Shifting Perspectives: Druid community speaks out on proposed Lifebloom nerf
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, discusses the proposed changes to Lifebloom in patch 2.4 and the reaction of various members of the Druid community.
As we've mentioned in a previous post here at WoW Insider, one of the proposed changes currently on the Public Test Realm is to the bread and butter ability of healing Druids; Lifebloom.
To remind you of what we're talking about, the following note went up on the PTR patch notes;
Lifebloom: the healing coefficient has been reduced. This spell will no longer cause error messages when interacting with Spellsteal or while the Druid is under the effects of a Mind Control.
Now, needless to say, that kind of vague description is enough to make the most toughened Tree blink and shed a leaf or two in sudden fear.
The healing coefficient has been reduced? Well, by how much? And how the heck is that gonna affect me in PvP? In raids? And above all else, how can we stop this from happening to us? Anybody? Please?
Well, today we're going to talk a little about what the Resto Druid community has discovered about this proposed change, and gather reactions from across the Druiding community.
Lots more after the break!

The first order of business is to discuss what the changes really mean on the PTR right now.
The first place I personally go to for analysis on Restoration Druid specs is Phaelia at Resto4Life, a brilliant blogger who, with Valenna of Parry! Dodge! Spin!, is also the driving force behind Blog Azeroth.
According to testing performed by Phaelia and reported in her post of February 20th, the Lifebloom changes on the PTR resulted in an overall reduction in healing per tick of approximately 8%.
To quote from Phaelia's article;
The latest changes to Lifebloom (the coefficient nerf and the changes to Empowered Rejuvenation) went live on the Public Test Realm this afternoon. After some testing, at 1500 +Healing, you can expect to see an 8% nerf to the amount healed per tick by Lifebloom. You can expect a further 0.2% reduction for every 250 +Healing beyond 1500. This is due to a flat 10% nerf to the +Healing coefficient to the HoT portion of Lifebloom.
This sounds pretty drastic to me. From a pure raiding point of view, I'm dead set against anything that is going to reduce the effectiveness of raid healers, and as a Druid I have long loved the ability to keep rolling Lifebloom stacks on others when I am called upon (oh so infrequently) to heal in an instance.
Seeing Phaelias' comment on changes to Empowered Rejuvenation, I explored the WoW Forums for more info and found that in Kyothi of Sentinels (US)'s excellent thread "2.4 Testing, Answers and Concerns", Rahato of Cenarion Circle (US) reports that Empowered Rejuvenation is now increasing the healing coefficient of the final 'bloom' portion of Lifebloom by approximately +11%. He is also reporting that his results are closer to a 8.4% reduction to the healing coefficient of the Heal over Time portion of Lifebloom.
From what I understand, most of the changes we have seen Blizzard make to class abilities in the past stem from problems with balance in PvP.
To that end, I was curious what the impression of other Restoration specced bloggers might be.
Lifebloomer was very eloquent about his opinion, providing insight into how he uses Lifebloom along with his other healing abilities in a typical raid situation, along with the math.
From the comments there, Lifebloomer asserts that this will "limit our ability to do our current job in raids, limiting spike damage so that the other healers have enough time to get their flash heals off."
A commenter for that same post named Taemojitsu seems to have a different opinion, that, instead of being an outright nerf of overall healing effectiveness, this change is supposed to encourage Druids to stop relying on rolling Lifebloom stacks and instead return to using Lifebloom as a means of timing when to allow the final 'bloom' effect to deploy, and to depend more on a wider variety of other healing abilities. Certainly an interesting spin on the situation.
Next I visited Bellwether of the blog 4Haelz to see what her thoughts on the subject might be. Imagine my surprise to find another very upset Restoration Druid. Hmmm. I think I'm starting to see a trend here among the smart and talented leafy set.
Reading Bellwether's PvP oriented post, and most especially the comments bring a whole bunch more insight into what is going on.
To quote Bellwether on how Resto Druids and Lifebloom work in raids;
The point of a druid is to normalize a tank's health; to mitigate some of the damage they're taking from a boss with constantly ticking HoTs. If you let a Lifebloom bloom, your HoT vanishes, and the tank starts taking more damage while you build your HoT back up. And a stack of 3 blooms for as much as a stack of 1; using the mana to bloom a stack of 3 is wasteful and only stacking one is too little, too late.
