PTR Notes: Patch note watch 3/5
Welcome back to another installment of Patch Note Watch, the show where we go through the PTR patch notes in meticulous detail and show you everything that's changed since the last version! Much of this has been covered already here on WoW Insider, including rollbacks on Life Tap and Flametongue, some multi-target effects no longer breaking CC, and a nice new recipe for jewelcrafters. But I am a completist. I must post every detail, so let's begin. As usual, any change that we haven't covered on the site that looks interesting will be bolded.- Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we've lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed.
- Players will now be able to create level-70 characters with epic equipment and compete on special tournament realms in a new global arena tournament. For more information, details and entry requirements, please visit the official tournament pages .
- [Druid] Swipe: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
- Hunter:
- Multi-Shot: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
- Track spells will now persist after death.
- [Mage] Icy Veins no longer increases the chance your chilling effects will Freeze the target, but now increases the chance to avoid interruption caused by damage while casting any spell by 100%.
- Paladin
- Avenger's Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.
- Crusader Strike: This ability will no longer refresh the Healing Way buff from the Shaman talent.
- Sense Undead- Now persists after death.
- [Rogue] The combat log will now almost always be accurate in displaying the amount of damage done to a rogue when under the effects of Cheat Death.
- Shaman
- Chain Lightning: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
- Removed: Flametongue Weapon damage effects for rank 3 and above now also reduce healing done to the target by 50%
- Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
- Toughness's new effect phrasing changed: used to say that it reduced the duration of movement-impairing effects; now says it reduces the duration of movement-slowing effects to clarify that it does not apply to roots.
- Warlock
- Removed: The whole Life Tap nerf business. Current LT on the PTR is identical to how it is on the live realms.
- Felguard Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
- Sense Demons now persists after death
- Warrior
- Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
- Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
- PvP
- Removed: Matchmaking: If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating. In addition, when making a calculation for rating gains and losses at the end of a match, the calculation will use the higher of the personal or team ratings on the opposing team.
- Personal Rating: The amount a player's personal rating can climb above his or her team's rating is now limited.
- Professions
- Removed the level requirement from the expert fishing book, The Bass and You.
- A new jewelcrafting recipe has been added to transform many green quality gems into a single random blue quality gem. This recipe is available from grandmaster jewelcrafting trainers.
- The daily quest Escape from Skettis has had its reward tuned down.
- Items
- Justicar Raiment: The 2 piece bonus will now always give the correct amount of bonus healing to the Judgement Light effect.
- Masterwork Stormhammer: The Chain Lightning cast by this item will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
- Thunderstrike: The Chain Lightning cast by this item will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
- World Environment
- Critters: Ambient level 1 creatures will no longer be picked as subsequent targets by chaining spells and abilities.
- Doomwalker: This creature will no longer sometimes cause a player's Darkmoon Card: Vengeance to trigger and put the player in combat with the Doomwalker.
- Removed: Mobs no longer regenerate health during the stun effect from the Goblin Rocket Launcher.
Filed under: Patches, Odds and ends, News items
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Reader Comments (Page 2 of 3)
Hnetu Mar 6th 2008 1:59AM
What gets me is they are changing all these things so that they don't break CC, yet Consecration and Thunderclap still do. Which means Warriors (like me) and my guild leader (Paladin/Druid tanks at 70) will still have to pull mobs a ridiculous distance back so we don't break CC while tanking multiple mobs.
I can understand Consecration since it doesn't have a mob cap and hits anything within distance of the Paladin, but Thunderclap has a 4-target max... (Not saying Paladins shouldn't get their life made easier, just different mechanics of the game.)
Shadowisp Mar 6th 2008 2:04AM
Rest in Peace Gary Gygax
I wonder if they will place a small memorial in the game somewhere ?
Thorn Mar 6th 2008 3:06AM
A lot of people are pushing for exactly that -- or more.
http://forums.worldofwarcraft.com/thread.html?topicId=5103672076&sid=1
Warcloud Mar 6th 2008 4:11AM
I'm pretty confident that they will.
How about an NPC named Gygax, and he has a quest which awards you a trinket which is a 20-sided die?!
Zarzuur Mar 6th 2008 7:13AM
It would be great to see a Gygax in a Dalaran inn with a special quest or something.
