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3-07-2008 @ 1:24AM
I think we're looking at it from two different points of view. PvE and PvP. Lightning spells play an entirely different role in PvP. If you're rooted and counter-kited as an Enhancement Shaman, you will still be able to dish out some form of damage with Lightning spells and Shocks. Paladins have 0 ranged abilities. A 10 yard Judgement doesn't count.Poison Cleansing Totem is the single most important totem against Rogues and Hunters. So many Shamans neglect that. Not very many Shamans understand that it's one of the most important PvP totems to throw down. Too many Shamans in PvP drop down a mind-boggling Healing Stream or Mana Spring when engaged. I can never figure that out.You have Tremor or Earthbind to choose from in the Earth totem list. You MUST always drop Grounding Totem down every single time its cooldown is up. That makes at least three usable totems. It's even easier in PvE, where totem use is non-reactive.Lightning Shield to open the fight, Water Shield when you're running low and the Lightning Shield has been expended. Furthermore, as to Windfury versus Seal of Command... 20PPM is still 13 more than 7PPM. My point when I wrote the article (yes, I'm the same Zach), was that Paladins were designed to be a PURELY melee class. Shamans WERE NOT. And yet, as a PURELY melee class, the only melee strike we have is a 41-point talent. That's ironic. You're correct that Enhancement and Retribution are fairly similar... but the fact remains that Shamans have ranged strike options. In fact, a variety of offensive spells. Paladins have JUDGEMENT. That's ONE spell, and it requires PREPARATION (a Seal). As opposed to Shocks, Lightning, or a fire-based totem. Everything else a Paladin needs to dish out damage is a talent -- Holy Shock or Crusader Strike. So essentially, we're back to auto-attacks.And if you read carefully, I said I had fun. I didn't say it was boring. I said it was ironic.
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