And she makes her point clear on how she sees this affecting PvP a few comments later;
This actually in some ways helps us in Arena. They increased the amount of heal in the bloom, supposedly to counteract the less heal in the ticks. Bloom is not used in PvE so it's a huge nerf; in PvP though, we get bloom from purges, spell steals, and just running away in bear form without refreshing the stack.We can possibly become even more problematic in arenas with this change.
As she points out, If this change is truly being made due to PvP, then this makes little sense to me, and I'm hoping someone can explain it. The use of consistent rolling stacks of Lifebloom is a raid tactic. The use of the bloom from a single fast Lifebloom cast is a PvP tactic.
So why the heck would they nerf the effectiveness of the rolling stacks and buff the bloom?
I am clearly missing something somewhere.
Having visited the blogs of some of the Restoration Druids I know and respect, I feel I've got a good idea on how the blogging community is seeing these changes. Namely, a raid nerf and a potential PvP buff, which flies in the face of my understanding of why they'd do something like this.
Time to go wade through the pain and terror that is the official WoW Forums.
Checking out the forums, first I revisit Kyothi of Sentinels (US)'s thread.
Under the changes to Lifebloom and Empowered Rejuvenation, Kyothi asks the question we all want answered;
Nerfed in PvE for PvP reasons?Was the approximately 8% decrease in lifebloom periodic healing done as a balance for PvP? Was the nerf to a restoration druid's most used heal in PvE also intended? What was the rationale behind this nerf, and is there any plan to compensate for this loss, perhaps through changes to Tree of Life? Did the developers also consider that this was a nerf to balance and feral druids especially, since they do not get the empowered rejuvenation increase also implemented in this patch?
At this time, there has been no Blue response to this question.
Looking at some of the other comments from around the forums, such as those here and here, an interesting thing I'm noticing seems to be a general belief amongst some players that the buffs to mana regeneration in patch 2.4, the spell haste on high end PvE sets, coupled with the increased 'bloom' effect, will make this nerf a very small issue.
You will make your own opinions on this,but for my part, I don't agree. I think that for those in end-game raiding guilds, if this goes live as it stands,it will be a pretty painful nerf to Resto Druid PvE... and I'm still not seeing any signs of how this is going to adversely affect PvP, even in 2v2 fights.
I think it's needless for me to add that most of the comments on the Official WoW Forums degenerated into inane 'lrn2play' idiocy by non-Druid classes in the threads about a Druid ability.
So, if you are a Druid or you enjoy getting healed by them in PvE, what might you do to show your opposition to the nerf?
Amongst the Restoration Druid blogging community, Leafshine has started a movement, Don't Nerf Trees, and is encouraging anyone that supports this cause to place the 'Don't Nerf Trees' image somewhere on your website in proud opposition to the nerf.
The picture is available for download in both small and large sizes, and if you choose to join the cause and display the image on your site, please make sure you drop in and let Leafy know so he can add your name to the 'Roll of Honor'.
I am proud to be a part of this on my personal blog, and I encourage you to go check Leafshine out, and participate here in the comments on your views of how this will really all work out.
If you wish to add your voice to the protests in another way, a petition has been started and is ongoing in the official WoW Forums. At the time of this writing it was up to the third thread, the first two having each reached the maximum 500 post limit for a thread.
As we all know, Blizzard takes little or no notice of such petitions, I think I even remember hearing that they reserve the right to lock such threads or delete them. However, there is always a first time for everything. And in some cases, whispers abound that it has worked once before....
And if you feel very strongly about the nerf, if you are in fact so outraged that you want to stage a revolution... what would be a revolution without a great protest song courtesy of Athineea?
Whatever your feelings on the proposed changes, the time to make those feelings known is now, before the changes on the PTR go live, and Blizzard will have to admit to making a mistake in order to reverse them.
Hopefully, when Patch 2.4 goes live, whatever changes are made to Lifebloom and Empowered Rejuvenation will be in a form that is acceptable to everyone in the Druid community. Possibly painful, if they take the shape of an actual PvP nerf, but at least acceptable.
As things stand now, I think all we really have is a sense of confusion as to what they're changing, and no real idea as to the reasons why.
