WoW Lore: Zul'aman vs. Sunwell Plateau

Ever since the Burning Crusade came out, the battle cry of many a disgruntled fan has been "lollore," a cry which signifies a disgust with the direction the story has taken and a belief that many of the twists have betrayed the previous feel of the world or fallen short of some expected level of quality. Now honestly, There have been some lore twists I haven't really liked. Certainly, there were ways to give us the Draenei besides besides massively retconning the back story of the Burning Legion and making Sargeras corrupt them instead of the other way around. That said, I don't really mind that the Draenei came to us on a space ship. After all, the Orcs came to us through a Stargate!
I also appreciate that Blizzard has, in the lore arena, learned where they tripped up and tried to correct it. This is very apparent to me in the differences between the Lore behind Zul'Aman and the Lore behind the Sunwell Plateau. Where Zul'Aman's lore felt lackluster and weak, the lore behind patch 2.4 keeps getting better and better.
To start with, I should say that I don't consider Zul'Aman's lore weak in the same way that many do. I don't have a problem in concept with the Horde fighting Zul'jin. Zul'jin was, after all, part of the old Horde, and has shown no signs of remorse for what he's done while under the command of demons. Furthermore, he has actively opposed Thrall's Horde. Finally, the pact the Horde has made with the Blood Elves is not only something he would see as an insult, but something that would make the Horde bound by word to fight him. The Revantusk Hinterlands Tribe seem almost to worship him as a sort of god, but it seems likely they're considering him as more of an ideal than what he truly was, a bloodthirsty cannibal who fought relentlessly to wipe out all that opposed him and made pacts with the Burning Legion via the old Orcish Horde. However, what I do disagree with is the execution. The motivation given to us to fight him, as well as the specifics of what he is doing, are impossibly murky.
It's true that sometimes many quests are just there so we can make a quick buck. In fact, you can argue that our characters are in many cases just plain outright mercenary. We regularly plunder ruins for treasure and whatnot, and sell what we get to the highest bidder with little consideration for the original owners, or any cultural or historical value. We generally do not care if something belongs in a museum. However, at some point, most of us expect to be doing something more epic. We killed Nefarian and Onyxia to save Azeroth from the grip of the Black Dragonflight. We "killed" Kael'thas because his mad quest for power had caused him to ally with demons, had already destroyed Farahlon (now known as the Netherstorm), and was threatening to go even further. We killed Illidan to save the Ashtongue Broken, the Netherwing flight, and so many others that were enslaved by him, as well as to free Outland and the Black Temple. Zul'jin deserved no less a noble purpose - and yet, the reason we first head out to the Ghostlands is because we're after "shinies."
There, instead of taking arms against a malevolent and powerful warlord, we meet up with a guy who's last name is an anagram of "redneck" and deal with harebrained schemes to create flimsy masks to blend in with the locals and retrieve treasure maps. Sure, there's something about animal gods being summoned, but it's never really clear why they're being summoned or what it could mean for Azeroth if they ARE summoned. In the last Troll dungeon, Zul'Gurub, we knew very well that Hakkar was bad news. We really should have been going to Zul'Aman for a much more noble purpose, and for that to be realized, there needed to be a lot more understanding as to what the animal spirits would mean and how they would be unleashed once summoned.
Certainly, it's also not like it would been hard to find good, solid lore reasons for either side to come assault Zul'Aman, rather than leaving the charge to thieves and treasure hunters with a camp full of bad puns. Anyone who's played a Blood Elf through to level 20 should know what I'm talking about. The Farstriders, the Hunter guild of the Blood Elves, spends most of their time fighting back the Troll menace, even sending people to Stranglethorn Vale to find insights on the Amani by fighting the Jungle Trolls there. It seemed very jarring to me that they were not there at Zul'aman, despite the fact that my Blood Elf Paladin had been fighting Trolls for the Farstriders only a stone's throw away from the dungeon. Not only would having the Farstriders recruit the Horde to fight Zul'jin finish up a lore thread that started as early as level 8 for Blood Elves, but it would have allowed for more insight into the Blood Elf culture, such as an exploration of the rift between the Farstriders and the rest of the Blood Elves.
On the Alliance side, Zul'jin was originally a major enemy of the Alliance, and they have every reason to go after him, to avenge themselves of earlier losses, and to head off what could be a major threat to their holdings in Lordaeron. The League of Arathor or the remanants of Stromgarde would have been perfect candidates for being the ones to go after Zul'jin, since if he started marching south with his spirit-powered army, he would have hit Arathi Basin and the Arathi Highlands very quickly, possibly being reinforced by the Witherbark tribe. Likewise, the Wildhammer could have recruited the Alliance to help them fight Zul'jin as well. My favorite solution would probably be to have some of the High Elf remnant come to Zul'Aman and recruit the Alliance to help. The Blood Elf versus High Elf question is one I've wanted to see addressed in game for a long time, and having the two at Zul'Aman fighting against the same enemy but being on opposite sides of the Horde/Alliance split could lead to some good drama and lore.