As for the patch, liking the mage change to give 20sec of less interruptible spells -- that's more unique than just chilling, and is defensive-frosty.
Erika Mar 6th 2008 8:05AM
20 Sided Dice
Use: Randomly Increases Hit chance by a random number from 20-200
Battlecow Mar 6th 2008 2:15AM
They better bury him in a 12-sided coffin. :)
Thanks for the game, Gary. I grew up playing D&D and can remember many a day (and night) spent hunched over a pile of papers and squinting at roll charts on the DM screen.
souvlaki Mar 6th 2008 5:18AM
Cleave yes, but sweeping strikes not? Or sweeping strikes already does not deal damage to CCd targets?
Sweeping Strikes: Your next 10 melee attacks strike an additional nearby opponent.
It's not like Cleave which is a multi-hit, its a bit more selective as each hit is done to only one nearby mob, so it should be more precise than a cleave.
I've normally group my fury warrior with druids and priests so i haven't got the chance to test if SS will break a sheep/seduce/etc..
spimmy Jun 10th 2008 1:51PM
lol AQ war effort is live on EU ptr
Elmo Mar 6th 2008 5:51AM
the mortal strike has been removed from Flametongue...
xD
Spockette Mar 6th 2008 6:07AM
Life tap remains the same. Somewhere a priest gains his wings.
Amux Mar 6th 2008 6:16AM
hmm... perhaps adding something else will be better for the classes than Mortalstrike.
Blizz you can give Mortalstrike to everyclass but please give it to the warries to their trainers and not as a talant. And we had balance woala ;)
Will - Auto Mar 6th 2008 6:25AM
V nice pally buff.
Had to equip The Decapitator before to make a ranged pull with a Sapped target, Avengers shield would break the sap..
souvlaki Mar 6th 2008 6:28AM
Wrong reply spimmy? I tried to manage how "lol AQ war effort is live on EU ptr" relates to my comment but 20% of my brain cells were lost in the decrypting process. :P
souvlaki Mar 6th 2008 6:31AM
%@&! now it was me not clicking the reply button :P
This comment system really needs an usability buff.
Lemming Mar 6th 2008 6:32AM
The Warlock changes are great, especially cleave. But I don't think the same should have been applied to Warriors. The Felguard does his own thing, but Warriors are played by real people and they shouldn't have to be babied through their abilities.
digr4mm4 Mar 6th 2008 3:56PM
Mr Gygax thank you.
I play DnD since 1983 and unofficially i was among the very first to play this magnificent game in Greece.
Its the begining to anything we know as multiplayer gaming.
What more can u say?
Its the first game where SOCIAL skills actually mattered.
WoW stuff:
Riddle me this riddle me that:
Sense Undead doesnt track Undead Players.
Turn Undead/Evil does NOT affect Undead players (or Draeneis for that matter).
So why do Bizzard's kids get to Cannibilize other players?
Julian Moore Mar 6th 2008 7:17AM
*LATEST NEWS*
Gary Gigax dies, respawns
In an amazing story of fantasy meets reality, the late Gary Gigax, founder of the legendary Dungeons And Dragons adventure game, was found wandering The Barrens of Azeroth last night looking slightly worse for wear. 'It was a wipe, and I just couldn't take it any more' said Gary, 69. 'I decided to rez at the graveyard when I realised just how far away I was from the instance. I'm sorry for the distress this may have caused but I accidentally deleted my mount while picking herbs and now I'm going to have to walk back'.
Gary is expected to be back with us shortly, once he's altered the game code to make himself invincible. 'I don't see why I have to die like everybody else' said Gary, 'you'd think I'd get a special buff or something'.
(In Memorandum Gary Gygax 1939-2008)
Jaymya Mar 6th 2008 9:58AM
LOL I don't think "memorandum" is not the word you were looking for...
Also, this whole post is pretty tacky IMO.
hosehead Mar 6th 2008 7:40AM
[Rogue] The combat log will now almost always be accurate in displaying the amount of damage done to a rogue when under the effects of Cheat Death.
WOW NOT ALL THE BUFFZ AT ONCE PLZ.
How about making blade furry not break CC too since you're buffing every other classes aoe?