WTB Blue poster, PST. kthxbye!
Special thanks to Nightravyn of NE Hunter, L4Mobs, PST! for the awesome March of the Ents image. Thanks Nightravyn!
Filed under: Night Elves, Tauren, Druid, Patches, Analysis / Opinion, PvP, Features, Raiding, (Druid) Shifting Perspectives
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Reader Comments (Page 2 of 3)
Zali Mar 4th 2008 1:08PM
Hellshire,
You're not being marginalized by my healing abilities or anyone elses healing abilities. Oh wait... maybe we should just remove healers from PVP all together. That way it's just about who can burn down the other guy fastest. Make it all about damage done. Will that make you happy? Of course, then we will have to remove other non damage factors, like sheeping and sapping and blinding and rooting and... or is it only healing that mitigates your ability to burn down someones health points?
Or... Oh, I don't know.. maybe this is just crazy talk.. but just maybe your job is to overcome all of those things INCLUDING healers so that you can be the last toon standing.
But no.. instead people like you run off to Blizz and QQ "But the healers keep healing people that I am trying to kill. Boo hoo. It's not fair."
Then again, I can do the same QQing from the other perspective. "But the rogues and mages and locks and hunters just keep doing more damage after I just healed that guy... it just isn't fair."
Or... and this is just some more crazy talk... maybe you can learn how to do better at your job than I do at my job, and I can try and do better at my job than you do at yours. In otherwords, suck it up, skill up or shutup. Whatever works best for you.
hellshire Mar 4th 2008 1:43PM
I'm kindly going to point you to the state of 2v2 arenas. Notice all those druid warrior teams? Ya...
I have no problems with pvp healers, it prevents instagibbing in arenas which is good. Druids, however, have this great ability to keep some one up while some how negating everything thrown at them as well.
It's a balance issue. The pvp healer with the best survivability also has the best pvp healing AND mana efficiency? You have to be a fool to think that it wouldn't get nerfed (read - rebalanced) sooner or later.
As for pve, I have seen no numbers/math and blizz hasn't released anything so I have no idea if this is a pve nerf.
TL:DR? QQ Moar your tears taste awesome.
Gyaq Mar 4th 2008 2:30PM
@ hellshire...
you need numbers? man read the article you are talking about. lol I love seeing people remove all doubt about their intellect.
As a up and coming restro druid, this makes me wonder if I need to respec for a better chance to raid, or if this is going to be my pvp toon and roll a priest for healing... If this change really makes druids stronger in arenas then this might be a good time to go that route ( easier arena points ).
Zali Mar 4th 2008 2:30PM
And I will happly point you in the direction of all those 3v3 and 5v5 teams where resto druids totally kick butt, but they don't exist. One single area where resto druids shine. One. Single. Uno.
And contrary to what seems to be a weird belief out there, resto druids CAN'T cast two spells at once. I can't cast spells on myself an another person at exactly the same time. Resto druids ALSO have to contend with the *gasp* Global Cooldown between each cast. Sure, we can stack lifebloom, but then DPS classes often have the ability to stack damage, so whats the problem? And don't throw the HoT out there, cuz I'll just toss out DoT.
The only reason why Resto Druid/Warrior 2v's are topping the charts is that nobody plays against them right. CC the warrior by whatever your team has, ice, sheep, sap, whatever your team has, then burn the tree down. It's not that hard if two DPS classes are working on it. Especially if one is a rogue with a bunch of stun effects. Once that is done, the warrior doesn't have much chance to take out both.
And don't forget everyone's favorite arena battlecry. "Kill the healer first."
The whole point of bringin a resto druid along is for the lifeblooms. Without that the resto druid becomes a sub-par healer to priests and Healadins. The whole utility of the lifebloom is that you can stack it, it is instant, and it ticks off every second instead of every three seconds, when a second counts. That means that if I'm rolling 3 LB's for 600 per second instead of 1800 per three seconds, that it very well will be the life saving grace that keeps my tank on his feet in close call situations. 1800 health on the third second is useless if my tank gets tagged at the second number one or two.
