Totem Talk: Use the totems wisely
Totem Talk is your one stop shop for talking about Shamans. If you shop for that. If, like most people, you just click on a web link, then we're that, too. All we can say is that Matthew Rossi, player of two shamans, is incredibly bent in the head and has weird notions about this 'internet' thing he hears people talk about while he's chowing down on some tasty gruel from his cave in the heart of the taiga.Recently some of the folks behind the scenes here at WoW Insider have been piqued to start their own shamans. This led to a discussion about how best to level as a shaman (enhancement! enhancement oh sweet lord roll enhancement! It's the best thing ever!) which of course I and others answered with our usual cool detachment. (Enhancement!) This then led to a discussion of the old saw among shaman players that while grinding you shouldn't drop totems.
This was an old saw I hadn't heard. I believe I actually sputtered when I read it. Let's recreate the moment.
"Don't drop totems? Don't drop totems when grinding? Why not just roll some other class if you want to be a weak retread of a warrior, or mage, or priest? Totems are our thing!" And then I sputtered a lot and went on and on about kids today and their weird hairstyles and their baggy or overly tight jeans (whichever is currently the issue) and their non-totem dropping ways. What would be next, telling aspiring shamans not to use shocks? Don't cast lightning bolts? Why I never!
After I stopped being Wilford Brimley, I decided to write a column for all shamans from 1 to 70 (although at level 1 you don't have any totems, so you won't be dropping any. I guess you level 1 shamans can go ahead and not drop any totems. Sorry.) about totems and their proper use.
(Enhancement!)
(We're not doing that bit anymore! It's about totems now!)
(Elemental?)
(Stifle!)
The first reason most people give for why you shouldn't drop totems when you're out questing or grinding is their rather large mana cost. This is true. They cost a lot of mana. The second reason given is their immobility. This is also true. Even with totemic call it's still an expensive pain to run to one area, drop four totems, kill a clefthoof, then pull them up for a fraction of the mana it cost and run over to kill another clefthoof.
So don't do that. Don't drop four totems, pull them up, and drop them again. Drop one or two totems in a nice central location and pull things back to it until the totems expire. If you're out soloing, how many totems do you actually need? Not all that many. But each totem is usually a very nice buff. A soloing enhancement shaman with windfury on his weapon can still benefit from grace of air and strength of earth. An elemental or resto shaman could make good use of wrath of air. You could always drop a healting stream or mana spring totem to help with downtime between fights. Using one or two totems and then clearing an area around them means that you don't have to over-rely on totemic call to enhance your mobility since it won't be an issue, you can save it for when you need to pull a totem up to keep a mob from aggroing it that you don't want to deal with.
Using totems in this fashion will still allow you access to their rather extraordinary buffs. At level 65, a grinding enhancement shaman can get 88 strength (176 attack power) and 77 agility (roughly 3% to crit, plus dodge and armor) from just these two totems. The bonus to a level 42 shaman would be less, of course, but at that level 42 agility isn't meaningless. You don't have to drop all of your totems every time you start a fight... that would be clearly overkill and would drain your mana ridiculously fast... but you honestly don't need to either. At level 10, it almost never hurts to drop searing totem for the extra damage it will bring. Even if you're not dropping anything else, there's no good reason not to drop searing while soloing in those early levels before you get direct buffs that outshine it. Even when you get magma totem, you may prefer searing if you want to minimize the chance of aggroing nearby mobs.
Please remember that when soloing, totems and their placement are there for you to benefit from. In addition, soloing is a good time to experiment with what various totems do without having to worry about accidents in a group. But even if you're resistent to the idea of using totems while soloing, for the love of all that's good and pure, don't make Warchief Thrall or Farseer Nobundo cry by refusing to drop totems in a group!
Totems are magnified almost exponentially by group size and makeup. You will probably never drop windfury totem for yourself. For one thing, you have your own windfury which is superior, and for another thing you might be a caster or healer. But in a group with heavy melee (say a tanking warrior, DPS warrior, rogue and two shammies decide to go to an instance) then drop that windfury totem. The tank will love it for aggro and rage, the DPS warrior will love it for damage, and the rogue will love it for damage. The presumably healing and ranged DPS shamans will probably wish they had wrath of air going, but they'll be happy with the elemental shaman's totem of wrath and the restoration shaman's mana spring and healing stream totems. Plus, two shammies means eight possible totems, so they can have wrath of air and everybody wins!
Trust me, eight totems in a group each providing some great buff or another to a couple of the classes in the group can be magnificient. Whether it's stacking totems in a melee or caster DPS group in a raid or just a plain instance run lucky enough to have two shamans, the multiplication of each totem to affect up to five players makes them far, far greater when grouped. When I see shamans who refuse to drop totems in a group, I honestly feel very very sad for them, as they're missing out on the best aspect of their class, the power it holds to make a group stronger. If you replaced the warriors and rogues in the above group with a feral druid tank, a hunter and mage for DPS, then you can simply switch to grace of air and everyone's still happy.
