Shifting Perspectives: Druid community speaks out on proposed Lifebloom nerf
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, discusses the proposed changes to Lifebloom in patch 2.4 and the reaction of various members of the Druid community.
As we've mentioned in a previous post here at WoW Insider, one of the proposed changes currently on the Public Test Realm is to the bread and butter ability of healing Druids; Lifebloom.
To remind you of what we're talking about, the following note went up on the PTR patch notes;
Lifebloom: the healing coefficient has been reduced. This spell will no longer cause error messages when interacting with Spellsteal or while the Druid is under the effects of a Mind Control.
Now, needless to say, that kind of vague description is enough to make the most toughened Tree blink and shed a leaf or two in sudden fear.
The healing coefficient has been reduced? Well, by how much? And how the heck is that gonna affect me in PvP? In raids? And above all else, how can we stop this from happening to us? Anybody? Please?
Well, today we're going to talk a little about what the Resto Druid community has discovered about this proposed change, and gather reactions from across the Druiding community.
Lots more after the break!

The first order of business is to discuss what the changes really mean on the PTR right now.
The first place I personally go to for analysis on Restoration Druid specs is Phaelia at Resto4Life, a brilliant blogger who, with Valenna of Parry! Dodge! Spin!, is also the driving force behind Blog Azeroth.
According to testing performed by Phaelia and reported in her post of February 20th, the Lifebloom changes on the PTR resulted in an overall reduction in healing per tick of approximately 8%.
To quote from Phaelia's article;
The latest changes to Lifebloom (the coefficient nerf and the changes to Empowered Rejuvenation) went live on the Public Test Realm this afternoon. After some testing, at 1500 +Healing, you can expect to see an 8% nerf to the amount healed per tick by Lifebloom. You can expect a further 0.2% reduction for every 250 +Healing beyond 1500. This is due to a flat 10% nerf to the +Healing coefficient to the HoT portion of Lifebloom.
This sounds pretty drastic to me. From a pure raiding point of view, I'm dead set against anything that is going to reduce the effectiveness of raid healers, and as a Druid I have long loved the ability to keep rolling Lifebloom stacks on others when I am called upon (oh so infrequently) to heal in an instance.
Seeing Phaelias' comment on changes to Empowered Rejuvenation, I explored the WoW Forums for more info and found that in Kyothi of Sentinels (US)'s excellent thread "2.4 Testing, Answers and Concerns", Rahato of Cenarion Circle (US) reports that Empowered Rejuvenation is now increasing the healing coefficient of the final 'bloom' portion of Lifebloom by approximately +11%. He is also reporting that his results are closer to a 8.4% reduction to the healing coefficient of the Heal over Time portion of Lifebloom.
From what I understand, most of the changes we have seen Blizzard make to class abilities in the past stem from problems with balance in PvP.
To that end, I was curious what the impression of other Restoration specced bloggers might be.
Lifebloomer was very eloquent about his opinion, providing insight into how he uses Lifebloom along with his other healing abilities in a typical raid situation, along with the math.
From the comments there, Lifebloomer asserts that this will "limit our ability to do our current job in raids, limiting spike damage so that the other healers have enough time to get their flash heals off."
A commenter for that same post named Taemojitsu seems to have a different opinion, that, instead of being an outright nerf of overall healing effectiveness, this change is supposed to encourage Druids to stop relying on rolling Lifebloom stacks and instead return to using Lifebloom as a means of timing when to allow the final 'bloom' effect to deploy, and to depend more on a wider variety of other healing abilities. Certainly an interesting spin on the situation.
Next I visited Bellwether of the blog 4Haelz to see what her thoughts on the subject might be. Imagine my surprise to find another very upset Restoration Druid. Hmmm. I think I'm starting to see a trend here among the smart and talented leafy set.
Reading Bellwether's PvP oriented post, and most especially the comments bring a whole bunch more insight into what is going on.
