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3-06-2008 @ 1:59AM
What gets me is they are changing all these things so that they don't break CC, yet Consecration and Thunderclap still do. Which means Warriors (like me) and my guild leader (Paladin/Druid tanks at 70) will still have to pull mobs a ridiculous distance back so we don't break CC while tanking multiple mobs.I can understand Consecration since it doesn't have a mob cap and hits anything within distance of the Paladin, but Thunderclap has a 4-target max... (Not saying Paladins shouldn't get their life made easier, just different mechanics of the game.)
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