Totems. Leam them, love them, drop them. No, you don't have to drop them pell mell every time you have the mana, but that's why you have the option to drop less than four of them at a time. You don't have to become some demented Gorthok Totemseed, just use a couple when soloing to make you better at killing things. In groups, use em baby.
You'll notice I didn't mention flametongue at all this week. That's because I don't really care all that much. I knew it wasn't going to make it live in that form, although the rollback surprised me. Hopefully shamans will get something new instead, but we'll just have to wait and see on that.
Next week we'll probably do some talking about concerns for up and coming shamans before discussing raid or higher level concerns again. The pendulum swings.
Filed under: Shaman, Analysis / Opinion, Leveling, (Shaman) Totem Talk






Reader Comments (Page 1 of 3)
Eternalpayn Mar 6th 2008 3:11PM
Hmm... From what I've seen at level 10 on my new shammy, totems aren't very expensive... Also, resto leveling FTW!
mcclary Mar 6th 2008 3:23PM
resto lvling... eternal pain... is that just a coincidence? :)
I 62 enhancement and i keep my totems for multimob pulls and when i know I will be killing in one spot for a minute or two (like the article suggests). Getting Water Shield at 62 makes laying totems a little more feasible if you are trying to conserve mana.
Its also fun laying WF in groups and getting the tells "OMG I LOVE YOU!"
Eleazar Mar 6th 2008 4:26PM
Sweet Lord, why would you do that to yourself, level resto?
Eternalpayn Mar 6th 2008 8:02PM
I'm only going resto til I hit 30, at which point I will start going enhance, finishing at 0/41/20, what I have seen to be the ideal spec for totem twisting. This way I will be able to find instance groups incredibly easy, seeing as that's really all I plan to do with this character for the time being.
Angus Mar 7th 2008 9:04AM
NO
NO
NO
41/20 is not the ideal spec nor should you use it. You give up too much and twisting isn't enough of a bonus to make up for it.
http://www.wowhead.com/?talent=hZxVbdVMsAuqoxbIz
You have 2 points left to use as you wish. I went with concussion.
This build maximizes your group utility and some personal utility. Instance groups for heroics will still be hard. Trust me.
"No CC? No thanks."
SaintStryfe Mar 6th 2008 3:20PM
A younger shaman on the Official Boards this week asked the same type of question, "should I drop totems all the time?" And my response is similar. When your soloing, you don't need to drop totems, but aside from the buffs, it gets you in a good habit of dropping them for every pull when you start grouping. I had to seriously relearn a lot of bad habits when I starting grouping and raiding at 70, so if your still learning the class, play it smart and get used to the limitations of totems, and play within it.
and not to be a jerk, but if you group with me as a Shaman, and your not dropping totems, you won't be grouping with me. Shaman's best trait is our totems, it's what we're built for. It's like a Mage saying "I don't need frost shield... It's so much bother to keep up!"
Manatank Mar 6th 2008 5:27PM
Yeah, I always drop totems in the instances I've run, but sometimes it just isn't worth doing while soloing. What is the point of droping totems when you can kill most mobs your own level in like 2 seconds anyway? I'm not joking around here. Most things die after stormstrike, an earthshock, and maybe one or two more hits (especially if windfury procs). I only drop totems while soloing if I pull adds and I think the fight might take longer than it takes to put the totems down.
I do make sure to drop strength of earth and pop an attack power trinket when I start shamanistic rage so I can get the largest return of mana. The hardest part of this is finding mobs to kill for 30 seconds. Nothing lasts that long if you aren't in an instance or fighting world elites.
Boon Mar 6th 2008 5:43PM
YA Its ludicrous for any class not to take advantage of its singular benefits. Like tanks not shouting or mages not sheeping and hunters not using traps. I was acually in a Shadow labs run with a hunter who refused to use a pet. "it just gets in the way" he said. So when he bitched that my shaman wasnt dropping GoA (he was the only class in the party that would get direct benefit from it, pally tank and rest were casters WoA ftw) i told him "it only gets in the way". /leavegroup. whatta dick.
Manatank Mar 6th 2008 6:07PM
Obviously mages not sheeping and hunters not trapping is reasonable if they are running with a paladin tank (nothing pisses me off more than the hunters who refuse to stop distracting shotting mobs off me to trap), but in general I agree with you. If you want to be a group, leverage the skills of your class to help the group in the best way possible.
Hunters, don't forget that scorpid sting is one of the absolute best damage avoidance skills in the game. Keep it up on boss mobs. Druids, same thing with insect swarm. If you aren't a tank, it is easy to look at something like 5% and 2% and think that isn't a big deal. It's huge! The itemization points a tank would have to use to get that much pure avoidance is very significant, and you can cover it by just casting one spell.
Milktub Mar 6th 2008 3:21PM
Now if only I wasn't so damn addicted to my warrior and druid and could give my Shammy some quality time. He's wasting away in the teens! Luckily, I already have the "drop totems and pull mobs to you for 2 minutes" thing down pat.
blackwolf675 Mar 6th 2008 3:23PM
Hubby told me a horror story of running into a high lvl shaman who hadn't done any of his totem quests - at all.