I agree that that buffing the bloom at the end will be a bonus for RAID's but only because the final bloom is counted in the agro field as if the target were casting the heal on themselves... ie the tank heals themself for 4K HP. This will ofcourse help boost the tanks agro within the agro fields of nearby mobs. But the fact that I will have lower healing ability means that I will have to cast more rejuv's and let the rolling LB's expire to utilize the bloom at the end because I'm not producing enough HP during the roll.
Which brings up another point. I am already getting screwed in damage/healing meters, which give innacurate results based on what HP is counted towards what person. For instance, if I roll 3 LB on a person for the full 7 second window at 600 HP per second, I've just had 4200 HP count towards me in the meter count. Then the bloom hits, non-crit, for about 3000 HP. That 3000 doesn't count towards me. It counts towards the target. Which is why you see warrior tanks show that they have somehow gotten 40,000 HP on the healing meter at the end of a raid. They aren't putting 40K worth of bandages and healing pots during the raid. So now we nerf the roll and buff the bloom. So I only get 3500 HP during the roll and the bloom gets 3500. The tanks HP might average out in the end, (only if you don't count crits which ALWAYS go to the bloom but never the roll, or so my experience has shown) but the non healer gets better stats in the meter count and my stats go down. That matters in the eyes of GL's who are making up raid groups. They look at total healing, skip the over healing, skip factoring final blooms in, because they have no idea how that works, and end up passing over the resto druid in order to bring another pally or priest.
If you think that this little change isn't really going to have an effect on other aspects of the game for the resto druid then you are mistaken. If you want to mitigate the warrior/druid 2v2 then do it by improving your own skills because my 2v2 doesn't win 100% of our arena battles. Some teams do know how to bring us down. It's just a matter of skill.
hellshire Mar 4th 2008 3:06PM
Actually you guys pretty much own 3v3 healing as well, though are behind holy priests and pallies in 5v5. Overall your representation in arenas is second only to warriors.
As for the pve numbers, I concede it's also a pve nerf. I don't read class specific wow blogs, and there hasn't been much talk of it over at EJ (not that I gave it more then a glance anyways since I clearly don't play a restro druid.) But I highly doubt it will be as crippling as some of you people make it out to be. But then again what do I know, I just kill the raid bosses while you guys heal the tank.
Lifebloomer Mar 4th 2008 2:58PM
Thanks BBB for sharing our message. The idea that I will be doing the same amount of healing as I did with Karazhan gear is upsetting but I know I can adjust. My only real wish at this point is that Blizzards Developers would let us know why they are making this change... For the life of me I can't figure out what the motivation is.
I could perhaps roll 5 Lifeblooms instead of 4 but as it stands now there is no situation in which I would want or need to.
@ 18 If you haven't seen any math it's because you have your head in the sand. Look at any of these as a start: http://www.resto4life.com/2008/02/20/8-nerf-to-lifebloom-thunderheart-changes/
http://forums.worldofwarcraft.com/thread.html?topicId=4823212551&sid=1
http://lifebloomer.wordpress.com/2008/02/21/beat-with-the-nerf-bat/
Xiryc Mar 4th 2008 2:58PM
T-E-S-T Realm.
They won't keep or reverse this nerf based on a petition or images on web sites that blizzard devs don't even go to. It will be based on data provided to them by the PTR. If you think it's hurting your class, go play on the PTR so blizz can see how big of an issue this is.
arcady0 Mar 4th 2008 3:00PM
I'm going to chime in with those who think this nerf is highly misguided.
I learned just how -not overpowered- my Resto druid was when, at level 65, I tried to run a lowbie guildie through ZF. Remember that level 40 instance? I couldn't DPS enough to hurt the mobs in there faster than they were self healing.
Resto Druids exist for one thing - healing. You're giving up an entire spot on the group for no purpose other than to spam HoTs. That member of the group should have a DPS of roughly 0. Anything higher and they were not being efficient. It's like playing a monk in Guild Wars - and when on my Monk in guild Wars, if I attack a mob, I can expect to be kicked from the group.
HoT healing though, works very differently from that of other healers - we are often working in a way which to me reminds me of my Protection Monk back from my Guild Wars days - we're covering the damage before hand or as it comes in, rather than recovering from a spike down. As a result, on my resto druid, unlike all the other healers in the group - I am constantly casting. Constantly spamming out HoTs to those targets that either have a steady incomming damage (the tanks) or to those I believe are about to face aggro (pre-healing so that the HoT will cover to prevent a finishing blow after the spike while the other healers spend time casting the 'spike-heal').
