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3-06-2008 @ 8:10AM
Unfor, I get your point. PvP nerfs should not have a huge impact on PvE performance. Still, I think it is possible to balance (or at least certain specs) for both PvE and PvP. Let's take druids for example. Nerfing Lifebloom is one way of reducing the power of a druid. But is it really the right way? Isn't there a way to nerf other abilities which do not have much of a use in PvE? For example, many players still think that Cyclone is a bit over the top (no cooldown, complete immunity even for the target's own team etc.). I admit that I do not like WoW's PvE very much (too repetitive, lame AI for starters) and I always prefered PvP. We both pay the very same fee every month. With all this income Blizzard should be able to satisfy both of us, shouldn't they?
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