He also grouped with a sham who somehow made it to 63 without realizing that you have to throw totems multiple times. She thought all she would have to do is throw them at the start of the instance and they'd be good for the whole run.
Hubby said he was glad I was out of town that weekend, I would have probably made her log out in tears.
I've kinda become the unofficial Shaman Momma in our circle (have 2 lvl 70 shams and a little 39 resto on the way). Totems are really important in most cases, but you can get by without dropping them for every fight.
Solo? I may or may not drop totems, depending on what I'm up against.
In group? I always drop totems according to the balance of the party.
Totems are useful in PVP as well, but you tend to move around so much they're not always practical.
hpavc Mar 6th 2008 4:09PM
Sounds like ebay.
Though I have heard people say that in groups, while I know they do have totems, they don't want to drop what the PUG people want them to.
Coherent Mar 6th 2008 3:23PM
I would say that totems are at least 20% of an enhancement shaman's total fighting ability. Probably even 25%
For fighting one-on-one when other monsters aren't likely to pull, definitely don't drop any. Waste of time and mana.
For fighting large groups or in tight packed areas where adds are likely, definitely drop them all, right from the start, and keep them going for as long as you're fighting there.
Keep in mind that only your air and earth totems directly contribute to your combat ability. So if you're fighting 2 monsters, consider just dropping just 1 or 2 of those for a quick, cheap boost.
Charlie Mar 6th 2008 3:52PM
Its not a waste of time and mana!
By dropping totems, you increase your your non-shock dps, and then by only shocking when you crit, you save assloads of mana.
Its all about downtime people! Shocks are a HUGE waste of mana if you use them when you haven't crit. Mana Spring should almost always be dropped, along with Str of Earth and Grc of Air, Searing is situational.
Melee w/ no totems and shocking when you crit makes your battles take to long, and shocking all the time makes your downtime skyrocket.
I hate wasting time when leveling, and I have theorycrafted the pros and cons, and totem droping, even 1v1, is the way to go. It increases your killing speed, and lowers your downtime.
The onlytime you should not drop totems is that if the mob is 2 levels below you, sometimes 1 (depending on the mob). This is when the benefits start to go down, because you dont get enough hits in to take full advantage. If you are of equal level or lower level than the mob, you definatley want to drop totems.
Drop Totems, Drop Totems! DROP TOTEMS!
And go enhancement.
Charlie Mar 6th 2008 3:53PM
just wanted to add, is that the irony is in that the time i spent theorycrating all this stuff out, i probobly could have gained a level or two on my shamman. Opps. Oo.
Shiabre Mar 6th 2008 3:28PM
I leveled Enh until around 45, then switched to Elem. Of course, that was early on in the Elemental debuff cycle we're in, but I digress.
Totems were very useful in ones and twos. If I were in an area where there was a large quantity of mobs, and I knew I was going to be there for the full 2 minutes, I'd drop a full set *if* they were all going to help.
Each person has their own style, I guess.
katyanna Mar 6th 2008 3:31PM
I didn't think about using my totems like that until I got to about 50. it does help, but sometimes it doesn't work because the mobs are too spread out. I think any Shaman who doesn't drop totems in a group doesn't need to be playing a Shaman, I highly doubt I would be allowed to raid if I didn't drop them.
and resto levelling, NO FUN!! I did that until about 40 and realized it was taking me way too long to kill mobs, switched to enhancement and saw a HUGE increase in pace of levelling.
Coherent Mar 6th 2008 3:31PM
Oh, and while enhancement IS fun and cool, Elemental is definitely an incredibly viable leveling spec too, with the added advantage of being able to heal without changing gear.
When I was elemental, I found that my damage was actually better than enhancement, great gear was easier to acquire, and every fight was safer because stuff was usually dead before it ever touched me.
Also, I could walk into any group in the game and heal like crazy due to my huge mana pool.
But elemental is _boring_ compared to enhancement. Eventually I switched back to enhancement because I want to eventually wield some of those badass fist weapons I've seen floating around.
Charlie Mar 6th 2008 3:46PM
95% of the time you want to drop mana spring totem. If you are in the totems effect for more than 8 seconds you will get more mana back then it costs to cast it (w/ TR). So have it be the first totem you drop, and by the time you pull, kill, and run out of range you'll ussualy be in it 8-10 seconds, and get all that yummy mana back. And thats only where you use the totem for 1 battle!
Also, always drop Strength of Earth and Grace of Air. If your elemental (why?). Searing totem is also nice too.
The best way to think of it is DPM (damage per mana). Totems have a far higher DPM than your shocks, and you will last alot longer and kill things faster, if you only shock when you crit and drop 3-4 totems, instead of chain shocking.
Oh, and get improved lightning shield. At least 1 point in it. Dear god that spell has an insane DPM as compared to the rest of your abilities. Phenomenal leveling skill. Get 2/3 in imp shield instead of 2/2 enhancing totems, because 15% of 36 (str at lvl 38), is still only 5 str. That talent is only really worth while when you get grace of air, and get the increase for both.
Scoottie Mar 6th 2008 3:47PM
If you are leveling a shaman and not dropping totems you need to roll another class. Not dropping your totems is like a rogue not using their poisons.