To quote Bellwether on how Resto Druids and Lifebloom work in raids;
The point of a druid is to normalize a tank's health; to mitigate some of the damage they're taking from a boss with constantly ticking HoTs. If you let a Lifebloom bloom, your HoT vanishes, and the tank starts taking more damage while you build your HoT back up. And a stack of 3 blooms for as much as a stack of 1; using the mana to bloom a stack of 3 is wasteful and only stacking one is too little, too late.
And she makes her point clear on how she sees this affecting PvP a few comments later;
This actually in some ways helps us in Arena. They increased the amount of heal in the bloom, supposedly to counteract the less heal in the ticks. Bloom is not used in PvE so it's a huge nerf; in PvP though, we get bloom from purges, spell steals, and just running away in bear form without refreshing the stack.We can possibly become even more problematic in arenas with this change.
As she points out, If this change is truly being made due to PvP, then this makes little sense to me, and I'm hoping someone can explain it. The use of consistent rolling stacks of Lifebloom is a raid tactic. The use of the bloom from a single fast Lifebloom cast is a PvP tactic.
So why the heck would they nerf the effectiveness of the rolling stacks and buff the bloom?
I am clearly missing something somewhere.
Having visited the blogs of some of the Restoration Druids I know and respect, I feel I've got a good idea on how the blogging community is seeing these changes. Namely, a raid nerf and a potential PvP buff, which flies in the face of my understanding of why they'd do something like this.
Time to go wade through the pain and terror that is the official WoW Forums.
Checking out the forums, first I revisit Kyothi of Sentinels (US)'s thread.
Under the changes to Lifebloom and Empowered Rejuvenation, Kyothi asks the question we all want answered;
Nerfed in PvE for PvP reasons?Was the approximately 8% decrease in lifebloom periodic healing done as a balance for PvP? Was the nerf to a restoration druid's most used heal in PvE also intended? What was the rationale behind this nerf, and is there any plan to compensate for this loss, perhaps through changes to Tree of Life? Did the developers also consider that this was a nerf to balance and feral druids especially, since they do not get the empowered rejuvenation increase also implemented in this patch?
At this time, there has been no Blue response to this question.
Looking at some of the other comments from around the forums, such as those here and here, an interesting thing I'm noticing seems to be a general belief amongst some players that the buffs to mana regeneration in patch 2.4, the spell haste on high end PvE sets, coupled with the increased 'bloom' effect, will make this nerf a very small issue.
You will make your own opinions on this,but for my part, I don't agree. I think that for those in end-game raiding guilds, if this goes live as it stands,it will be a pretty painful nerf to Resto Druid PvE... and I'm still not seeing any signs of how this is going to adversely affect PvP, even in 2v2 fights.
I think it's needless for me to add that most of the comments on the Official WoW Forums degenerated into inane 'lrn2play' idiocy by non-Druid classes in the threads about a Druid ability.
So, if you are a Druid or you enjoy getting healed by them in PvE, what might you do to show your opposition to the nerf?
Amongst the Restoration Druid blogging community, Leafshine has started a movement, Don't Nerf Trees, and is encouraging anyone that supports this cause to place the 'Don't Nerf Trees' image somewhere on your website in proud opposition to the nerf.
The picture is available for download in both small and large sizes, and if you choose to join the cause and display the image on your site, please make sure you drop in and let Leafy know so he can add your name to the 'Roll of Honor'.
I am proud to be a part of this on my personal blog, and I encourage you to go check Leafshine out, and participate here in the comments on your views of how this will really all work out.
If you wish to add your voice to the protests in another way, a petition has been started and is ongoing in the official WoW Forums. At the time of this writing it was up to the third thread, the first two having each reached the maximum 500 post limit for a thread.
As we all know, Blizzard takes little or no notice of such petitions, I think I even remember hearing that they reserve the right to lock such threads or delete them. However, there is always a first time for everything. And in some cases, whispers abound that it has worked once before....
And if you feel very strongly about the nerf, if you are in fact so outraged that you want to stage a revolution... what would be a revolution without a great protest song courtesy of Athineea?