So it's pretty fair to say that Blizzard dropped the ball on Zul'Aman lore, making what could have been an epic struggle with an iconic character from previous games into the most blantant bunny-bashing dungeon dive possible. However, I will give them credit for learning, and the way they've handled the lore surrounding the Sunwell Plateau proves to me that while they stumbled in Zul'Aman, they still have chops.
In the Shattered Sun Offensive, the urgency of our mission is never in question. We're not preventing the summoning of some nebulous "animal gods," we're fighting a clear and present danger that threatens to envelop the world. We're not sent to go after "shines," but instead, we are sent to continue a fight that has been brewing for ages. In addition, more lore story lines are bought to fruition and intertwined with the story, giving us connections to the past and hints of the future: The longstanding Aldor and Scryer storyline is finally bought to a clear head, and the nobility of the Scryers and the ability of both sides to cooperate and fight the true enemy is established beyond a doubt. In addition, the Blood Elf storyline evolves even further, setting the stage for them to truly separate from the legacy of Kael'thas and the Burning Legion and establish their own path again, and for their Paladins to put aside thievery and possibly be granted a place in Tirion Fordring's Knights of the Silver Hand when the time comes. Finally, the lore is available to almost all types of play styles at level 70. Casuals have a wide range of daily quests that will allow them to participate in the assault on Kil'jaedan, and the building up of the Shattered Sun base camp means they can see their work have a genuine effect on the battle and the storyline.
It's these type of progressive story lines that could silence the cries of "lollore" forever, and something I believe Blizzard should definitely keep in mind. There's enough room for a bit of punnery, but when it comes time to buckle down and fight the big dudes, give us a good reason for what we do. Let us be the heroes. In addition, let the new lore meld with old lore, so that we can see what's happened with old story lines and feel like things are really changing in the world.
So far, I'd say things are looking up, lore-wise. It seems like Wrath of the Lich King is going to genuinely move the storyline along. It seems like we'll be getting the return of the King of Stormwind. Tirion Fordring will finally be recreating the Knights of the Silver Hand as promised so long ago. There's also promises that people of all play levels will be able to interact with Arthas himself. If 2.4 is a wrapup of the Burning Crusade storyline and a preview of the type of storytelling we can expect in Wrath of the Lich King, I would say that we're in for some fun. I, for one, look forward to it.
Filed under: Horde, RP, Lore, Blood Elves, Draenei, Instances, Analysis / Opinion, Patches, Paladin, Trolls, Alliance, NPCs






Reader Comments (Page 1 of 1)
guesswho? Mar 4th 2008 9:13AM
lollore
Perderedeus Mar 4th 2008 6:36PM
Zul'Aman's lore felt like a cheap retread of Zul'Gurub, and Blizzard did nothing to lend it any real credibility. Budd Nedreck? Yeah, exactly. The only tongue-in-cheek part of Zul'Aman I enjoyed was the inclusion of Harrison Jones. Otherwise, Budd's bunch felt like a joke that went too far and wasn't funny in the first place.
Sunwell Plateau seems to be the real deal, though. We've got some lore-essential characters (even though they're not entirely "classic" Warcraft) like Anveena and Kalecgos, and the MC of Mean himself Kil'jaeden. Blizzard also realized their error with much of BC and are now allowing 5-man groups to get a piece of the big baddie Kael'thas, rather than keep all the "real" villains locked up in 25-mans.
elprogramer Mar 4th 2008 9:31AM
Blizzard's concept of lore is a mishmash of phrases from Heavy Metal and stale concepts from ten years ago. Don't get me wrong, I enjoy their game; but like George Lucas, they should just let professional writers handle the story.
ScorchHellfire Mar 26th 2008 12:21AM
um... elprogramer... they do use professionals to write the lore and quests... who do you think comes up with it? a random kid they pick up off the street? they have professional novelists writing the quests and such so please know what you are talking about next time before you start whining...
Colonelgoth Mar 4th 2008 9:50AM
Another point of Blizzard with bad lore handling is when the Blood Elves finally find out that they're great glorious Messiah and saviour Keal'Thas has gone bad is in a passing remark from a robot in the tour of Shattrath... =/
theRaptor Mar 4th 2008 10:03AM
If you ignore the quest chains and run straight to Shattrath. AFAIK you find Kael (or at least his Lieutenants) has gone bad, first with the Fallen Sky ridge chain. Then the mana bomb chain (which you supposed to do before hitting Shattrath) shows in no uncertain terms that Kael doesn't care about the Azerothian Blood Elves alliance with the Horde.
turkeyspit Mar 4th 2008 9:54AM
My biggest problem with the Lore is the way in which Blizzard exposes the characters to it. I can't tell you how many times I've found myself in a dungeon going "er..why am I here again? Oh yeah, I need Rep, Heroic Badges and some phat lewtz is nice too".
Compare that to the earlier Azeroth Dungeons where you are fighting off the scourge of the Defias Brotherhood, or helping out a bunch of Dwarves working on their geneology.
