Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
3-06-2008 @ 11:12AM
Anova said...
I know there are many people who love PvP, but I myself am not one of them. I do not enjoy the divisiveness and competition it creates, not just between characters, but also between players, as seen in numerous discussion boards. And this chart pushes me further in that direction. What does it tell me? That if I decided to play a character in PvP, I would be increasing the chances that that character could get nerfed in PvE? It frustrates me to see Blizzard utilizing this chart to balance class stats. Is a similar chart being used for PvE, or are the numbers for PvP participation more important?
Given that Blizzard has stated that they want to make it easy for players to alternate between PvE and PvP, I feel like they are going out of their way to draw people into PvP. Why? It ALREADY requires a whole different set of skills, even when all class stats function the same in both. And I suspect that the majority of the gamer base that is interested in PvP is already involved in it, and that if Blizzard is going to be attracting NEW players, they will be drawn, at least initially, primarily to the PvE aspect. I feel that they are alienating much of their clientele in their attempt to stay competetive in the PvP gaming market.
Reply