Whatever your feelings on the proposed changes, the time to make those feelings known is now, before the changes on the PTR go live, and Blizzard will have to admit to making a mistake in order to reverse them.
Hopefully, when Patch 2.4 goes live, whatever changes are made to Lifebloom and Empowered Rejuvenation will be in a form that is acceptable to everyone in the Druid community. Possibly painful, if they take the shape of an actual PvP nerf, but at least acceptable.
As things stand now, I think all we really have is a sense of confusion as to what they're changing, and no real idea as to the reasons why.
WTB Blue poster, PST. kthxbye!
Special thanks to Nightravyn of NE Hunter, L4Mobs, PST! for the awesome March of the Ents image. Thanks Nightravyn!
Filed under: (Druid) Shifting Perspectives, Night Elves, Tauren, Druid, Patches, Analysis / Opinion, PvP, Features, Raiding






Reader Comments (Page 1 of 3)
devilfish Mar 4th 2008 11:53AM
Let the CLEAR CUT LOGGING BEGIN IMO
Leafshine Mar 4th 2008 12:01PM
You're keen on not being healed in raids, then? :)
Angus Mar 4th 2008 11:55AM
Hug your trees.
Save your trees.
Don't NERF your trees.
Once again something done for PVP "balance" is done so poorly it does nothing but nerf PVE and make an ability about worthless.
Lifetap
Lifebloom
Shamanistic Rage
I'll add power infusion not stacking and flametongue being dumb to the list. There's more.
Orin Mar 4th 2008 11:56AM
I play a resto druid, currently working on Illidan. IMO, Resto Druids work pretty well when it comes to both MT healing and raid healing, or a combination of both. We have excellent mana regen and can stack HoTs on up to 4 tanks at once (pending latency issues), or we can spam hots on the raid. Both are effective ways to heal.
I often find myself stacking HoTs on 2 tanks for most fights, then using any extra GCDs on raid healing. Usually LB on anyone I think might take damage soon or people with low health (mages...).
When all is said and done with 2.4, with haste gear, changes to regen from Int/Spirit. I suspect I will end up just doing the same old thing and still top the meters. Hopefully I can more reliably run 4 LB stacks at once with haste gear, which is somthing I can't do right now because of my latency. If that isn't required, I will continue to stack LB on 2 or 3 tanks with some Rejuv/Swiftmend mixed in, and that will leave more time for casting LB on the raid.
Ryuhou Mar 4th 2008 11:57AM
I'm a big supporter of this cause, my alt is a resto druid and was rolled just to be a PvE healer, I for one do not want to see all my time spent doing raids on it go to waste.
DON'T NERF TREES!
Steve_S Mar 4th 2008 12:00PM
Players should think of it this way. This equates to about the addition of +healing you would get going from several T4 pieces to T5, so this can means months worth of raiding depending on your guild. I bet you’d see mages and locks up in arms if their overall damage got nerfed by 10%.
Blizzard already modifies spells for PVP and PVE (Fear, Sap, Polymorph, etc) why not the rest of them. PVE changes should not affect PVP balance and vice versa.
Dabura Mar 4th 2008 4:01PM
Mage damage WAS nerfed for ages you fucking moron. Please if you want to say things like that GET YOUR FACTS FIRST.
Naix Mar 4th 2008 12:00PM
This is a fix and not a nerf.
Start your QQing now cause it will happen.
kevan Mar 4th 2008 12:09PM
As a fellow druid, i must say i dont like the reduction...but tough.
We druids have it pretty easy and I do not take it for granted. Being able to tank, heal, or dps without having to level another toon. Travel form for pennies. And my personal favorite, flight form @ 68 for 6 gold. 6 GOLD! It just doesn't get better then that! It made leveling to 70 a piece of cake!
They can nerf/change/fix all they want. I'll still love my druid.
Twalname Mar 4th 2008 12:11PM
How exactly do you see it as a nerf?