That's much as I do on Prot-Monk in Guild Wars - I put an 'enchantment' on a target that is facing constant aggro, or a victim of a spike, so that the next blow on them won't finish them off, and then the other healer monk in the group spikes their health back up.
Now I'm bringing up Guild Wars a lot for a reason. Guild Wars also has HoT healing, and in the past it faced nerfs, nerfs that seemed mild at the time to address issues much as we're seeing here now for Lifebloom. The end result now, a good year or two later, is that no healer of quality in Guild Wars relies on HoT healing. The ticks are too low, and as every HoT healer knows, the ticks are the key, not the bloom.
In Guild Wars, a respec is free and can be done everytime you're in a town. And they had four healing specs: Healer, HoT, Protection, and 'bonder' (a weird sort of thing with no analogy in WoW, and hard to explain - nerfed almost out of existance now anyway, so moot here).
Today, you don't even see discussion of HoT builds anymore. They are the laughing stock of Guild Wars, much as 'NE huntard jokes' are for WoW.
Respecs are not free in WoW, and for a Druid Healer, a HoT build is the only choice. Without effective HoTs, our other heals would be vastly subpar to the other classes.
This nerf could essentuially nerf the Restoration Druid out of play at endgame / Raid level. It might not seem that severe, but the numbers could play out that way over time.
arcady0 Mar 4th 2008 3:06PM
I'll agree with the poster that says CC the tank and DPS the resto druid. Having myself recently been PvP'd out by two rogues. They simply kept up and very well timed caster interrupts (hitting me always near the end and not beginning of my cast cycle, so the other could spend that time on DPS) to prevent any of my regrowths from going and with all the DPS on me, my Lifeblooms could not keep pace.
I went down like a twig facing a lumber mill.
Manatank Mar 4th 2008 3:40PM
Lol @ "tank", the ideal 2v2 warrior/druid team doesn't include a prot warrior.
themann1086 Mar 6th 2008 6:16PM
Don't nerf our trees! We needs them!
Necrous Mar 4th 2008 4:29PM
@29 arcady0
This is why anecdotal evidence is worthless. Your story doesn't prove druids are weak, but more likely your warrior is bad (assuming your "tank" in a pvp situation is a warrior). Have your warrior hamstring both rogues while you roll your instants and shapeshift out of snares... They'll probably try to sprint, but your warrior can intercept/intervene and reapply hamstrings. Once you get to a safe distance *then* start your cast time spells (regrowth). Thats the power of druid+warrior, a healing class that can heal on the move, and can get out of snares/roots at +40% speed combined with a class that reduces healing of the enemy team with a -50% speed debuff.
If your getting caught by melee with the ability to break snares and move at +40% speed while paired with a hamstring spamming warrior... gg
Silverrealm Mar 4th 2008 5:07PM
What #14 said!!!! ZOMG!!!! You smacked it square in the face.
I have to work twice if not three times as hard as my guildie hunter does to get XP. Doing quests alone is a nightmare it takes forever. I am primarily PVE as I am lvling to 70, and my gear in that environment is generally lower armor values because I want it to be healing heavy for end game.
I would EXPECT that a healing role can crank out the power, and a 8-10% drop in that ability is borderline crippling. It really does make me feel as a restro role, redundant that getting to the point I can use my talents is going to TAKE FOREVER!
Rogues can get the cash quickly and high critical strikes, they hammer through quests and rake in the cash. They are excellent DPS.
yes I have these abilities as I am a druid and can use shape shift, but not when I am specc'd to restro. I don't have a hope in hell in doing nearly as much as a rogue can when I am restro specc'd.
I think the LB 'fix'... nerf, whatever you want to call it is crippling overall. Why would you want to do that when the only point for it is end game...
Then why would I bother rolling and lvling my restro druid at all?
pinecones Mar 4th 2008 5:20PM
this change doesn't make sense without giving a boost to OTHER less-used druid heals. even if it is a pvp nerf, re-evaluating healing touch while nerfing LB seems like a more logical choice.
oh well.