WoofABC Mar 4th 2008 1:22PM
There is no question the old-world dungeons had a distinct overall direction, plotting, and feel. I find the wide variety of scenery/graphics and ambience of, say, stratholme, BRD, Uldaman, Sunken Temple, (and there are many old-world instances I have never seen) to qualitatively be both more varied and individually more engrossing than the expansion 5-man instances.
The only thing I have seen personally in BC that I felt was of visual interest was karazhan, but then again I have not seen any 25-man besides Gruul.
JPN Mar 4th 2008 10:07AM
I feel like ZA was more of a "lateral" move in lore (it didn't really move anything ahead so much as...created something we knew about and sorta gave us something new and fun to do) whereas 2.4 will be more of a "forward" move in lore.
Muiran Mar 4th 2008 12:47PM
Personally, I think ZA was a self-aware nod to the fact that most people aren't all that concerned about the lore, they're just there for the 'shinies'. The little bit of lore added was just the duct tape used to attach it to the game somehow.
Michel Mar 4th 2008 1:27PM
maybe you
but no, many people wants lore. it's just wow is a game about Bashing Monster in a Fantasy world
the lore is one part, but NOT the game
we don't playing "read the lore, whaou", we are playing a mmo about instances, quests and monsters
so, the lore is important, really important if you want people to be interested in the end but the lore is not the game
it's why the game is not broken if you have no reason to go fight Zul'jin
but if you removed all the lore, if nothing was romanced and no story-telling, most players will be bored , with a huge part of fun missing.
in summary : the lore is not the game, but the game needs lore.
Jessica Mar 4th 2008 12:59PM
See I think it's cool when things aren't always just "epic battle between good and evil." Neither the alliance or the horde are perfectly good or evil, but full of different motives and reasons for what they do, some noble and some not. And also you get individuals like the consortium or different goblins who have their own priorities to profit off what is going on. So ZA didn't feel like a total failure in that regard...
darian Mar 4th 2008 1:46PM
I haven't heard "lollore". The original term as I've encountered it is actually "lorelol". It is derived from a ytmnd following the announcement of the Draenei race.
Reference: http://lorelol.ytmnd.com/
Baluki Mar 4th 2008 4:21PM
Yea, the Sunwell stuff sounds really cool. Not only does it tie into the aforementioned storylines, but it also continues the story from the Sunwell Trilogy comics.
I think it's especially cool that the Blood Elves are returning to the light to a certain extent. They certainly won't rejoin the Alliance (they still feel they've been betrayed) but rather than being a good race that went bad, they're now going to be a good race that went bad and is recovering, like the orcs, which makes them fit into the Horde much better, and also makes the Horde look even less like the "evil" faction.
I hope we see, either at the end of the Sunwell storyline or at the beginning of WLK, the Blood Elves revolt against Kael'thas' remaining regime. It'd be cool to see all the statues of him being destroyed, and those crazy arcane robots lying dead in the streets (replaced by good-guy Shattered Sun militiamen, perhaps).
I think Lor'themar is a good guy (so they wouldn't need a new faction leader), but I don't know about those other two who stand with him. Maybe one of them was a Kael'thas devotee, and we find him locked up somewhere.
Savonti Mar 5th 2008 10:59AM
I don't really understand people considering the horde evil. I'm not saying that their collective hands are clean, but their past is just that, look at Warcraft 3 and on, while in that time the humans have managed to take orders from Ony, get the Elves to revolt and join the other team "Screw you humans, we're rolling horde". And whole absent until the WoW, I've gotta appreciate the gnomes nuking themselves. And lets not get into the crap the Night Elves have pulled lore wise.
I'm just saying, duder may have green skin, but so does the Hulk, he's not a villian. Besides everyone except Ang Lee loves the Hulk.
Anyway more to the point, I've gotta agree with you on ZA,
and while i'm glad to see them getting it together lore wise I've gotta say Zul'jin was FAR to big of a gun to pull like that and to misfire? Honestly I hope they pull osme sort of jackmove and say that wasn't really him, just a body double or whatever. Yes it's a cop out, but it will give them a chance to correct a big thing done badly.Just thinking about it makes me glad Grom's already dead.
BigRed Mar 6th 2008 6:16AM
I think you're wrong, Ang Lee actually appreciated the Hulk - if you look at the movie, he was making a conscious effort to get the comic feel done. I enjoyed the thing a lot...
BigRed Mar 6th 2008 6:28AM
What you talk about w.r.t. Zul Aman lore had the effect on me that I simply won't raid it. Due to it being so little fleshed out, it basically smacks of Zul Jin wanting revenge for the earlier deeds of the human-elf-alliance (the war of agression the elves originally waged, the counter-attack of the alliance, his being blinded out of pure cruelty) - and due to the Horde stupidly allying with the blood elves, we are now considered enemies too.
In my view, he is totally in his right, and the Horde is simply helping the blood elves with finishing their genocide. Add to this that I am Troll myself and I refuse to raid ZA. And no, I am not on an RP-server :)
Zul'Gurub was different, the soul flayer was just plain evil...