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3-06-2008 @ 7:13PM
Im not here to QQ about warlocks but, i really do not see the need for ANOTHER escape mechanism. Is 3 different fear spells really not enough?? The pvp trinket is only good for one time, they still have 2 other fears to use if the 1st doesnt work. And the fact that warlocks wear cloth means nothing when they have over 13k hp and drain life. Im not gonna be like everyone else and say that warlocks are OP, but they sure as hell dont need anymore ways to escape melee imo.
3-06-2008 @ 7:34PM
It doesn't matter Frogonius, you're just another noob in there eyes.These guys are getting one shotted in PvP by a ret pala, no way in hell that these guys have seen decent Arena games as Affliction.
As far as I can tell, the only lock with an escape mechanism is a gnome lock (for shame!) and even that is fairly limited. We don't have any sort of bubble to speak of and very little damage prevention. Calling Fear an escape mechanism is remotely true, at best. Its more like a stun effect, which is usually quite lethal.Damage can break Fear so if they have DoT's on you (which they probably already did before they needed to Fear you) then you won't be running around for too long so you'll get keep slapping us around (yes, I play a lock).Also, Drain Life isn't even close to keeping up with melee damage. It merely softens the blow.Then of course theres always the possibility you simply got owned by the lock in question. We locks are far from helpless up close. Just please, one at a time! We can only Howl once a minute, y'know. Thx!
3-07-2008 @ 4:44AM
Just because warlocks have three different fear spells don't mean they have three escape abilities.While you're casting fear you can get kicked, gouged, intercepted, silenced, counterspelled, intimidated, earth shocked, cycloned, sheeped, bashed, spell reflected, shield bashed, pounced, viper stung, scatter shotted, cheap shotted, kidney shotted and probably a few others. After that, your fear can be resisted, eaten by fear ward, tremor totemed, heartbeat resisted, break after half a second on damage. Or your feared victim could end up running randomly right alongside you the same way you intended to flee; there's no control over where someone you fear will go.Fear also has diminishing returns as you know.Two out of the three fear spells you mention only affect one target, one for only three seconds max, and two have cooldowns (one is quite long) on them.Compare this to say, a mage's combination of sheep, ice block, frost nova and blink and you quickly notice that the warlock is a decidedly one-trick pony. There needs to be something else.
5-12-2008 @ 11:33AM
depends on spec- an SL/SL lock can't do HoT instacast- a deathcoil has a two min cd and you ever try fearing while getting ms'd/stunlocked?
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