George M. Mar 4th 2008 6:01PM
Welcome Druids. Paladins suffered a similar Nerf about a year ago.
Shefki Mar 4th 2008 9:42PM
Got tired of information being spread out all over. Pretty much looks like the change is going to happen due to the silence on the issue from Blizzard... So I wrote a consolidation post for all the information on how it will impact us and started trying to come up with serious info on how to counter it:
http://forums.worldofwarcraft.com/thread.html?topicId=5103802481&sid=1
Angus Mar 5th 2008 8:37AM
I love how people say that this lifebloom nerf is somehow goign to help arena.
You know how many druids I see get over 2 hot heals with that in BGs? 0. No target I see ever gets to keep lifebloom. I sure as hell hear that bloom sound go off a lot though. Because me, the mage, the fel hound, the hunter and the priest are all killing those buffs on our target as fast as we can.
How is this change going to fix 2v in any way? The druid pops the bloom on the target, and just lets it run out. The final heal is big enough to make up for the lost hot heals, so in the end they just drop 1 stack of Lifebloom and pop a rejuv as well.
Want to make this PVP nerf not a PVE one? Do what they did to Ret paladins and their threat reduction.
"Lifebloom co-efficient has been reduced. When in Tree of Life Form the original co-effficient is used."
Since they make any further stacks of lifebloom applied have whatever the new +healing the person has at the time override the other stacks +healing, this should stop anybody going tree for a few seconds to start and then rolling it as a non-tree.
Trees in arenas are a dangerous proposition anyway.
Ailetha Mar 5th 2008 12:52PM
To the author:
I get it that you want to write an article about lifebloom but you may or may not raid as a druid, so you may or may not be qualified to speak on the topic.
However, your first mistake was taking advice from a resto druid whose guild is 3 or 4/6 SSC and 1/4 TK POST NERF...how can you possibly call someone with that tiny bit of raiding experience 'brilliant?' Seriously? She has seen hardly any of the game and therefore cannot possibly come to informed conclusions and objective opinions.
At least have the sense to interview someone who actually has some decent raiding experience. If she was any good, she would have alot more experience behind her than Void Reaver and Lurker, especially over a year after the release of the Xpack. Her guild can't even down Magtheridon, Hex Lord, or Zul'jin....lol. Come on.
FFS, they killed Void Reaver LAST NIGHT.
I don't understand why writing a blog automatically makes you an expert, when your boss experience and your guild's major lack of progression speaks for itself.
I've been published in CGM, Massive, and other magazines on various video-game related topics, and I must say, I can't speak about the rest of your article; I quit reading it after I saw who you got your information from.
If you are writing an article about cheating in video games, for example, you go to the anti-cheat developers and cheaters themselves; you don't interview some random 13 year old who decided to pick up a hack and suddenly fancies himself an expert. If you are writing about game development, you don't interview someone still in or fresh out of Digipen.
Same with this kind of thing; if you are writing about raiding; interview someone with some actual experience.
/end rant.
BigBearButt Mar 5th 2008 2:05PM
Ailetha, I started reading your comment, and then saw that you believe that a persons' intelligence is directly tied to their guild's level of raiding progression.
I stopped reading after that.
Taemojitsu Mar 6th 2008 12:08AM
"A commenter for that same post named Taemojitsu seems to have a different opinion, that, instead of being an outright nerf of overall healing effectiveness, this change is supposed to encourage Druids to stop relying on rolling Lifebloom stacks and instead return to using Lifebloom as a means of timing when to allow the final 'bloom' effect to deploy, and to depend more on a wider variety of other healing abilities."
Actually no, that's what Blizzard WOULD do if they had any clue about what made the use of a variety of abilities fun. The truth is, it's just a kneejerk reaction, probably for PvP. /shrug
My opinion of Blizzard's competence, here or in other matters, is not very high tbh. There are so many things that could be done to improve WoW, from individual ability scaling and how it affects choice, to stuff like the hybrid issue which makes it impossible for a druid to spec feral/resto and fill multiple roles in the same encounter (easily possible at lvl 60), to the continued lack of world PvP in TBC, initially flaunted as "the expansion that will bring back world PvP"... but Blizzard won't do any of them, and it wouldn't help to explain them here either