Note that my blog has no "Don't nerf trees" sticker anywhere, because I don't support either cause. I'm simply curious as to what problem you think this is fixing, and how it's fixing it.
nativebrown Mar 4th 2008 12:12PM
lol.
i love how every negative change to druid healing is a "fix" and not a nerf.
my main is a resto druid. as far as the change, whatever. i'm not going to jump off a cliff or slash my wrists because of it.
WoW iz game lolz.
apock Mar 4th 2008 4:09PM
I can understand the PvE druids being upset but nerfing resto druids in arena is well overdue. Resto druids in 2v2 and 3v3 are so overpowered its not even funny. Now maybe instead of throwing a HoT or two and running you might actually have to do some REAL healing.
Razelore Mar 4th 2008 12:16PM
Thank you BBB, I know yer not a resto druid, but I was hoping someone here would let the rest of the blogging/WoW community know what's going on here. This information has been freaking me out since it came out on the PTR. My greatest fear is that it will absolutely fail to get addressed at all. The only thing we've had from any blues so far has been an extension of the thread, but I know I'm far from alone in wanting some kind of explanation or rationalization for this change. Until we get it we're all just whistling in the dark.
Thanks again for getting this info out so others will realize we're not worried about how we as Druids will continue to function (we still have 2 other raid viable specs), but how well the raid as a whole will work when a key healing ability is nerfed.
Kirke Mar 4th 2008 12:23PM
I have an AXE!
Kirke
Yumil Mar 4th 2008 1:11PM
I don't see how decreasing my overall usefullness in PvE is a "fix". Soloing PvE content, dailies/questing/etc, is already difficult because I do little damage. The only advantage to being a Resto Druid is that you are useful in raids for the hots. So now you take my most important spell, nerf it, and then say it's a "fix"? It fixes nothing.
As for PvP, I dont' really care for it. They can nerf whatever they want for PvP purposes, but this nerf does nothing but nerf PvE.
Stop chopping down my tree please. :)
Zali Mar 4th 2008 12:30PM
OK, I already have to carry a guildy around with me everywhere I go just to help me do daily quests and kill the occasional MOB so that I can be resto spec. I spend a lot of my time and effort to do one thing well, and because I'm a resto druid I'm fairly useless outside of a raid. If they are going to nerf the only thing that my toon can do effectivly, then what is the point of even rolling a resto druid.
When will the devs figure out that the balance that they strive so hard to find actually exists already. I'm very useful in Raids and Dungeons, but in order to be good at that I have to give up in other areas that I wish I had more utility in. If someone rogue is pissed about how effective lifeblooms are, then tell him to QQ to someone else because I'm pretty damn sure that in other aspects of the game, like farming and questing that he is FAR superior to my resto druid.
I give up a LOT in other areas of WoW in order to specialize and be very good in one area. Does Blizz want to balance things in PVP so much that it doesn't pay off to specialize in any area?
hellshire Mar 4th 2008 12:54PM
Because for those of us who specialize in the area of PVP (hence giving up everything else), we're slowly being marginalized by your healing abilities.
devilfish Mar 4th 2008 12:37PM
Balls to axes, I got me a chain saw.
WTS GOOD FIREWOOD 5g per Cord!
BitterCupOJoe Mar 4th 2008 12:59PM
This, along with the Life Tap changes and a few other things, seems to follow a trend on the devs' part: well-intentioned PvP nerfs that end up being primarily PvE nerfs and sometimes slight PvP buffs. I'm honestly curious as to what they'll break on PvE warriors while trying to rein in PvP ones.
andrea Mar 4th 2008 1:03PM
Guess some of you aren't reading the article very well.
It does nothing to nerf druids in pvp. In fact, it's almost a pvp buff, with the bloom being bigger. It's a pve nerf only, to a class that you rarely see a raiding a guild take more than one of, as it is already.
The biggest frustration over it, is that there has been no explanation as to why this was changed the way it was. What's the purpose?