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3-06-2008 @ 8:43AM
Did any of you read for content?WOW.He said as a melee class with 1 strike Ret Paladins are even more boring than Enhance Shaman.Jordrah: Nothing about dual-wield changes the overall lack of much to do when waiting on the cycle, and the cycle is almost the same as a Ret Paladins. Ret uses big 2-handers better, so it's a wash.Zach: I also didn't mention Whirlwind, Lifetap, or Iceblock. What do those things have to do with Enhancement or Ret Paladins? About as much as lightning spells. An Enhancement Shaman in melee is not throwing any lightning out. That's a stupid thing to bring up and had nothing to do with what he was talking about. Ret is glorified auto-attack. Well, Enhancement isn't much better yet somehow the perception was different. 4 totems? Please. 2-3 are the maximum you get out of a fight unless you like breaking sheep (that searing totem is always aiming right at the guy with a moon on him right before he gets sheeped, I swear) or having useless totems that suck up GCDs.Water totem: meh, useful, not needed. Healing sucks for enhance. Fire: See above. Earth: Blessing of might. Air: Grace of air. So I got 2 totems that matter. Not that much different than an aura and blessing. Water shield might give me 1 more thing to do during a fight. Wow, vastly different.The truth is in melee, Enhancement isn't that different. I've got both, I played with Ret a little and thought "If I wanted an Enhancement Shaman, I would have rolled another, going to tank now. Heck, tanking isn't even that different as Holy Shield takes Crusader Strikes place, and you only have to taunt mobs, and consecrate that are added to the mix.Darian: What about the cooldown matters? I have a cooldown that makes my rotation shorter, so I might push 2 buttons more in 15 seconds? Paladins in raids cast more than blessings and I never see 4 totems as buffs, ever. It's just dumb to try. I buff people with 2-3 and while they are helpful, they are rarely ever all being used by people. I put down WF for melee, I don't see it so I am losing, mana isn't helping rogues, and fire does nothing except shoot things. Gadai: Nice math that is incorrect to say the least.3 second coldown means there is a MAXIMUM of 20PPM. This is not affected by haste or extra attacks (SoC is), it is a 20% chance regardless. So now you have a buff that when off cooldown has a 72% chance to proc if your weapons are synched. That is not a definite proc the first swing off CD, so it is less than 20PPM. Additionally, how many swing timers are exactly at 1.5 seconds to get the maximum number of proc chances? Well, if you have bloodlust up (10 min CD) and flurry, your swing timer with a 2.6 weapon is 1.6. You still will never see 20PPM. Crit has nothing to do with it, by the way. The point of the post was lost on some people, let me explain. He acted as if an Enhance Shaman was somehow inherently less boring in melee than a Ret Paladin. I was pointing out that the two classes are so similar that if you change words you have almost the exact same pattern in melee. These 2 classes are boring as heck in melee. We get 1 swing, some buffs to our weapons to do more damage, a spell occasionally to do more damage, and that's about it. We do not get a huge amount of melee options (rogues, cats or warriors) not any special mechanics to make the class operate differently than spellcasters or hunters.
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