upgrade my house? It'd be nice if there was more information sharing by various games for Facebook applications and other various widgets, but I'm not so sure I need an official bridge to allow me to segue from slaying Magtheridon to keeping house.
His next "prediction" is that Warcraft Guilds will form successful and Lucrative business conglomerates and political organizations. Again, his problem is that this prediction is already happening to some extent, and to another extent, he's hyperbolizing everything. Of course, We already know that it's a good idea to put that guild officer title on your resume for some jobs, and we've seen some pretty convincing breakdowns of how your office is like a raiding guild.
However, I'm not sure how one would translate a whole guild into a business. Uber guilds often have popular message boards or blogging sites, yes. Some of them even make a little virtual money on the side by selling items made from recipes that drop only in raid zones, or by just selling the raid slots themselves. But his idea of the "young people who play these games" setting up corporations based on their guilds? First of all, he seems to ignore all of the people who are already grown and already have careers of their own. As for making social and business connections? Certainly that's a both a possibility and a reality, but that's more what's called networking rather than any special ability of MMORPGs. The Idea that someone believes that building healthy social and business relations via MMORPGs is pretty exciting, if only because it means that someone is listening when we say that video games aren't just corruptors of society as some claim, but calling it an innovation unique to MMORPGs alone probably sells it short. It should really be enough that this isn't a bold prediction, but simply the way things are. MMORPGers are people too, and we form social and business relations just like anyone else.
He also says that he sees guilds becoming political entities as well. He says that a guild is run similar to a political scene, and that roles such as healing would transfer into organizational skills in the political arena.
It's true that we've had some politics sneak in through the Internet. The issue of Net Neutrality has lead to it's share of organized internet movements. There's also the Pirate Party. Even on some Internet communities I've joined, there's been politics threads that have turned into group donations to various presidential candidates.
However, the idea of whole guilds organizing as political entities seems to be taking it a bit too hard. I don't want to understate the ability of guilds to transcend gaming. I've been a part of multiple guilds who have held real life get togethers and share both in-game and real life triumphs and sorrows alike. But really, politics? Even many families know well enough not to discuss politics at the dinner table. At the least, there has to be a uniting issue. I'm not sure that the right way to ask for more loot drops off Sargeras will be to petition the government. And While I am sure there will eventually be people who've played WoW in various government positions at some point, I am also sure they will run primarily under their real names, and not on the strength of having levelled an Orcish Death Knight in "War of Warcraft," as Mr. Noer calls our game.
The one thing I will complement him on is that, while his predictions for the World of Warcraft seem highly flawed, he does not fall into the same rut as many others, declaring Warcraft his worst enemy or otherwise disparaging it, or the possibility of it being a legitimate hobby of a normal person. Sure, he does seem to assume that most of us playing the game are 15 years old (Not that there's anything wrong with that), but his acceptance of the game as legitimate is at least a step in the right direction.
So what do you think? Can you see your guild leader running for public office or starting up a company and hiring you on the spot? Or do you see another angle to these predictions?
Thanks again for the forward, Felwrathe!
Filed under: Analysis / Opinion, Virtual selves






Reader Comments (Page 1 of 1)
pdkm Feb 29th 2008 6:24PM
I am John McCain. And I am a Gnome Warrior. What's your game?
Ktok Feb 29th 2008 6:28PM
Personally, I would love to take my guild on a raid to Second Life, kill everyone, and take their stuff.
Lucas Feb 29th 2008 8:56PM
Have you heard the stories of the self replicating bouncing balls or the winged phallic attacks at celebrity events?
Coherent Feb 29th 2008 6:58PM
I think the writer is on to something. While his specific predictions may not turn out (they never turn out exactly the way you think) he has some trends identified that are probably going to happen.
The idea of sharing characters across different games is a very powerful and cool idea. Of course, the gear and talents from one game probably won't translate across, but some constants such as body appearance, hairstyle, your character's face and expression library and even body language and specific animations could easy translate from game to game and allow you to achieve a consistent personal style across many worlds.
This is a really good idea, and will hopefully come about in some form very soon as the MMO field develops and matures.
Clem Feb 29th 2008 7:03PM
Hold onto those level 70s, kiddies! Someday, when they’re level 100, they may be valuable for crossing over onto other platforms.
Don’t be too quick to discount the Forbes author, Michael Noer’s, ideas. Really, whoever thought that anything like WoW could even exist some 20 years ago? Who thought the Wii would become such a big deal (just barely got mine, had to hit a Grandma at Costco with a Deathcoil to beat her to it).
20 more years of this amazing pace in technological advancement will bring wonders we right now cannot imagine. Perhaps even your level 100 Druid being a guest anchor on Fox News.
You never know.
rick gregory Feb 29th 2008 7:12PM
For a fleshed out version of some of those predictions go read Charles Stross' novel Halting State, a SF book set in the nearish future about a bank robbery... inside a game.
The basic idea is that companies no long write the basic graphics and sound frameworks for the games but rather the games are built on a common base. There are actually a couple of companies exploring the idea of providing a virtual world framework right now. The idea is that the game developer brings the creative elements to the table and doesn't worry about lower level issues - that's all handled by the virtual worlds provider.
Instead of rerolling on a new game you can convert/transfer your toon from one game to another. You'd also be able to transfer money from one game to another since it's all a base currency that the particular game presents as a currency that makes fictional sense (gold in WoW, perhaps credits in a SF game, etc).
Whether that will ever take off or whether companies will prefer to keep rolling their own is, of course, up in the air.
Johnson Mitchells Feb 29th 2008 8:52PM
Please delete the term "vidcon" from your article. Apart from that, good job.
Kevin Feb 29th 2008 9:56PM
"Sure, he does seem to assume that most of us playing the game are 15 years old (Not that there's anything wrong with that)"
Yes there is something wrong with that.
Felwrathe Feb 29th 2008 10:40PM
Ooh, that's me!
Felwrathe Feb 29th 2008 10:46PM
Anyway, good write-up, Dan. I personally think the guy's pretty off the mark in most of what he says... probably just trying to make a story by hitting that "look, I'm hip!" angle, but there are underlying truths.
Gaming's going to have to take a new turn somewhere, and I think information is going to be a decent part of that. For example: WoW has it's WoWArmory, which several people have called on to create their own applications, from forum signatures to that fancy new gear guide.
I personally find it fun to play with new tools and look at different fun numbers... the creativity in WoW players won't die anytime soon, and I'm glad for that.
notsuh Mar 1st 2008 12:33AM
Yeah, he's certainly no tech enthusiast, but if you take his ideas and run with it, it can be used.
For instance...take your level 67 pally and transition from WoW to the next Warcraft game (if Blizzard ever makes one...RTS or Oblivion-esque singleplayer RPG?) That'd be pretty friggin sweet.
As for the other predictions (basically, they all boiled down to more interaction between the server world and the real world), meh. Second Life is kind of doing it already, and it doesn't seem to be going so well. People already put guild master on their resumes - it probably doesn't impress many people.
Finally, what guild out there has enough active members that they can actually do political stuff? The only thing I can see happening with that train of thought is something like, "The players of WoW have banded together to sign Petition X." - and it doesn't require much planning to get a petition signed.
Alinna Mar 1st 2008 9:42AM
Does this mean I might possibly be able to take my epic PvP Huntress and go just totally devastate people still playing CounterStrike? Or maybe port my Protection Tank over and go take on the Covenant in Halo?
Seriously folks...this is a rediculous notion. sharing WoW characters with different games? not to mention that it is also a potential risk for identity theft, real life harassment, stalking, all manner of activities that will impact someone's personal life in a majorly negative way. It's already been proven by law enforcement all over the country how easy it is to track someone down with virtually no information about someone aside from thier MySpace page....and Facebook is WORSE about it.
Do you really want to be putting yourself in the line of fire like this?
This humble little night elf says no.
Toetar Mar 3rd 2008 12:47PM
This sounds like a joke. The guy either knows what he is talking about and is trying to be funny or he tried to write about something he knew nothing about. The only person that could write about the future of MMORPG is somebody has played one for a long time and knows alot about gaming.